Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Book
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The Evolution and Social Impact of Video Game EconomicsISBN: 9781498543415 ;ISBN: 1498543413 ;EISBN: 9781498543422 ;EISBN: 1498543421 ;OCLC: 992167501Full text available |
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Material Type: Article
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The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019PloS one, 2020-05, Vol.15 (5), p.e0232780-e0232780 [Peer Reviewed Journal]COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Zendle et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Zendle et al 2020 Zendle et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0232780 ;PMID: 32379808Full text available |
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3 |
Material Type: Book
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Atari to Zelda: Japan's Videogames in Global ContextsISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798Full text available |
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4 |
Material Type: Book
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5 |
Material Type: Book
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A Precarious Game : The Illusion of Dream Jobs in the Video Game Industryhttps://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;2020 Cornell University ;ISBN: 9781501746550 ;ISBN: 1501746553 ;ISBN: 9781501746529 ;ISBN: 1501746529 ;ISBN: 9781501746543 ;ISBN: 1501746545 ;EISBN: 9781501746543 ;EISBN: 1501746545 ;EISBN: 9781501746550 ;EISBN: 1501746553 ;DOI: 10.7591/j.ctvh1dn1r ;OCLC: 1110150329 ;LCCallNum: HD9993.E452 B86 2020Full text available |
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6 |
Material Type: Article
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Platform competition: Strategic trade-offs in platform marketsStrategic management journal, 2013-11, Vol.34 (11), p.1331-1350 [Peer Reviewed Journal]Copyright © 2013 John Wiley & Sons Ltd. ;Copyright © 2013 John Wiley & Sons, Ltd. ;Copyright Wiley Periodicals Inc. Nov 2013 ;ISSN: 0143-2095 ;EISSN: 1097-0266 ;DOI: 10.1002/smj.2066 ;CODEN: SMAJD8Full text available |
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7 |
Material Type: Article
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Balancing the Tensions Between Rationalization and Creativity in the Video Games IndustryOrganization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZFull text available |
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8 |
Material Type: Article
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The effect of online violent video games on levels of aggressionPloS one, 2014-11, Vol.9 (11), p.e111790-e111790 [Peer Reviewed Journal]COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Hollingdale, Greitemeyer. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Hollingdale, Greitemeyer 2014 Hollingdale, Greitemeyer ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0111790 ;PMID: 25391143Full text available |
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9 |
Material Type: Book
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Real Games: What's Legitimate and What's Not in Contemporary Videogames2019 Massachusetts Institute of Technology ;ISBN: 9780262042604 ;ISBN: 0262042606 ;EISBN: 9780262353625 ;EISBN: 0262353628 ;EISBN: 0262353636 ;EISBN: 9780262353632 ;DOI: 10.7551/mitpress/12109.001.0001 ;OCLC: 1099682829Full text available |
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10 |
Material Type: Article
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Vertical Integration and Exclusivity in Platform and Two-Sided MarketsThe American economic review, 2013-12, Vol.103 (7), p.2960-3000 [Peer Reviewed Journal]Copyright© 2013 American Economic Association ;Copyright American Economic Association Dec 2013 ;ISSN: 0002-8282 ;EISSN: 1944-7981 ;DOI: 10.1257/aer.103.7.2960 ;CODEN: AENRAAFull text available |
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11 |
Material Type: Book
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Hollywood Gamers: Digital Convergence in the Film and Video Game IndustriesISBN: 9780253355249 ;ISBN: 0253355249 ;ISBN: 0253222311 ;ISBN: 9780253222312 ;EISBN: 0253004675 ;EISBN: 9780253004673 ;OCLC: 668395684Full text available |
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12 |
Material Type: Article
