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Results 81 - 100 of 1,162,962  for All Library Resources

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81
Sound and Music for Games: The Basics of Digital Audio for Video Games
Material Type:
Book
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Sound and Music for Games: The Basics of Digital Audio for Video Games

Robert Ciesla 2022 ;ISBN: 9781484286609 ;ISBN: 148428660X ;ISBN: 9781484286616 ;ISBN: 1484286618 ;EISBN: 9781484286616 ;EISBN: 1484286618 ;DOI: 10.1007/978-1-4842-8661-6 ;OCLC: 1347028093

Digital Resources/Online E-Resources

82
Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims
Material Type:
Article
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims

PloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057

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83
The prevalence of loot boxes in mobile and desktop games
Material Type:
Article
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The prevalence of loot boxes in mobile and desktop games

Addiction (Abingdon, England), 2020-09, Vol.115 (9), p.1768-1772 [Peer Reviewed Journal]

2020 Society for the Study of Addiction ;2020 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14973 ;PMID: 31957942

Digital Resources/Online E-Resources

84
Research Anthology on Game Design, Development, Usage, and Social Impact
Material Type:
Book
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Research Anthology on Game Design, Development, Usage, and Social Impact

ISBN: 9781668475898 ;ISBN: 1668475898 ;EISBN: 9781668475904 ;EISBN: 1668475901 ;DOI: 10.4018/978-1-6684-7589-8 ;OCLC: 1402815706 ;OCLC: 1356009360

Digital Resources/Online E-Resources

85
Human-level control through deep reinforcement learning
Material Type:
Article
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Human-level control through deep reinforcement learning

Nature (London), 2015-02, Vol.518 (7540), p.529-533 [Peer Reviewed Journal]

COPYRIGHT 2015 Nature Publishing Group ;COPYRIGHT 2015 Nature Publishing Group ;Copyright Nature Publishing Group Feb 26, 2015 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/nature14236 ;PMID: 25719670 ;CODEN: NATUAS

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86
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey
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Article
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The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey

Journal of medical Internet research, 2015-04, Vol.17 (4), p.e88-e88 [Peer Reviewed Journal]

COPYRIGHT 2015 Journal of Medical Internet Research ;2015. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Orsolya Király, Róbert Urbán, Mark D Griffiths, Csilla Ágoston, Katalin Nagygyörgy, Gyöngyi Kökönyei, Zsolt Demetrovics. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.04.2015. 2015 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.3515 ;PMID: 25855558

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87
Treatments for Internet gaming disorder and Internet addiction: A systematic review
Material Type:
Article
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Treatments for Internet gaming disorder and Internet addiction: A systematic review

Psychology of addictive behaviors, 2017-12, Vol.31 (8), p.979-994 [Peer Reviewed Journal]

(c) 2017 APA, all rights reserved). ;2017, American Psychological Association ;ISSN: 0893-164X ;EISSN: 1939-1501 ;DOI: 10.1037/adb0000315 ;PMID: 28921996

Digital Resources/Online E-Resources

88
Video gaming and gender differences in digital and printed reading performance among 15-year-olds students in 26 countries
Material Type:
Article
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Video gaming and gender differences in digital and printed reading performance among 15-year-olds students in 26 countries

Journal of adolescence (London, England.), 2016-04, Vol.48, p.45 [Peer Reviewed Journal]

Copyright © 2016 The Foundation for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved. ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2016.01.004 ;PMID: 26874783

Digital Resources/Online E-Resources

89
Grandmaster level in StarCraft II using multi-agent reinforcement learning
Material Type:
Article
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Grandmaster level in StarCraft II using multi-agent reinforcement learning

Nature (London), 2019-11, Vol.575 (7782), p.350-354 [Peer Reviewed Journal]

COPYRIGHT 2019 Nature Publishing Group ;COPYRIGHT 2019 Nature Publishing Group ;Copyright Nature Publishing Group Nov 14, 2019 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-019-1724-z ;PMID: 31666705

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90
Flintham, Thomas Game on, Super Rabbit Boy
Material Type:
Article
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Flintham, Thomas Game on, Super Rabbit Boy

