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Results 21 - 40 of 218  for All Library Resources

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21
Use of client-centered virtual reality in rehabilitation after stroke: a feasibility study
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Article
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Use of client-centered virtual reality in rehabilitation after stroke: a feasibility study

Arquivos de neuro-psiquiatria, 2019-09, Vol.77 (9), p.622-631 [Peer Reviewed Journal]

Copyright Arquivos de Neuro-Psiquiatria Sep 2019 ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282X20190103 ;PMID: 31553392

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22
Conceptual framework for designing video games for children with type 1 diabetes
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Article
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Conceptual framework for designing video games for children with type 1 diabetes

Revista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223

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23
Predictors of Video Game Console Aggression
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Article
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Predictors of Video Game Console Aggression

Revista Argentina de ciencias del comportamiento, 2016-01, Vol.8 (1), p.61-70

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1852-4206 ;EISSN: 1852-4206

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24
Prevalence of headache in adolescents and association with use of computer and videogames
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Article
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Prevalence of headache in adolescents and association with use of computer and videogames

Ciência & saude coletiva, 2015-11, Vol.20 (11), p.3477-3486 [Peer Reviewed Journal]

COPYRIGHT 2015 Associacao Brasileira de Pos-Graduacao em Saude Coletiva - ABRASCO ;COPYRIGHT 2015 Associacao Brasileira de Pos-Graduacao em Saude Coletiva - ABRASCO ;Copyright Associação Brasileira de Saúde Coletiva Nov 2015 ;ISSN: 1413-8123 ;EISSN: 1678-4561 ;DOI: 10.1590/1413-812320152011.19272014 ;PMID: 26602725

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25
The Effects of Content Likeability, Content Credibility, and Social Media Engagement on Users' Acceptance of Product Placement in Mobile Social Networks
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Article
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The Effects of Content Likeability, Content Credibility, and Social Media Engagement on Users' Acceptance of Product Placement in Mobile Social Networks

Journal of theoretical and applied electronic commerce research, 2020-09, Vol.15 (3), p.1-19 [Peer Reviewed Journal]

2020. This work is published under http://creativecommons.org/licenses/by/3.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0718-1876 ;EISSN: 0718-1876 ;DOI: 10.4067/S0718-18762020000300102

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26
Electronic games in child and adolescent health care: an integrative review
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Article
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Electronic games in child and adolescent health care: an integrative review

Acta paulista de enfermagem, 2019-07, Vol.32 (4), p.464-469 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0103-2100 ;EISSN: 1982-0194 ;DOI: 10.1590/1982-0194201900063

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27
Serious games as an educational strategy to control childhood obesity: a systematic literature review
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Article
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Serious games as an educational strategy to control childhood obesity: a systematic literature review

Revista latino-americana de enfermagem, 2018-01, Vol.26 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2509.3036

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28
Estrutura conceitual para o desenvolvimento de videogames para crianças com diabetes mellitus tipo 1
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Article
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Estrutura conceitual para o desenvolvimento de videogames para crianças com diabetes mellitus tipo 1

Revista latino-americana de enfermagem, 2019-01, Vol.27 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090

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29
ERICA: use of screens and consumption of meals and snacks by Brazilian adolescents
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Article
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ERICA: use of screens and consumption of meals and snacks by Brazilian adolescents

Revista de saúde pública, 2016-02, Vol.50 Suppl 1 (suppl 1), p.7s-7s [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0034-8910 ;ISSN: 1518-8787 ;EISSN: 1518-8787 ;DOI: 10.1590/S01518-8787.2016050006680 ;PMID: 26910539

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30
Therapeutic effects of virtual reality video gaming on functional mobility, balance, and gait speed in individuals with tropical spastic paraparesis: A randomized crossover clinical trial
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Article
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Therapeutic effects of virtual reality video gaming on functional mobility, balance, and gait speed in individuals with tropical spastic paraparesis: A randomized crossover clinical trial

Revista da Sociedade Brasileira de Medicina Tropical, 2021-01, Vol.54, p.e06232020-e06232020 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0037-8682 ;ISSN: 1678-9849 ;EISSN: 1678-9849 ;DOI: 10.1590/0037-8682-0623-2020 ;PMID: 33533820

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31
Technology-enhanced simulation-based learning in orthodontic education: A scoping review
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Article
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Technology-enhanced simulation-based learning in orthodontic education: A scoping review

Dental press journal of orthodontics, 2023, Vol.28 (3), p.e2321354-e2321354 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 2176-9451 ;ISSN: 2177-6709 ;EISSN: 2177-6709 ;DOI: 10.1590/2177-6709.28.3.e2321354.oar ;PMID: 37466506

