skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 21 - 40 of 1,179,494  for All Library Resources

previous page 1 Results 2 3 4 5 next page
Result Number Material Type Add to My Shelf Action Record Details and Options
21
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Material Type:
Book
Add to My Research

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

2022 Andrei Nae ;ISBN: 9781000440645 ;ISBN: 1000440648 ;ISBN: 1032048069 ;ISBN: 9781032048062 ;ISBN: 0367894114 ;ISBN: 9780367894115 ;EISBN: 1000440656 ;EISBN: 9781000440652 ;EISBN: 9781003019022 ;EISBN: 9781000440645 ;EISBN: 1003019021 ;EISBN: 1000440648 ;DOI: 10.4324/9781003019022 ;OCLC: 1263024849

Digital Resources/Online E-Resources

22
Perspectives on the European Videogame
Material Type:
Book
Add to My Research

Perspectives on the European Videogame

ISBN: 9789048550623 ;ISBN: 9048550629 ;EISBN: 9789048550623 ;EISBN: 9048550629 ;DOI: 10.1515/9789048550623 ;OCLC: 1287138119

Digital Resources/Online E-Resources

23
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
Material Type:
Book
Add to My Research

Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

2022 David L. Craddock ;ISBN: 9781032052403 ;ISBN: 1032052406 ;ISBN: 103205154X ;ISBN: 9781032051543 ;EISBN: 9781003196716 ;EISBN: 9781000425703 ;EISBN: 1000425673 ;EISBN: 9781000425673 ;EISBN: 1003196713 ;EISBN: 1000425703 ;DOI: 10.1201/9781003196716

Digital Resources/Online E-Resources

24
Creative Character Design for Games and Animation
Material Type:
Book
Add to My Research

Creative Character Design for Games and Animation

2023 Jenny Harder ;ISBN: 1000879720 ;ISBN: 9781000879728 ;ISBN: 9781032152967 ;ISBN: 9781032152998 ;ISBN: 1032152990 ;ISBN: 1032152966 ;EISBN: 1000879720 ;EISBN: 9781000879728 ;EISBN: 1000879755 ;EISBN: 9781000879759 ;EISBN: 1003243533 ;EISBN: 9781003243533 ;DOI: 10.1201/9781003243533 ;OCLC: 1373984066

Digital Resources/Online E-Resources

25
Evidence that digital game players neglect age classification systems when deciding which games to play
Material Type:
Article
Add to My Research

Evidence that digital game players neglect age classification systems when deciding which games to play

PloS one, 2022-02, Vol.17 (2), p.e0263560-e0263560 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Hollett et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hollett et al 2022 Hollett et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263560 ;PMID: 35192661

Full text available

26
Digital Zombies, Undead Stories: Narrative Emergence and Videogames
Material Type:
Book
Add to My Research

Digital Zombies, Undead Stories: Narrative Emergence and Videogames

ISBN: 9781501363511 ;ISBN: 1501363514 ;ISBN: 1501363549 ;ISBN: 9781501363542 ;EISBN: 1501363522 ;EISBN: 9781501363528 ;EISBN: 1501363530 ;EISBN: 9781501363535 ;DOI: 10.5040/9781501363511 ;OCLC: 1228044893

Digital Resources/Online E-Resources

27
A Longitudinal Study of the Association between Violent Video Game Play and Aggression among Adolescents
Material Type:
Article
Add to My Research

A Longitudinal Study of the Association between Violent Video Game Play and Aggression among Adolescents

Developmental psychology, 2012-07, Vol.48 (4), p.1044 [Peer Reviewed Journal]

ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/a0026046 ;PMID: 22040315

Digital Resources/Online E-Resources

28
War without Bodies: Framing Death from the Crimean to the Iraq War
Material Type:
Book
Add to My Research

War without Bodies: Framing Death from the Crimean to the Iraq War

2022 Martin A. Danahay ;ISBN: 9781978819238 ;ISBN: 1978819234 ;ISBN: 197881920X ;ISBN: 9781978819207 ;EISBN: 9781978819238 ;EISBN: 1978819234 ;DOI: 10.36019/9781978819238 ;OCLC: 1291279164 ;LCCallNum: P96.W35 D36 2022

Full text available

29
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
Material Type:
Article
Add to My Research

Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills

Psychological bulletin, 2018-01, Vol.144 (1), p.77 [Peer Reviewed Journal]

(c) 2018 APA, all rights reserved). ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000130 ;PMID: 29172564

Digital Resources/Online E-Resources

30
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games
Material Type:
Book
Add to My Research

The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games

2016 Taylor & Francis ;ISBN: 9781138831605 ;ISBN: 1138831603 ;ISBN: 9781138831636 ;ISBN: 1138831638 ;EISBN: 1315736497 ;EISBN: 9781315736495 ;EISBN: 1317567161 ;EISBN: 9781317567165 ;EISBN: 131756717X ;EISBN: 9781317567172 ;DOI: 10.4324/9781315736495

Digital Resources/Online E-Resources

31
Game design deep dive.: (Soulslike)
Material Type:
Book
Add to My Research

Game design deep dive.: (Soulslike)

ISBN: 1032584394 ;ISBN: 9781032584393 ;EISBN: 1040020801 ;EISBN: 9781040020807 ;EISBN: 104002081X ;EISBN: 9781040020814

Digital Resources/Online E-Resources

32
The Translation of Realia and Irrealia in Game Localization: Culture-Specificity between Realism and Fictionality
Material Type:
Book
Add to My Research

