Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM ApproachElectronic journal of e-Learning, 2017-08, Vol.15 (4), p.355 [Peer Reviewed Journal]Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
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2 |
Material Type: Article
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Drivers and Barriers to Adopting Gamification: Teachers' PerspectivesElectronic journal of e-Learning, 2017-10, Vol.15 (5), p.434-443 [Peer Reviewed Journal]Copyright Academic Conferences International Limited Oct 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
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3 |
Material Type: Article
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Co‑Creativity through Play and Game Design ThinkingElectronic Journal of E-Learning, 2019-09, Vol.17 (3), p.184-198 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.002Full text available |
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4 |
Material Type: Article
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Student Emotion in Mediated Learning: Comparing a Text, Video, and Video GameElectronic journal of e-Learning, 2021-01, Vol.19 (6), p.pp575-587 [Peer Reviewed Journal]2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/ejel.19.6.2546Full text available |
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5 |
Material Type: Article
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Climbing up the Leaderboard: An Empirical Study of Applying Gamification Techniques to a Computer Programming ClassElectronic Journal of E-Learning, 2016, Vol.14 (2), p.94-110 [Peer Reviewed Journal]Copyright Academic Conferences International Limited May 2016 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
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6 |
Material Type: Article
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Gender and Cultural Differences in Game-Based Learning ExperiencesElectronic journal of e-Learning, 2017-08, Vol.15 (4), p.310 [Peer Reviewed Journal]Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
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7 |
Material Type: Article
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Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player-Centred Game DesignElectronic journal of e-Learning, 2017-08, Vol.15 (4), p.320 [Peer Reviewed Journal]Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
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8 |
Material Type: Article
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Using Gamification in a Teaching Innovation Project at the University of Alcalá: A New Approach to Experimental Science PracticesElectronic Journal of E-Learning, 2019-06, Vol.17 (2), p.93-106 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.2.03Full text available |
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9 |
Material Type: Article
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What's the Math in Minecraft? A Design-Based Study of Students' Perspectives and Mathematical Experiences across Game and School DomainsElectronic journal of e-Learning, 2020, Vol.18 (3), p.261 [Peer Reviewed Journal]ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/EJEL.20.18.3.005Full text available |
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10 |
Material Type: Article
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Motivating Factors and Tangential Learning for Knowledge Acquisition in Educational GamesElectronic journal of e-Learning, 2017, Vol.15 (4), p.343 [Peer Reviewed Journal]Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
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11 |
Material Type: Article
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Emergent Narratives in Remote Learning Experiences for Project Based EducationElectronic journal of e-Learning, 2021, Vol.19 (2), p.59-70 [Peer Reviewed Journal]2021. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/ejel.19.2.2142Full text available |
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12 |
Material Type: Article
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The Gameplay Loop Methodology as a Tool for Educational Game DesignElectronic Journal of E-Learning, 2019-09, Vol.17 (3), p.207-221 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.004Full text available |
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13 |
Material Type: Article
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Accelerating the Energy Transition Through Serious Gaming: Testing Effects on Awareness, Knowledge and Efficacy BeliefsElectronic journal of e-Learning, 2020-10, Vol.18 (5), p.410-420 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.18.5.004Full text available |
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14 |
Material Type: Article
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Exploring Media Literacy and Computational Thinking: A Game Maker Curriculum StudyElectronic Journal of E-Learning, 2016, Vol.14 (2), p.111-121 [Peer Reviewed Journal]Copyright Academic Conferences International Limited May 2016 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
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15 |
Material Type: Article
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Game-Assisted Assessment for Broader Adoption: Participatory Design and Game-Based ScaffoldingElectronic Journal of E-Learning, 2021-01, Vol.19 (2), p.71-87 [Peer Reviewed Journal]2021. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/ejel.19.2.2143Full text available |
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16 |
Material Type: Article
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Bridging Audio and Augmented Reality towards a new Generation of Serious Audio‑only GamesElectronic journal of e-Learning, 2019-06, Vol.17 (2), p.144-156 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.2.07Full text available |
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17 |
Material Type: Article
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Spaces of Joint Inquiry Through Visual Facilitation and Representations in Higher Education: An Exploratory case studyElectronic journal of e-Learning, 2020-10, Vol.18 (5), p.373-386 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.18.5.001Full text available |
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18 |
Material Type: Article
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Assessment of Co‑Creativity in the Process of Game DesignElectronic Journal of E-Learning, 2019-09, Vol.17 (3), p.199-206 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.003Full text available |
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19 |
Material Type: Article
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Using Game‑Based Training to Reduce Media Induced Anxiety in Young Children – A Pilot Study on the Basis of a Game‑Based app (MARTY)Electronic journal of e-Learning, 2020-07, Vol.18 (3), p.201-212 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/EJEL.20.18.3.001Full text available |
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20 |
Material Type: Article
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An Approach to Scoring Collaboration in Online Game EnvironmentsElectronic journal of e-Learning, 2017-08, Vol.15 (4), p.335 [Peer Reviewed Journal]Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |