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Results 1 - 20 of 259  for All Library Resources

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1
The videogame industry does not exist: why we should think beyond commercial game production
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Review
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The videogame industry does not exist: why we should think beyond commercial game production

Choice, 2023, Vol.61 (3), p.358-359

Copyright American Library Association dba CHOICE Nov 2023 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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2
Dungeon hacks: how NetHack, Angband, and other roguelikes changed the course of video games
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Dungeon hacks: how NetHack, Angband, and other roguelikes changed the course of video games

Choice, 2023, Vol.60 (10), p.1011-1011

Copyright American Library Association dba CHOICE Jun 2023 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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3
Mortal kombat: games of death
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Review
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Mortal kombat: games of death

Choice, 2023, Vol.60 (5), p.499-499

Copyright American Library Association dba CHOICE Jan 2023 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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4
One up: creativity, competition, and the global business of video games
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One up: creativity, competition, and the global business of video games

Choice, 2021, Vol.59 (1), p.67-67

Copyright American Library Association dba CHOICE Sep 2021 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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5
Fifty key video games
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Fifty key video games

Choice, 2024, Vol.61 (6), p.668-668

Copyright American Library Association dba CHOICE Feb 2024 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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6
Hideo Kojima: progressive game design from Metal Gear to Death Stranding
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Review
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Hideo Kojima: progressive game design from Metal Gear to Death Stranding

Choice, 2024, Vol.61 (6), p.668-668

Copyright American Library Association dba CHOICE Feb 2024 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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7
The semiotics of architecture in video games
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Review
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The semiotics of architecture in video games

Choice, 2023, Vol.60 (11), p.1116-1116

Copyright American Library Association dba CHOICE Jul 2023 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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8
Playing at a distance: borderlands of video game aesthetic
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Review
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Playing at a distance: borderlands of video game aesthetic

Choice, 2023, Vol.60 (9), p.915-916

Copyright American Library Association dba CHOICE May 2023 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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9
Playing as others: theology and ethical responsibility in video games
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Review
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Playing as others: theology and ethical responsibility in video games

Choice, 2022, Vol.60 (4), p.370-370

Copyright American Library Association dba CHOICE Dec 2022 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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10
Playing with the guys: masculinity and relationships in video games
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Playing with the guys: masculinity and relationships in video games

Choice, 2022, Vol.59 (9), p.1106-1106

Copyright American Library Association dba CHOICE May 2022 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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11
The game music handbook: a practical guide to crafting an unforgettable musical soundscape
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The game music handbook: a practical guide to crafting an unforgettable musical soundscape

Choice, 2022, Vol.59 (6), p.791-792

Copyright American Library Association dba CHOICE Feb 2022 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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12
Gaming sexism: gender and identity in the era of casual video games
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Gaming sexism: gender and identity in the era of casual video games

Choice, 2021, Vol.59 (4), p.627-628

Copyright American Library Association dba CHOICE Dec 2021 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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13
Video games, violence, and the ethics of fantasy: killing time
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Video games, violence, and the ethics of fantasy: killing time

Choice, 2021, Vol.58 (10), p.1002-1002

Copyright American Library Association dba CHOICE Jun 2021 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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14
We deserve better villains: a video game design survival guide
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Review
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We deserve better villains: a video game design survival guide

Choice, 2020, Vol.58 (1), p.61-61

Copyright American Library Association dba CHOICE Sep 2020 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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15
Collaborative worldbuilding for video games
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Collaborative worldbuilding for video games

Choice, 2024, Vol.61 (6), p.669-669

Copyright American Library Association dba CHOICE Feb 2024 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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16
World War Two simulated: digital games and reconfigurations of the past
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Review
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World War Two simulated: digital games and reconfigurations of the past

Choice, 2024, Vol.61 (6), p.667-667

Copyright American Library Association dba CHOICE Feb 2024 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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17
The avatar faculty: ecstatic transformations in religion and video games
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The avatar faculty: ecstatic transformations in religion and video games

Choice, 2023, Vol.61 (4), p.507-507

Copyright American Library Association dba CHOICE Dec 2023 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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18
Crime, punishment, and video games
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Crime, punishment, and video games

Choice, 2023, Vol.60 (11), p.1091-1091

Copyright American Library Association dba CHOICE Jul 2023 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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19
An invitation to pursuit-evasion games and graph theory
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Review
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An invitation to pursuit-evasion games and graph theory

Choice, 2023, Vol.60 (7), p.698-698

Copyright American Library Association dba CHOICE Mar 2023 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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20
The Cambridge companion to video game music
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Review
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The Cambridge companion to video game music

CHOICE: Current Reviews for Academic Libraries, 2022, Vol.59 (12), p.1430-1431

COPYRIGHT 2022 American Library Association CHOICE ;Copyright American Library Association dba CHOICE Aug 2022 ;ISSN: 0009-4978 ;EISSN: 1943-5975

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