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Results 21 - 40 of 2,201  for All Library Resources

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21
Problem solving and computational thinking. Building synergies between conceptualization and coding starting from primary school
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Article
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Problem solving and computational thinking. Building synergies between conceptualization and coding starting from primary school

Form@re, 2019-01, Vol.19 (1), p.78 [Peer Reviewed Journal]

2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1825-7321 ;DOI: 10.13128/formare-25037

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22
Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti 1
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Article
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Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti 1

Studi sulla Formazione, 2020-07, Vol.23 (1), p.345-355 [Peer Reviewed Journal]

2020. This work is published under https://oajournals.fupress.net/index.php/sf (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1127-1124 ;EISSN: 2036-6981 ;DOI: 10.13128/ssf-11625

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23
PotenziaMente 2.0. Developing numeracy in primary schools through computer games
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Article
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PotenziaMente 2.0. Developing numeracy in primary schools through computer games

Form@re, 2016-04, Vol.16 (1), p.20 [Peer Reviewed Journal]

Copyright Firenze University Press 2016 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-18042

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24
EXERGAMES E DIDATTICA DELLE ATTIVITÀ MOTORIE E SPORTIVE
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Article
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EXERGAMES E DIDATTICA DELLE ATTIVITÀ MOTORIE E SPORTIVE

European journal of sustainable development, 2012-06, Vol.1 (2), p.221 [Peer Reviewed Journal]

ISSN: 2239-5938 ;EISSN: 2239-6101 ;DOI: 10.14207/ejsd.2012.v1n2p221

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25
Gaming@yourlibrary e Libri senza carta: avventure digitali per giovani lettori
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Article
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Gaming@yourlibrary e Libri senza carta: avventure digitali per giovani lettori

AIB studi (Roma ), 2017-05, Vol.57 (2), p.269 [Peer Reviewed Journal]

ISSN: 2280-9112 ;EISSN: 2239-6144 ;EISSN: 2239-6152 ;DOI: 10.2426/aibstudi-11649

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26
Gli effetti dell’utilizzo della Nintendo Wii nella riabilitazione dei pazienti affetti da sclerosi multipla (revisione della letteratura)
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Article
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Gli effetti dell’utilizzo della Nintendo Wii nella riabilitazione dei pazienti affetti da sclerosi multipla (revisione della letteratura)

Giornale Italiano di medicina riabilitativa, 2019-03, Vol.33 (1), p.38

2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/it/legalcode (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1128-4935

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27
I videogiochi in biblioteca
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Article
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I videogiochi in biblioteca

JLIS.it : Italian journal of library and information science, 2015-01, Vol.6 (3), p.77-100 [Peer Reviewed Journal]

Copyright University of Florence, Department of Studies on the Antiquities, Middle Age, the Renaissance and Linguistics 2015 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2038-5366 ;ISSN: 2038-1026 ;EISSN: 2038-1026 ;DOI: 10.4403/jlis.it-11315

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28
In Italy the prevalence of sedentary habits among children is decreasing
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Article
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In Italy the prevalence of sedentary habits among children is decreasing

Epidemiologia e prevenzione, 2015-03, Vol.39 (2), p.139 [Peer Reviewed Journal]

ISSN: 1120-9763 ;PMID: 26036745

Digital Resources/Online E-Resources

29
Immagine eri, immagine tornerai: pratiche di appropriazione e postproduzione nella cosplay photography
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Article
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Immagine eri, immagine tornerai: pratiche di appropriazione e postproduzione nella cosplay photography

Cinergie (Online), 2017-06, Vol.6 (11), p.82-91 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/7392

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30
Videomondi
Material Type:
Book
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Videomondi

ISBN: 8820744678 ;ISBN: 9788820744670

Digital Resources/Online E-Resources

31
Per una teoria dell'IDHE: introduzione ai videogiochi
Material Type:
Book
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Per una teoria dell'IDHE: introduzione ai videogiochi

ISBN: 9788889726457 ;ISBN: 8889726458

Digital Resources/Online E-Resources

32
Exercising or gaming? Exergaming
Material Type:
Article
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Exercising or gaming? Exergaming

Form@re, 2015-12, Vol.15 (3), p.159 [Peer Reviewed Journal]

Copyright Firenze University Press 2015 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-17084

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33
Editoria decima arte?: contaminazioni multimediali e spericolatezze videoludiche
Material Type:
Book
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Editoria decima arte?: contaminazioni multimediali e spericolatezze videoludiche

ISBN: 9788880493471 ;ISBN: 8880493477

Digital Resources/Online E-Resources

34
Game Start: Strumenti per comprendere i videogiochi
Material Type:
Book
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Game Start: Strumenti per comprendere i videogiochi

ISBN: 9788847019560 ;ISBN: 8847019567 ;ISBN: 9788847019553 ;ISBN: 8847019559 ;EISBN: 9788847019560 ;EISBN: 8847019567 ;OCLC: 755715020

Digital Resources/Online E-Resources

35
DISPOSITIVO HARDWARE PER GIOCO, KIT PER GIOCO DA TAVOLO E RELATIVO METODO DI CONTROLLO
Material Type:
Patent
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DISPOSITIVO HARDWARE PER GIOCO, KIT PER GIOCO DA TAVOLO E RELATIVO METODO DI CONTROLLO

Digital Resources/Online E-Resources

36
CASELLA PER GIOCHI DA TAVOLO
Material Type:
Patent
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CASELLA PER GIOCHI DA TAVOLO

Digital Resources/Online E-Resources

37
GIOCATTOLO
Material Type:
Patent
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GIOCATTOLO

Digital Resources/Online E-Resources

38
Videogiochi e cinema: interattività, temporalità, tecniche narrative e modalità di fruizione
Material Type:
Book
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Videogiochi e cinema: interattività, temporalità, tecniche narrative e modalità di fruizione

ISBN: 8849123833 ;ISBN: 9788849123838

Digital Resources/Online E-Resources

39
L'identità narrativa ricoeuriana alla prova del 'nouveau roman' di Robbe-Grillet
Material Type:
Article
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L'identità narrativa ricoeuriana alla prova del 'nouveau roman' di Robbe-Grillet

Enthymema (Milano), 2013-12, Vol.9, p.76 [Peer Reviewed Journal]

2013. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2037-2426 ;EISSN: 2037-2426 ;DOI: 10.13130/2037-2426/3531

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40
Tomb Raider, o Il destino delle passioni: per una sociologia del videogioco
Material Type:
Book
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Tomb Raider, o Il destino delle passioni: per una sociologia del videogioco

ISBN: 9788883353284 ;ISBN: 8883353285

Digital Resources/Online E-Resources

Results 21 - 40 of 2,201  for All Library Resources

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