Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Unified rendering LOD: Part 1Game Developer, 2003-03, Vol.10 (3), p.18Copyright CMP Media LLC Mar 2003 ;ISSN: 1073-922XFull text available |
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2 |
Material Type: Article
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Rendering level-of-detail forecastGame Developer, 2002-08, Vol.9 (8), p.18Copyright CMP Media LLC Aug 2002 ;ISSN: 1073-922XFull text available |
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3 |
Material Type: Article
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Audio tools: You get what you ask forGame Developer, 2002-07, Vol.9 (7), p.22Copyright CMP Media LLC Jul 2002 ;ISSN: 1073-922XFull text available |
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4 |
Material Type: Article
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Rigging beyond bipedsGame Developer, 2001-11, Vol.8 (11), p.23Copyright Miller Freeman Inc. Nov 2001 ;ISSN: 1073-922XFull text available |
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5 |
Material Type: Article
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Subdivision surfacesGame Developer, 2001-10, Vol.8 (10), p.22Copyright Miller Freeman Inc. Oct 2001 ;ISSN: 1073-922XFull text available |
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6 |
Material Type: Article
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A heaping pile of pirate bootyGame Developer, 2001-04, Vol.8 (4), p.22Copyright Miller Freeman Inc. Apr 2001 ;ISSN: 1073-922XFull text available |
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7 |
Material Type: Article
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Design patterns for game developmentGame Developer, 1998-07, Vol.5 (7), p.42Copyright Miller Freeman Inc. Jul 1998 ;ISSN: 1073-922XFull text available |
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8 |
Material Type: Article
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"Art and intelligence": 3D paintingGame Developer, 2000-09, Vol.7 (9), p.23Copyright Miller Freeman Inc. Sep 2000 ;ISSN: 1073-922XFull text available |
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9 |
Material Type: Article
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RenderMan in real time: Staying on top of shadersGame Developer, 2002-12, Vol.9 (12), p.36Copyright CMP Media LLC Dec 2002 ;ISSN: 1073-922XFull text available |
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10 |
Material Type: Article
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Outsourcing reality: Integrating a commercial physics engineGame Developer, 2002-08, Vol.9 (8), p.40Copyright CMP Media LLC Aug 2002 ;ISSN: 1073-922XFull text available |
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11 |
Material Type: Article
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Photorealistic terrain lighting in real timeGame Developer, 2001-07, Vol.8 (7), p.32Copyright Miller Freeman Inc. Jul 2001 ;ISSN: 1073-922XFull text available |
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12 |
Material Type: Article
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Oh my God, I inverted kineGame Developer, 1998-09, Vol.5 (9), p.9Copyright Miller Freeman Inc. Sep 1998 ;ISSN: 1073-922XFull text available |
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13 |
Material Type: Article
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Bringing engineering discipline to game developmentGame Developer, 1998-12, Vol.5 (13), p.32Copyright Miller Freeman Inc. Dec 1998 ;ISSN: 1073-922XFull text available |
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14 |
Material Type: Article
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So long thanks for the rail gunGame Developer, 1998-02, Vol.5 (2), p.10Copyright Miller Freeman Inc. Feb 1998 ;ISSN: 1073-922XFull text available |