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Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming servicesJournal of behavioral addictions, 2019-09, Vol.8 (3), p.564-573 [Peer Reviewed Journal]COPYRIGHT 2019 Akademiai Kiado ;2019 The Author(s) 2019 Akadémiai Kiadó, Budapest ;ISSN: 2062-5871 ;EISSN: 2063-5303 ;DOI: 10.1556/2006.8.2019.34 ;PMID: 31328955Full text available |
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13 |
Material Type: Article
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The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trialBMC research notes, 2019-11, Vol.12 (1), p.784-784, Article 784 [Peer Reviewed Journal]COPYRIGHT 2019 BioMed Central Ltd. ;COPYRIGHT 2019 BioMed Central Ltd. ;2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 ;ISSN: 1756-0500 ;EISSN: 1756-0500 ;DOI: 10.1186/s13104-019-4821-z ;PMID: 31783907Full text available |
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14 |
Material Type: Article
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Marx at the Arcade: Consoles, Controllers, and Class Struggle by Jamie Woodcock (review)Labour / Le Travail, 2020, Vol.86, p.218-219 [Peer Reviewed Journal]Copyright © Canadian Committee on Labour History ;ISSN: 0700-3862 ;EISSN: 1911-4842 ;DOI: 10.1353/llt.2020.0059Full text available |
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15 |
Material Type: Article
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The neuropsychological profile of professional action video game playersPeerJ (San Francisco, CA), 2020-11, Vol.8, p.e10211-e10211, Article e10211 [Peer Reviewed Journal]COPYRIGHT 2020 COPYRIGHT 2012-2015 PeerJ, Inc / Public user content licensed CC-BY 4.0 unless otherwise specified. Content is available for free at https://peerj.com ;COPYRIGHT 2020 PeerJ. Ltd. ;2020 Benoit et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ) and either DOI or URL of the article must be cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Benoit et al. 2020 Benoit et al. ;ISSN: 2167-8359 ;EISSN: 2167-8359 ;DOI: 10.7717/peerj.10211 ;PMID: 33240605Full text available |
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16 |
Material Type: Book
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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames2017 Stephanie Boluk ;2017 Patrick LeMieux ;ISBN: 0816687161 ;ISBN: 9780816687169 ;ISBN: 9781452954158 ;ISBN: 1452954151 ;EISBN: 9781452954158 ;EISBN: 1452954151 ;DOI: 10.5749/j.ctt1n2ttjx ;OCLC: 967456846 ;LCCallNum: GV1469.34.S52 B65 2017Full text available |
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17 |
Material Type: Article
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Media and Young Children's LearningThe Future of children, 2008-03, Vol.18 (1), p.39-61 [Peer Reviewed Journal]Copyright Princeton University ;Copyright © 2008 The Woodrow Wilson School of Public and International Affairs at Princeton University and The Brookings Institution. ;COPYRIGHT 2008 Princeton University-Woodrow Wilson School of Public and International Affairs ;Copyright Princeton University Spring 2008 ;ISSN: 1054-8289 ;ISSN: 1550-1558 ;EISSN: 1550-1558 ;DOI: 10.1353/foc.0.0002 ;PMID: 21338005 ;CODEN: FCHIEWFull text available |
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18 |
Material Type: Book
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One Up: Creativity, Competition, and the Global Business of Video GamesEISBN: 9780231552219 ;EISBN: 0231552211 ;DOI: 10.7312/dreu19752 ;OCLC: 1145090083Full text available |
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19 |
Material Type: Article
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THE LONG TALE OF DOWNLOADABLE CONVERGENCEThe Velvet light trap, 2018-03 (81), p.70 [Peer Reviewed Journal]COPYRIGHT 2018 University of Texas at Austin (University of Texas Press) ;COPYRIGHT 2018 University of Texas at Austin (University of Texas Press) ;ISSN: 0149-1830 ;EISSN: 1542-4251 ;DOI: 10.7560/VLT8106Full text available |
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20 |
Material Type: Article
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Calibrated measurement of acuity, color and stereopsis on a Nintendo ® 3DS™ game consoleClinical optometry (Auckland), 2019-04, Vol.11, p.47-55 [Peer Reviewed Journal]COPYRIGHT 2019 Dove Medical Press Limited ;COPYRIGHT 2019 Dove Medical Press Limited ;2019. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Smith et al. 2019 Smith et al. ;ISSN: 1179-2752 ;EISSN: 1179-2752 ;DOI: 10.2147/OPTO.S199992 ;PMID: 31118854Full text available |