School librarian, 2023-06, Vol.71 (2), p.43 [Peer Reviewed Journal]

COPYRIGHT 2023 The School Library Association ;ISSN: 0036-6595

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91
Optimal Distinctiveness in the Console Video Game Industry: An Exemplar-Based Model of Proto-Category Evolution
Material Type:
Article
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Optimal Distinctiveness in the Console Video Game Industry: An Exemplar-Based Model of Proto-Category Evolution

Organization science (Providence, R.I.), 2018-07, Vol.29 (4), p.588-611 [Peer Reviewed Journal]

2018 INFORMS ;COPYRIGHT 2018 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Jul/Aug 2018 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.2017.1194

Digital Resources/Online E-Resources

92
Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research
Material Type:
Article
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Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research

Health education & behavior, 2013-04, Vol.40 (2), p.171 [Peer Reviewed Journal]

ISSN: 1090-1981 ;EISSN: 1552-6127 ;DOI: 10.1177/1090198112444956 ;PMID: 22773597

Digital Resources/Online E-Resources

93
Supercade
Material Type:
Book
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Supercade

EISBN: 1524124230 ;EISBN: 9781524124236 ;OCLC: 1370499712

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94
Breakout: How Atari 8-Bit Computers Defined a Generation
Material Type:
Book
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Breakout: How Atari 8-Bit Computers Defined a Generation

EISBN: 9781957932040 ;EISBN: 195793204X ;OCLC: 1393303902

Digital Resources/Online E-Resources

95
The Video Game Chef: 76 Iconic Foods from Pac-Man to Elden Ring
Material Type:
Book
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The Video Game Chef: 76 Iconic Foods from Pac-Man to Elden Ring

ISBN: 9780760382875 ;ISBN: 0760382875 ;EISBN: 0760382883 ;EISBN: 9780760382882 ;OCLC: 1395180980

Digital Resources/Online E-Resources

96
Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical Development
Material Type:
Article
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Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical Development

Pediatrics (Evanston), 2013-12, Vol.132 (6), p.1081-1089 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Academy of Pediatrics Dec 2013 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2013-2066 ;PMID: 24249825 ;CODEN: PEDIAU

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97
Women in Historical and Archaeological Video Games
Material Type:
Book
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Women in Historical and Archaeological Video Games

ISBN: 3110724251 ;ISBN: 9783110724257 ;EISBN: 3110724251 ;EISBN: 9783110724257 ;DOI: 10.1515/9783110724257 ;OCLC: 1315651656

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98
Video Games in Psychotherapy
Material Type:
Book
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Video Games in Psychotherapy

2023 Robert Rice ;ISBN: 9781032119175 ;ISBN: 1032119179 ;ISBN: 1032119152 ;ISBN: 9781032119151 ;EISBN: 9781003222132 ;EISBN: 1003222137 ;EISBN: 1000619672 ;EISBN: 9781000619980 ;EISBN: 1000619982 ;EISBN: 9781000619676 ;DOI: 10.4324/9781003222132 ;OCLC: 1337946129

Digital Resources/Online E-Resources

99
The Child in Videogames: From the Meek, to the Mighty, to the Monstrous
Material Type:
Book
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The Child in Videogames: From the Meek, to the Mighty, to the Monstrous

The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2024 ;ISBN: 9783031423703 ;ISBN: 3031423704 ;EISBN: 9783031423710 ;EISBN: 3031423712 ;DOI: 10.1007/978-3-031-42371-0 ;OCLC: 1405933900

Digital Resources/Online E-Resources

100
A new look at the cognitive neuroscience of video game play
Material Type:
Article
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A new look at the cognitive neuroscience of video game play

Annals of the New York Academy of Sciences, 2020-03, Vol.1464 (1), p.192-203 [Peer Reviewed Journal]

2020 New York Academy of Sciences. ;2020 The New York Academy of Sciences ;ISSN: 0077-8923 ;EISSN: 1749-6632 ;DOI: 10.1111/nyas.14295 ;PMID: 31943260

Digital Resources/Online E-Resources

Results 81 - 100 of 1,162,962  for All Library Resources

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