The Translation of Realia and Irrealia in Game Localization: Culture-Specificity between Realism and Fictionality

2022 Taylor & Francis ;ISBN: 1000438287 ;ISBN: 9781000438284 ;ISBN: 1032073543 ;ISBN: 0367432323 ;ISBN: 9780367432324 ;ISBN: 9781032073545 ;EISBN: 1000438422 ;EISBN: 9781000438420 ;EISBN: 1000438287 ;EISBN: 9781003001935 ;EISBN: 1003001939 ;EISBN: 9781000438284 ;DOI: 10.4324/9781003001935 ;OCLC: 1262371416

Digital Resources/Online E-Resources

33
The benefits of playing video games
Material Type:
Article
Add to My Research

The benefits of playing video games

The American psychologist, 2014-01, Vol.69 (1), p.66 [Peer Reviewed Journal]

PsycINFO Database Record (c) 2014 APA, all rights reserved. ;EISSN: 1935-990X ;DOI: 10.1037/a0034857 ;PMID: 24295515

Digital Resources/Online E-Resources

34
Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes
Material Type:
Article
Add to My Research

Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes

Developmental psychology, 2020-07, Vol.56 (7), p.1385 [Peer Reviewed Journal]

ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827

Digital Resources/Online E-Resources

35
Digital Character Creation for Video Games and Collectibles
Material Type:
Book
Add to My Research

Digital Character Creation for Video Games and Collectibles

2023 Samuel King ;ISBN: 100088340X ;ISBN: 9781000883404 ;ISBN: 1032012897 ;ISBN: 9781032012896 ;ISBN: 9781032012872 ;ISBN: 1032012870 ;EISBN: 1000883469 ;EISBN: 9781003178057 ;EISBN: 1003178057 ;EISBN: 9781000883466 ;EISBN: 100088340X ;EISBN: 9781000883404 ;DOI: 10.1201/9781003178057 ;OCLC: 1376932487

Digital Resources/Online E-Resources

36
Todd Howard: Worldbuilding in Tamriel and Beyond
Material Type:
Book
Add to My Research

Todd Howard: Worldbuilding in Tamriel and Beyond

ISBN: 9781501350955 ;ISBN: 1501350951 ;EISBN: 9781501350986 ;EISBN: 1501350986 ;EISBN: 1501350978 ;EISBN: 9781501350979 ;DOI: 10.5040/9781501350993 ;OCLC: 1228033874

Digital Resources/Online E-Resources

37
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
Material Type:
Article
Add to My Research

The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839

Full text available

38
The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay
Material Type:
Book
Add to My Research

The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay

2020 Taylor & Francis ;ISBN: 9781351716529 ;ISBN: 1351716522 ;ISBN: 9781138895461 ;ISBN: 1138895466 ;ISBN: 1032177705 ;ISBN: 9781032177700 ;EISBN: 1351716522 ;EISBN: 9781351716505 ;EISBN: 9781351716512 ;EISBN: 9781315179490 ;EISBN: 1351716506 ;EISBN: 9781351716529 ;EISBN: 1351716514 ;EISBN: 1315179490 ;DOI: 10.4324/9781315179490 ;OCLC: 1110485620

Digital Resources/Online E-Resources

39
The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest
Material Type:
Article
Add to My Research

The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest

The American psychologist, 2017-02, Vol.72 (2), p.126 [Peer Reviewed Journal]

(c) 2017 APA, all rights reserved). ;EISSN: 1935-990X ;DOI: 10.1037/a0040413 ;PMID: 28221065

Digital Resources/Online E-Resources

40
Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study
Material Type:
Article
Add to My Research

Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study

Psychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]

2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSET

Full text available

Results 21 - 40 of 1,179,494  for All Library Resources

previous page 1 Results 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 1960  (16,393)
  2. 1960 To 1975  (14,324)
  3. 1976 To 1991  (57,749)
  4. 1992 To 2008  (259,427)
  5. After 2008  (830,327)
  6. More options open sub menu

Resource Type 

  1. Patents  (757,369)
  2. Newsletter Articles  (226,250)
  3. Newspaper Articles  (77,576)
  4. Articles  (47,386)
  5. Web Resources  (28,190)
  6. magazinearticle  (25,603)
  7. Reviews  (7,337)
  8. Books  (2,072)
  9. Thesises (postgraduate)  (1,725)
  10. Text Resources  (1,669)
  11. Conference Proceedings  (1,458)
  12. Book Chapters  (1,271)
  13. Reports  (1,097)
  14. References  (244)
  15. Videos  (131)
  16. Audio  (48)
  17. Images  (40)
  18. Datasets  (9)
  19. Government Documents  (8)
  20. Archival Material / Manuscripts  (5)
  21. More options open sub menu

Language 

  1. English  (1,033,400)
  2. Japanese  (218,450)
  3. Chinese  (62,173)
  4. French  (52,128)
  5. German  (29,100)
  6. Korean  (16,397)
  7. Spanish  (10,572)
  8. Portuguese  (3,987)
  9. Russian  (3,551)
  10. Italian  (2,540)
  11. Dutch  (734)
  12. Swedish  (681)
  13. Finnish  (549)
  14. Czech  (475)
  15. Danish  (468)
  16. Catalan  (358)
  17. Polish  (323)
  18. Norwegian  (316)
  19. Romanian  (276)
  20. Turkish  (275)
  21. More options open sub menu

Searching Remote Databases, Please Wait