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Results 61 - 80 of 1,162,962  for All Library Resources

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61
The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest
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Article
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The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest

The American psychologist, 2017-02, Vol.72 (2), p.126-143 [Peer Reviewed Journal]

(c) 2017 APA, all rights reserved). ;2017, American Psychological Association ;ISSN: 0003-066X ;EISSN: 1935-990X ;DOI: 10.1037/a0040413 ;PMID: 28221065

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62
Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study
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Article
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Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study

Psychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]

2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSET

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63
EEG in game user analysis: A framework for expertise classification during gameplay
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Article
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EEG in game user analysis: A framework for expertise classification during gameplay

PloS one, 2021-06, Vol.16 (6), p.e0246913-e0246913 [Peer Reviewed Journal]

COPYRIGHT 2021 Public Library of Science ;2021 Hafeez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Hafeez et al 2021 Hafeez et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0246913 ;PMID: 34143774

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64
Brains on video games
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Article
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Brains on video games

Nature reviews. Neuroscience, 2011-12, Vol.12 (12), p.763-768 [Peer Reviewed Journal]

COPYRIGHT 2011 Nature Publishing Group ;Copyright Nature Publishing Group Dec 2011 ;ISSN: 1471-003X ;EISSN: 1471-0048 ;DOI: 10.1038/nrn3135 ;PMID: 22095065

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65
The Art and Business of Acting for Video Games
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Book
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The Art and Business of Acting for Video Games

EISBN: 9798985334210 ;OCLC: 1288213930

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66
The Making of Tomb Raider
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Book
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The Making of Tomb Raider

ISBN: 1399002058 ;ISBN: 9781399002059 ;EISBN: 9781399002066 ;EISBN: 1399002066 ;OCLC: 1321792537

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67
Assassination Generation: Video Games, Aggression, and the Psychology of Killing
Material Type:
Book
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Assassination Generation: Video Games, Aggression, and the Psychology of Killing

ISBN: 0316265934 ;ISBN: 9780316265935 ;EISBN: 0316269360 ;EISBN: 9780316269360 ;EISBN: 9780316265966 ;EISBN: 0316265969 ;OCLC: 1034609255 ;OCLC: 1306058662

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68
Gamer Nation: Video Games and American Culture
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Book
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Gamer Nation: Video Games and American Culture

ISBN: 1421428709 ;ISBN: 9781421428703 ;EISBN: 9781421428697 ;EISBN: 1421428695 ;OCLC: 1088892215

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69
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems
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Article
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Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems

Social science & medicine (1982), 2018-11, Vol.216, p.124 [Peer Reviewed Journal]

Copyright © 2018 Elsevier Ltd. All rights reserved. ;EISSN: 1873-5347 ;DOI: 10.1016/j.socscimed.2018.08.044 ;PMID: 30257787

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70
Internet Gaming Disorder in Children and Adolescents
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Article
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Internet Gaming Disorder in Children and Adolescents

Pediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S81-S85 [Peer Reviewed Journal]

Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758H ;PMID: 29093038

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71
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
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Article
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The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies

Personality & social psychology bulletin, 2009-06, Vol.35 (6), p.752-763 [Peer Reviewed Journal]

ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167209333045 ;PMID: 19321812

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72
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities
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Book
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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities

ISBN: 9781000962994 ;ISBN: 1000962997 ;ISBN: 1032055030 ;ISBN: 9781032055039 ;ISBN: 9781032074962 ;ISBN: 1032074965 ;EISBN: 9781000962994 ;EISBN: 1000962997 ;EISBN: 9781000963076 ;EISBN: 1000963071 ;DOI: 10.4324/9781003207191 ;OCLC: 1395182244

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73
An Update on the Effects of Playing Violent Video Games
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Article
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An Update on the Effects of Playing Violent Video Games

Journal of adolescence (London, England.), 2004-02, Vol.27 (1), p.113 [Peer Reviewed Journal]

ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.009 ;PMID: 15013264

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74
Super Smash Bros
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Book
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Super Smash Bros

ISBN: 1532195826 ;ISBN: 9781532195822 ;EISBN: 9781098216207 ;EISBN: 1098216202 ;OCLC: 1306059534

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75
Pac-Man
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Book
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Pac-Man

ISBN: 153219580X ;ISBN: 9781532195808 ;EISBN: 9781098216184 ;EISBN: 1098216180 ;OCLC: 1323253005

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76
The Craft and Science of Game Design: A Video Game Designer's Manual
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Book
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The Craft and Science of Game Design: A Video Game Designer's Manual

2021 Taylor & Francis Group, LLC ;ISBN: 9781000286755 ;ISBN: 1000286754 ;ISBN: 9780367562458 ;ISBN: 9780367556532 ;ISBN: 0367556537 ;ISBN: 0367562456 ;ISBN: 1000286835 ;ISBN: 9781000286830 ;EISBN: 9781003097006 ;EISBN: 1000286754 ;EISBN: 9781000286830 ;EISBN: 9781000286755 ;EISBN: 1003097006 ;EISBN: 1000286835 ;DOI: 10.1201/9781003097006 ;OCLC: 1206395414

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77
Summary of Alok Kanojia's How to Raise a Healthy Gamer
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Book
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Summary of Alok Kanojia's How to Raise a Healthy Gamer

EISBN: 9798330006472 ;OCLC: 1428261765

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78
Game Design Deep Dive: Soulslike
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Book
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Game Design Deep Dive: Soulslike

ISBN: 9781032581156 ;ISBN: 1032581158 ;EISBN: 1040020801 ;EISBN: 9781040020807 ;DOI: 10.1201/9781003450078 ;OCLC: 1425791525

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79
The Evolution and Social Impact of Video Game Economics
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Book
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The Evolution and Social Impact of Video Game Economics

ISBN: 9781498543415 ;ISBN: 1498543413 ;EISBN: 9781498543422 ;EISBN: 1498543421 ;OCLC: 992167501

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80
Videogames and Agency (Edition 1)
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Book
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Videogames and Agency (Edition 1)

Copyright held by content provider ;2023 Bettina Bódi ;ISBN: 9781000829877 ;ISBN: 1000829871 ;ISBN: 1000829863 ;ISBN: 9781000829860 ;ISBN: 1032288477 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781032285092 ;ISBN: 1003298788 ;ISBN: 9781003298786 ;EISBN: 1003298788 ;EISBN: 9781000829860 ;EISBN: 1000829871 ;EISBN: 1000829863 ;EISBN: 9781000829877 ;EISBN: 9781003298786 ;DOI: 10.4324/9781003298786 ;OCLC: 1356001666

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Results 61 - 80 of 1,162,962  for All Library Resources

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