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Results 21 - 40 of 745  for All Library Resources

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21
Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students
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Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students

Education sciences, 2022-01, Vol.12 (1), p.27 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci12010027

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22
Improving cognition in school children and adolescents through exergames. A systematic review and practical guide
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Improving cognition in school children and adolescents through exergames. A systematic review and practical guide

South African journal of education, 2021-02, Vol.41 (1), p.1-19 [Peer Reviewed Journal]

COPYRIGHT 2021 Sabinet Online ;Copyright Education Association of South Africa Feb 2021 ;ISSN: 0256-0100 ;EISSN: 2076-3433 ;DOI: 10.15700/saje.v41n1a1838

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23
Investigating the impact of an adventure-based 3D solar system game on primary school learning process
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Investigating the impact of an adventure-based 3D solar system game on primary school learning process

Knowledge management & e-learning, 2020-06, Vol.12 (2), p.165-190 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 2073-7904 ;EISSN: 2073-7904 ;EISSN: 2309-5008 ;DOI: 10.34105/j.kmel.2020.12.009

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24
eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea
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Article
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eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea

Comunicar, 2019-01, Vol.27 (58), p.105 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2019 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C58-2019-10

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25
The Productive Role of Cognitive Reappraisal in Regulating Affect during Game-Based Learning
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The Productive Role of Cognitive Reappraisal in Regulating Affect during Game-Based Learning

Computers in human behavior, 2019-11, Vol.100, p.358 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2019.03.002

Digital Resources/Online E-Resources

26
Improving Children's Knowledge of Fraction Magnitudes
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Improving Children's Knowledge of Fraction Magnitudes

Grantee Submission, 2016-10, Vol.11 (10), p.e0165243-e0165243 [Peer Reviewed Journal]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Fazio et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Fazio et al 2016 Fazio et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0165243 ;PMID: 27768756

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27
Media and Risky Behaviors
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Article
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Media and Risky Behaviors

The Future of children, 2008-03, Vol.18 (1), p.147-180 [Peer Reviewed Journal]

Copyright Princeton University ;Copyright © 2008 The Woodrow Wilson School of Public and International Affairs at Princeton University and The Brookings Institution. ;COPYRIGHT 2008 Princeton University-Woodrow Wilson School of Public and International Affairs ;Copyright Princeton University Spring 2008 ;ISSN: 1054-8289 ;ISSN: 1550-1558 ;EISSN: 1550-1558 ;DOI: 10.1353/foc.0.0007 ;PMID: 21338009 ;CODEN: FCHIEW

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28
Video games: play that can do serious good
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Article
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Video games: play that can do serious good

American journal of play, 2014-10, Vol.7 (1), p.50 [Peer Reviewed Journal]

COPYRIGHT 2014 The Strong ;Copyright The Strong Fall 2014 ;ISSN: 1938-0399 ;EISSN: 1938-0402

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29
From here to there! Elementary: a game-based approach to developing number sense and early algebraic understanding
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Article
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From here to there! Elementary: a game-based approach to developing number sense and early algebraic understanding

Educational technology research and development, 2019-04, Vol.67 (2), p.423-441 [Peer Reviewed Journal]

2019 Association for Educational Communications & Technology ;Association for Educational Communications and Technology 2019 ;COPYRIGHT 2019 Springer ;Educational Technology Research and Development is a copyright of Springer, (2019). All Rights Reserved. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-019-09653-8

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30
The Effects of Group Dynamics on Language Learning and Use in an MMOG
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Article
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The Effects of Group Dynamics on Language Learning and Use in an MMOG

CALICO journal, 2017-01, Vol.34 (1), p.58-74 [Peer Reviewed Journal]

2017, EQUINOX PUBLISHING ;Copyright Equinox Publishing Ltd. 2017 ;ISSN: 0742-7778 ;ISSN: 2056-9017 ;EISSN: 2056-9017 ;DOI: 10.1558/cj.29524

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31
Play in a Digital World: How Interactive Digital Games Shape the Lives of Children
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Article
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Play in a Digital World: How Interactive Digital Games Shape the Lives of Children

American journal of play, 2019-10, Vol.12 (1), p.54-73 [Peer Reviewed Journal]

COPYRIGHT 2019 The Strong ;Copyright The Strong Fall 2019 ;ISSN: 1938-0399 ;EISSN: 1938-0402

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32
Assessment of Entrepreneurship Competencies Through the Use of FLIGBY
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Article
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Assessment of Entrepreneurship Competencies Through the Use of FLIGBY

Digital education review, 2019-06 (35), p.151-169 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2019.35.151-169

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33
Video Game Play: Myths and Benefits
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Article
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Video Game Play: Myths and Benefits

American journal of play, 2020-09, Vol.13 (1), p.87 [Peer Reviewed Journal]

COPYRIGHT 2020 The Strong ;ISSN: 1938-0399 ;EISSN: 1938-0402

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34
Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training
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Article
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Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training

Journal of visual impairment & blindness, 2018-11, Vol.112 (6), p.717-730 [Peer Reviewed Journal]

2018 American Foundation for the Blind ;COPYRIGHT 2018 Sage Publications, Inc. ;Copyright American Foundation for the Blind Nov-Dec 2018 ;ISSN: 0145-482X ;EISSN: 1559-1476 ;DOI: 10.1177/0145482X1811200607

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35
Video games, parental mediation and gender socialization
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Article
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Video games, parental mediation and gender socialization

Digital education review, 2019-12 (36), p.100-116 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2019.36.100-116

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36
Student Emotion in Mediated Learning: Comparing a Text, Video, and Video Game
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Article
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Student Emotion in Mediated Learning: Comparing a Text, Video, and Video Game

Electronic journal of e-Learning, 2021-01, Vol.19 (6), p.pp575-587 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/ejel.19.6.2546

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37
Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students
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Article
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Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students

Journal of new approaches in educational research, 2018-01, Vol.7 (1), p.31-39 [Peer Reviewed Journal]

COPYRIGHT 2018 Universidad de Alicante ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2018.1.248

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38
Mobile Games for Negotiated-Play and Decision-Making in Health Literacy
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Article
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Mobile Games for Negotiated-Play and Decision-Making in Health Literacy

Eurasia Journal of Mathematics, Science and Technology Education, 2020, Vol.16 (9), p.em1873 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1305-8223 ;ISSN: 1305-8215 ;EISSN: 1305-8223 ;DOI: 10.29333/ejmste/8352

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39
Strategies of Collaborative Work in the Classroom Through the Design of Video Games
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Article
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Strategies of Collaborative Work in the Classroom Through the Design of Video Games

Digital education review, 2015-06 (27), p.69-84 [Peer Reviewed Journal]

2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.69-84

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40
Materialist epistemology lends design wings: educational design as an embodied process
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Article
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Materialist epistemology lends design wings: educational design as an embodied process

Educational technology research and development, 2021-08, Vol.69 (4), p.1925-1954 [Peer Reviewed Journal]

Association for Educational Communications and Technology 2020 ;COPYRIGHT 2021 Springer ;Association for Educational Communications and Technology 2020. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-020-09856-4

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