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1
Are Games Effective Learning Tools? A Review of Educational Games
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Article
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Are Games Effective Learning Tools? A Review of Educational Games

Educational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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2
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research
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Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research

Educational technology & society, 2016-04, Vol.19 (2), p.355-366 [Peer Reviewed Journal]

Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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3
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning
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Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning

Educational Technology & Society, 2018-10, Vol.21 (4), p.259-276 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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4
Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis
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Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis

Educational Technology & Society, 2023-01, Vol.26 (1), p.45-61 [Peer Reviewed Journal]

COPYRIGHT 2023 International Forum of Educational Technology & Society ;2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202301_26(1).0004

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5
Student Game Design as a Literacy Practice: A 10-Year Review
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Student Game Design as a Literacy Practice: A 10-Year Review

Educational Technology & Society, 2020-01, Vol.23 (1), p.50-63 [Peer Reviewed Journal]

COPYRIGHT 2020 International Forum of Educational Technology & Society ;COPYRIGHT 2020 International Forum of Educational Technology & Society ;2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202001_23(1).0004

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6
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features
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Article
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Simplifying the Creation of Adventure Serious Games with Educational Oriented Features

Educational Technology & Society, 2019-07, Vol.22 (3), p.32-46 [Peer Reviewed Journal]

COPYRIGHT 2019 International Forum of Educational Technology & Society ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.201907_22(3).0004

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7
Game-Based Assessment of Persistence
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Article
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Game-Based Assessment of Persistence

Educational technology & society, 2014-01, Vol.17 (1), p.17-28 [Peer Reviewed Journal]

Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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8
Massively multiplayer online games (MMOs) in the new media classroom
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Article
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Massively multiplayer online games (MMOs) in the new media classroom

Educational technology & society, 2006-01, Vol.9 (3), p.160-172 [Peer Reviewed Journal]

Copyright 2006 by International Forum of Educational Technology & Society (IFETS) ;2006. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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9
An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning
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Article
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An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning

Educational technology & society, 2014-01, Vol.17 (1), p.42-53 [Peer Reviewed Journal]

Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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10
Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School
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Article
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Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School

Educational technology & society, 2015-07, Vol.18 (3), p.114-128 [Peer Reviewed Journal]

Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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11
Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online RolePlaying Game
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Article
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Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online RolePlaying Game

Educational technology & society, 2018-07, Vol.21 (3), p.174 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;EISSN: 1436-4522

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12
Integrated Games, e-Books and AR Technique to Support Project-based Science Learning
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Article
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Integrated Games, e-Books and AR Technique to Support Project-based Science Learning

Educational technology & society, 2020-07, Vol.23 (3), p.53-67 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;EISSN: 1436-4522

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13
The Effect of Computer Game-Based Learning on FL Vocabulary Transferability
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Article
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The Effect of Computer Game-Based Learning on FL Vocabulary Transferability

Educational Technology & Society, 2017-01, Vol.20 (1), p.123-133 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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14
A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction
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Article
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A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction

Educational technology & society, 2016-01, Vol.19 (1), p.4-16 [Peer Reviewed Journal]

Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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15
Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games
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Article
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Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games

Educational Technology & Society, 2017-01, Vol.20 (1), p.134-143 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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16
Development of an Adaptive Game-Based Diagnostic and Remedial Learning System Based on the Concept-Effect Model for Improving Learning Achievements in Mathematics
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Article
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Development of an Adaptive Game-Based Diagnostic and Remedial Learning System Based on the Concept-Effect Model for Improving Learning Achievements in Mathematics

Educational Technology & Society, 2021-10, Vol.24 (4), p.36-53 [Peer Reviewed Journal]

COPYRIGHT 2021 International Forum of Educational Technology & Society ;2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202110_24(4).0003

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17
The Impact of Game Playing on Students' Reasoning Ability, Varying According to Their Cognitive Style
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Article
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The Impact of Game Playing on Students' Reasoning Ability, Varying According to Their Cognitive Style

Educational Technology & Society, 2021-07, Vol.24 (3), p.29-43 [Peer Reviewed Journal]

COPYRIGHT 2021 International Forum of Educational Technology & Society ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202107_24(3).0003

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18
A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow
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Article
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A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow

Educational technology & society, 2012-10, Vol.15 (4), p.305-318 [Peer Reviewed Journal]

Copyright 2012 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2012 International Forum of Educational Technology & Society ;COPYRIGHT 2012 International Forum of Educational Technology & Society ;2012. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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19
A Mobile Game-Based English Vocabulary Practice System Based on Portfolio Analysis
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Article
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A Mobile Game-Based English Vocabulary Practice System Based on Portfolio Analysis

Educational Technology & Society, 2017-04, Vol.20 (2), p.265-277 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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20
Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors
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Article
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Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors

Educational Technology & Society, 2019-04, Vol.22 (2), p.86-100 [Peer Reviewed Journal]

COPYRIGHT 2019 International Forum of Educational Technology & Society ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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Results 1 - 20 of 67  for All Library Resources

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