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Results 1 - 20 of 27  for All Library Resources

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1
The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM Approach
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Article
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The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM Approach

Electronic journal of e-Learning, 2017-08, Vol.15 (4), p.355 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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2
Drivers and Barriers to Adopting Gamification: Teachers' Perspectives
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Article
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Drivers and Barriers to Adopting Gamification: Teachers' Perspectives

Electronic journal of e-Learning, 2017-10, Vol.15 (5), p.434-443 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Oct 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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3
Co‑Creativity through Play and Game Design Thinking
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Article
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Co‑Creativity through Play and Game Design Thinking

Electronic Journal of E-Learning, 2019-09, Vol.17 (3), p.184-198 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.002

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4
Student Emotion in Mediated Learning: Comparing a Text, Video, and Video Game
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Article
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Student Emotion in Mediated Learning: Comparing a Text, Video, and Video Game

Electronic journal of e-Learning, 2021-01, Vol.19 (6), p.pp575-587 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/ejel.19.6.2546

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5
Climbing up the Leaderboard: An Empirical Study of Applying Gamification Techniques to a Computer Programming Class
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Article
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Climbing up the Leaderboard: An Empirical Study of Applying Gamification Techniques to a Computer Programming Class

Electronic Journal of E-Learning, 2016, Vol.14 (2), p.94-110 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited May 2016 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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6
Gender and Cultural Differences in Game-Based Learning Experiences
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Article
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Gender and Cultural Differences in Game-Based Learning Experiences

Electronic journal of e-Learning, 2017-08, Vol.15 (4), p.310 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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7
Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player-Centred Game Design
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Article
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Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player-Centred Game Design

Electronic journal of e-Learning, 2017-08, Vol.15 (4), p.320 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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8
Using Gamification in a Teaching Innovation Project at the University of Alcalá: A New Approach to Experimental Science Practices
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Article
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Using Gamification in a Teaching Innovation Project at the University of Alcalá: A New Approach to Experimental Science Practices

Electronic Journal of E-Learning, 2019-06, Vol.17 (2), p.93-106 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.2.03

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9
What's the Math in Minecraft? A Design-Based Study of Students' Perspectives and Mathematical Experiences across Game and School Domains
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Article
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What's the Math in Minecraft? A Design-Based Study of Students' Perspectives and Mathematical Experiences across Game and School Domains

Electronic journal of e-Learning, 2020, Vol.18 (3), p.261 [Peer Reviewed Journal]

ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/EJEL.20.18.3.005

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10
Motivating Factors and Tangential Learning for Knowledge Acquisition in Educational Games
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Article
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Motivating Factors and Tangential Learning for Knowledge Acquisition in Educational Games

Electronic journal of e-Learning, 2017, Vol.15 (4), p.343 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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11
Emergent Narratives in Remote Learning Experiences for Project Based Education
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Article
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Emergent Narratives in Remote Learning Experiences for Project Based Education

Electronic journal of e-Learning, 2021, Vol.19 (2), p.59-70 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/ejel.19.2.2142

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12
The Gameplay Loop Methodology as a Tool for Educational Game Design
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Article
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The Gameplay Loop Methodology as a Tool for Educational Game Design

Electronic Journal of E-Learning, 2019-09, Vol.17 (3), p.207-221 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.004

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13
Accelerating the Energy Transition Through Serious Gaming: Testing Effects on Awareness, Knowledge and Efficacy Beliefs
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Article
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Accelerating the Energy Transition Through Serious Gaming: Testing Effects on Awareness, Knowledge and Efficacy Beliefs

Electronic journal of e-Learning, 2020-10, Vol.18 (5), p.410-420 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.18.5.004

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14
Exploring Media Literacy and Computational Thinking: A Game Maker Curriculum Study
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Article
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Exploring Media Literacy and Computational Thinking: A Game Maker Curriculum Study

Electronic Journal of E-Learning, 2016, Vol.14 (2), p.111-121 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited May 2016 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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15
Game-Assisted Assessment for Broader Adoption: Participatory Design and Game-Based Scaffolding
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Article
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Game-Assisted Assessment for Broader Adoption: Participatory Design and Game-Based Scaffolding

Electronic Journal of E-Learning, 2021-01, Vol.19 (2), p.71-87 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/ejel.19.2.2143

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16
Bridging Audio and Augmented Reality towards a new Generation of Serious Audio‑only Games
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Article
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Bridging Audio and Augmented Reality towards a new Generation of Serious Audio‑only Games

Electronic journal of e-Learning, 2019-06, Vol.17 (2), p.144-156 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.2.07

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17
Spaces of Joint Inquiry Through Visual Facilitation and Representations in Higher Education: An Exploratory case study
Material Type:
Article
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Spaces of Joint Inquiry Through Visual Facilitation and Representations in Higher Education: An Exploratory case study

Electronic journal of e-Learning, 2020-10, Vol.18 (5), p.373-386 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.18.5.001

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18
Assessment of Co‑Creativity in the Process of Game Design
Material Type:
Article
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Assessment of Co‑Creativity in the Process of Game Design

Electronic Journal of E-Learning, 2019-09, Vol.17 (3), p.199-206 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.003

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19
Using Game‑Based Training to Reduce Media Induced Anxiety in Young Children – A Pilot Study on the Basis of a Game‑Based app (MARTY)
Material Type:
Article
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Using Game‑Based Training to Reduce Media Induced Anxiety in Young Children – A Pilot Study on the Basis of a Game‑Based app (MARTY)

Electronic journal of e-Learning, 2020-07, Vol.18 (3), p.201-212 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/EJEL.20.18.3.001

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20
An Approach to Scoring Collaboration in Online Game Environments
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Article
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An Approach to Scoring Collaboration in Online Game Environments

Electronic journal of e-Learning, 2017-08, Vol.15 (4), p.335 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

Full text available

Results 1 - 20 of 27  for All Library Resources

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