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32
FROM ANALOG TO DIGITAL: PANDEMIC GAME AS PEDAGOGICAL POTENTIAL FOR TEACHING SCIENCES IN DIGITAL ENVIRONMENTS/DO ANALOGICO AO DIGITAL: O JOGO PANDEMIC COMO POTENCIAL PEDAGOGICO PARA O ENSINO DE CIENCIAS EM AMBIENTES DIGITAIS
Material Type:
Article
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FROM ANALOG TO DIGITAL: PANDEMIC GAME AS PEDAGOGICAL POTENTIAL FOR TEACHING SCIENCES IN DIGITAL ENVIRONMENTS/DO ANALOGICO AO DIGITAL: O JOGO PANDEMIC COMO POTENCIAL PEDAGOGICO PARA O ENSINO DE CIENCIAS EM AMBIENTES DIGITAIS

Holos (Natal, RN), 2023-12, Vol.2023 (7), p.1 [Peer Reviewed Journal]

COPYRIGHT 2023 Instituto Federal do Rio Grande do Norte (IFRN) ;ISSN: 1518-1634 ;EISSN: 1807-1600 ;DOI: 10.15628/holos.2023.10843

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33
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps
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Article
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The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps

Journal of theoretical and applied electronic commerce research, 2020-05, Vol.15 (2), p.59-75 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0718-1876 ;EISSN: 0718-1876 ;DOI: 10.4067/S0718-18762020000200105

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34
The association of parental obesity with physical activity and sedentary behaviors of their children: the CASPIAN-V study
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Article
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The association of parental obesity with physical activity and sedentary behaviors of their children: the CASPIAN-V study

Jornal de pediatria, 2018-07, Vol.94 (4), p.410-418 [Peer Reviewed Journal]

2017 Sociedade Brasileira de Pediatria ;Copyright © 2017 Sociedade Brasileira de Pediatria. Published by Elsevier Editora Ltda. All rights reserved. ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0021-7557 ;ISSN: 1678-4782 ;EISSN: 1678-4782 ;DOI: 10.1016/j.jped.2017.06.024 ;PMID: 29121492

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35
Games Applied to Children with Motor Impairment using the Myo Wearable Device
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Article
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Games Applied to Children with Motor Impairment using the Myo Wearable Device

Anais da Academia Brasileira de Ciências, 2020-01, Vol.92 (1), p.e20190273-e20190273 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0001-3765 ;ISSN: 1678-2690 ;EISSN: 1678-2690 ;DOI: 10.1590/0001-3765202020190273 ;PMID: 32074180

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36
The No-Effect of Player Role in Digital Games on Prosocial Behavior
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Article
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The No-Effect of Player Role in Digital Games on Prosocial Behavior

Trends in Psychology, 2017-12, Vol.25 (4), p.1837-1852 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 2358-1883 ;EISSN: 2358-1883 ;DOI: 10.9788/tp2017.4-16

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37
Phototype: Um jogo sério para fixação de conhecimentoem sistemas fotovoltaicos
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Article
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Phototype: Um jogo sério para fixação de conhecimentoem sistemas fotovoltaicos

Educação temática digital, 2022, Vol.24 (2), p.275-295 [Peer Reviewed Journal]

LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1676-2592 ;EISSN: 1676-2592

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38
Effect of intervention programs in schools to reduce screen time: a meta‐analysis
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Article
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Effect of intervention programs in schools to reduce screen time: a meta‐analysis

Jornal de pediatria, 2014-05, Vol.90 (3), p.232-241 [Peer Reviewed Journal]

2014 Sociedade Brasileira de Pediatria ;Copyright © 2014 Sociedade Brasileira de Pediatria. Published by Elsevier Editora Ltda. All rights reserved. ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0021-7557 ;ISSN: 1678-4782 ;EISSN: 1678-4782 ;DOI: 10.1016/j.jped.2014.01.003 ;PMID: 24613473

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39
No limite da utopia: cultura gamer, neoliberalismo e regulação dos esports no Brasil 1
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Article
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No limite da utopia: cultura gamer, neoliberalismo e regulação dos esports no Brasil 1

Revista FAMECOS, 2023-01, Vol.30 (1), p.1-18 [Peer Reviewed Journal]

Copyright EDIPUCRS 2023 ;ISSN: 1415-0549 ;EISSN: 1980-3729 ;DOI: 10.15448/1980-3729.2023.1.43088

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40
How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones
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Article
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How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones

Journal of theoretical and applied electronic commerce research, 2020-05, Vol.15 (2), p.76-92 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0718-1876 ;EISSN: 0718-1876 ;DOI: 10.4067/S0718-18762020000200106

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Results 21 - 40 of 218  for All Library Resources

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