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Results 21 - 40 of 2,539  for All Library Resources

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21
Problem solving and computational thinking. Building synergies between conceptualization and coding starting from primary school
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Article
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Problem solving and computational thinking. Building synergies between conceptualization and coding starting from primary school

Form@re, 2019-01, Vol.19 (1), p.78 [Peer Reviewed Journal]

2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1825-7321 ;DOI: 10.13128/formare-25037

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22
Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti 1
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Article
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Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti 1

Studi sulla Formazione, 2020-07, Vol.23 (1), p.345-355 [Peer Reviewed Journal]

2020. This work is published under https://oajournals.fupress.net/index.php/sf (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1127-1124 ;EISSN: 2036-6981 ;DOI: 10.13128/ssf-11625

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23
PotenziaMente 2.0. Developing numeracy in primary schools through computer games
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Article
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PotenziaMente 2.0. Developing numeracy in primary schools through computer games

Form@re, 2016-04, Vol.16 (1), p.20 [Peer Reviewed Journal]

Copyright Firenze University Press 2016 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-18042

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24
EXERGAMES E DIDATTICA DELLE ATTIVITÀ MOTORIE E SPORTIVE
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Article
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EXERGAMES E DIDATTICA DELLE ATTIVITÀ MOTORIE E SPORTIVE

European journal of sustainable development, 2012-06, Vol.1 (2), p.221 [Peer Reviewed Journal]

ISSN: 2239-5938 ;EISSN: 2239-6101 ;DOI: 10.14207/ejsd.2012.v1n2p221

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25
Gaming@yourlibrary e Libri senza carta: avventure digitali per giovani lettori
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Article
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Gaming@yourlibrary e Libri senza carta: avventure digitali per giovani lettori

AIB studi (Roma ), 2017-05, Vol.57 (2), p.269 [Peer Reviewed Journal]

ISSN: 2280-9112 ;EISSN: 2239-6144 ;EISSN: 2239-6152 ;DOI: 10.2426/aibstudi-11649

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26
Gli effetti dell’utilizzo della Nintendo Wii nella riabilitazione dei pazienti affetti da sclerosi multipla (revisione della letteratura)
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Article
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Gli effetti dell’utilizzo della Nintendo Wii nella riabilitazione dei pazienti affetti da sclerosi multipla (revisione della letteratura)

Giornale Italiano di medicina riabilitativa, 2019-03, Vol.33 (1), p.38

2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/it/legalcode (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1128-4935

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27
I videogiochi in biblioteca
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Article
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I videogiochi in biblioteca

JLIS.it : Italian journal of library and information science, 2015-01, Vol.6 (3), p.77-100 [Peer Reviewed Journal]

Copyright University of Florence, Department of Studies on the Antiquities, Middle Age, the Renaissance and Linguistics 2015 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2038-5366 ;ISSN: 2038-1026 ;EISSN: 2038-1026 ;DOI: 10.4403/jlis.it-11315

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28
In Italy the prevalence of sedentary habits among children is decreasing
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Article
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In Italy the prevalence of sedentary habits among children is decreasing

Epidemiologia e prevenzione, 2015-03, Vol.39 (2), p.139 [Peer Reviewed Journal]

ISSN: 1120-9763 ;PMID: 26036745

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29
Immagine eri, immagine tornerai: pratiche di appropriazione e postproduzione nella cosplay photography
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Article
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Immagine eri, immagine tornerai: pratiche di appropriazione e postproduzione nella cosplay photography

Cinergie (Online), 2017-06, Vol.6 (11), p.82-91 [Peer Reviewed Journal]

EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/7392

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30
Videomondi
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Book
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Videomondi

(c) Casalini Libri, 50014 Fiesole (Italy) - www.casalini.it ;ISBN: 8820742802 ;ISBN: 9788820742805 ;ISBN: 8820744678 ;ISBN: 9788820744670 ;EISBN: 8820744678 ;EISBN: 9788820744670 ;LCCallNum: GV1469.34.S52 V545 2008

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31
Per una teoria dell'IDHE: introduzione ai videogiochi
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Book
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Per una teoria dell'IDHE: introduzione ai videogiochi

(c) Casalini Libri, 50014 Fiesole (Italy) - www.casalini.it ;ISBN: 9788889726457 ;ISBN: 8889726458 ;EISBN: 9788889726457 ;EISBN: 8889726458 ;OCLC: 613309125 ;LCCallNum: GV1469.34.S52 F73 2010

Digital Resources/Online E-Resources

32
Exercising or gaming? Exergaming
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Article
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Exercising or gaming? Exergaming

Form@re, 2015-12, Vol.15 (3), p.159 [Peer Reviewed Journal]

Copyright Firenze University Press 2015 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-17084

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33
DISPOSITIVO ANTISTRESS INDOSSABILE SU UN DITO
Material Type:
Patent
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DISPOSITIVO ANTISTRESS INDOSSABILE SU UN DITO

Digital Resources/Online E-Resources

34
CUBO PUZZLE
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Patent
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CUBO PUZZLE

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35
"ROMPICAPO DEL TIPO PUZZLE ILLUSTRATIVO DI UN'IMMAGINE"
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Patent
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"ROMPICAPO DEL TIPO PUZZLE ILLUSTRATIVO DI UN'IMMAGINE"

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36
Game Start: Strumenti per comprendere i videogiochi
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Book
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Game Start: Strumenti per comprendere i videogiochi

ISBN: 9788847019560 ;ISBN: 8847019567 ;ISBN: 9788847019553 ;ISBN: 8847019559 ;EISBN: 9788847019560 ;EISBN: 8847019567 ;OCLC: 755715020

Digital Resources/Online E-Resources

37
DISPOSITIVO HARDWARE PER GIOCO, KIT PER GIOCO DA TAVOLO E RELATIVO METODO DI CONTROLLO
Material Type:
Patent
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DISPOSITIVO HARDWARE PER GIOCO, KIT PER GIOCO DA TAVOLO E RELATIVO METODO DI CONTROLLO

Digital Resources/Online E-Resources

38
CASELLA PER GIOCHI DA TAVOLO
Material Type:
Patent
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CASELLA PER GIOCHI DA TAVOLO

Digital Resources/Online E-Resources

39
GIOCATTOLO
Material Type:
Patent
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GIOCATTOLO

Digital Resources/Online E-Resources

40
Videogiochi e cinema: interattività, temporalità, tecniche narrative e modalità di fruizione
Material Type:
Book
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Videogiochi e cinema: interattività, temporalità, tecniche narrative e modalità di fruizione

(c) Casalini Libri, 50014 Fiesole (Italy) - www.casalini.it ;ISBN: 8849123833 ;ISBN: 9788849123838 ;EISBN: 8849123833 ;EISBN: 9788849123838 ;LCCallNum: GV1469.3 .G75 2006

Digital Resources/Online E-Resources

Results 21 - 40 of 2,539  for All Library Resources

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