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Results 1 - 20 of 8,976  for All Library Resources

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1
Understanding Video Games: The Essential Introduction
Material Type:
Book
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Understanding Video Games: The Essential Introduction

ISBN: 9781032229744 ;ISBN: 1032229748 ;EISBN: 9781040002483 ;EISBN: 104000248X ;DOI: 10.4324/9781003274995 ;OCLC: 1427665323

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2
Race, Culture and the Video Game Industry: A Vicious Circuit
Material Type:
Book
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Race, Culture and the Video Game Industry: A Vicious Circuit

ISBN: 9781032398068 ;ISBN: 103239806X ;ISBN: 9781032407159 ;ISBN: 1032407158 ;EISBN: 1040018459 ;EISBN: 9781040018453 ;EISBN: 1040018548 ;EISBN: 9781040018545 ;DOI: 10.4324/9781003354420 ;OCLC: 1425792712

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3
Why It's OK to Be a Gamer
Material Type:
Book
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Why It's OK to Be a Gamer

ISBN: 1032312130 ;ISBN: 9781032312132 ;EISBN: 9781040012291 ;EISBN: 1040012299 ;DOI: 10.4324/9781003308638 ;OCLC: 1425790631

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4
Summary of Alok Kanojia's How to Raise a Healthy Gamer
Material Type:
Book
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Summary of Alok Kanojia's How to Raise a Healthy Gamer

EISBN: 9798330006472 ;OCLC: 1428261765

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5
Game Design Deep Dive: Soulslike
Material Type:
Book
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Game Design Deep Dive: Soulslike

ISBN: 9781032581156 ;ISBN: 1032581158 ;EISBN: 1040020801 ;EISBN: 9781040020807 ;DOI: 10.1201/9781003450078 ;OCLC: 1425791525

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6
Game Poems: videgame design as lyric practice
Material Type:
Book
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Game Poems: videgame design as lyric practice

Amherst : Amherst College Press, 2023. ;ISBN: 1943208522 ;ISBN: 9781943208524 ;EISBN: 1943208530 ;EISBN: 9781943208531 ;DOI: 10.3998/mpub.12758539 ;LCCallNum: GV1469.37

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7
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Material Type:
Book
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games

2024 Tracy Fullerton ;ISBN: 1032607009 ;ISBN: 9781032607016 ;ISBN: 9781032607009 ;ISBN: 1032607017 ;EISBN: 9781003460268 ;EISBN: 1003460267 ;EISBN: 9781003858423 ;EISBN: 9781003858447 ;EISBN: 1003858422 ;EISBN: 1003858449 ;DOI: 10.1201/9781003460268 ;OCLC: 1422232025

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8
Programming for Game Design: A Hands-On Guide with Godot
Material Type:
Book
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Programming for Game Design: A Hands-On Guide with Godot

ISBN: 9798868801891 ;ISBN: 9798868801907 ;EISBN: 9798868801907 ;DOI: 10.1007/979-8-8688-0190-7 ;OCLC: 1423131352

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9
Video Game Art Reader: special edition: game arts curators kit
Material Type:
Book
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Video Game Art Reader: special edition: game arts curators kit

Amherst, Massachusetts : Amherst College Press, ©2024 ;ISBN: 1943208646 ;ISBN: 9781943208647 ;ISBN: 9781943208630 ;ISBN: 1943208638 ;DOI: 10.3998/mpub.14371652 ;LCCallNum: GV1469.3

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10
Push Play: Gaming for a Better World
Material Type:
Book
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Push Play: Gaming for a Better World

ISBN: 9798887500829 ;EISBN: 9798887500836 ;OCLC: 1414456749

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11
The Amazing World of Video Game Development
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Book
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The Amazing World of Video Game Development

EISBN: 1641707895 ;EISBN: 9781641707893 ;OCLC: 1351847182

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12
The Con50le: 50 Years of Home Video Gaming
Material Type:
Book
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The Con50le: 50 Years of Home Video Gaming

ISBN: 1399040464 ;ISBN: 9781399040464 ;EISBN: 1399040480 ;EISBN: 9781399040488

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13
The Ultimate RPG Game Master's Guide: Advice and Tools to Help You Run Your Best Game Ever
Material Type:
Book
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The Ultimate RPG Game Master's Guide: Advice and Tools to Help You Run Your Best Game Ever

ISBN: 1507221851 ;ISBN: 9781507221853 ;EISBN: 9781507221860 ;EISBN: 150722186X ;OCLC: 1427070771

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14
Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games
Material Type:
Article
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Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games

Scientific reports, 2024-04, Vol.14 (1), p.7850-7850 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-57919-w ;PMID: 38570563

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15
The Effect of Time Spent on Online Gaming on Problematic Game Use in Male: Moderating Effects of Loneliness, Living Alone, and Household Size
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Article
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The Effect of Time Spent on Online Gaming on Problematic Game Use in Male: Moderating Effects of Loneliness, Living Alone, and Household Size

PSYCHIATRY INVESTIGATION, 2024, 21(2), , pp.181-190 [Peer Reviewed Journal]

Copyright © 2024 Korean Neuropsychiatric Association 2024 ;ISSN: 1738-3684 ;EISSN: 1976-3026 ;DOI: 10.30773/pi.2023.0027 ;PMID: 38433417

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16
Space and Play in Japanese Videogame Arcades
Material Type:
Book
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Space and Play in Japanese Videogame Arcades

ISBN: 1032226854 ;ISBN: 9781032226859 ;EISBN: 1040029175 ;EISBN: 9781040029176 ;DOI: 10.4324/9781003273776 ;OCLC: 1427667994

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17
Editor's Note
Material Type:
Article
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Editor's Note

American journal of play, 2020-03, Vol.12 (3) [Peer Reviewed Journal]

COPYRIGHT 2020 The Strong ;ISSN: 1938-0399 ;EISSN: 1938-0402

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18
Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among students
Material Type:
Article
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Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among students

Scientific reports, 2024-02, Vol.14 (1), p.3290-3290 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-53351-2 ;PMID: 38332170

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19
A Concept of a Plug-In Simulator for Increasing the Effectiveness of Rescue Operators When Using Hydrostatically Driven Manipulators
Material Type:
Article
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A Concept of a Plug-In Simulator for Increasing the Effectiveness of Rescue Operators When Using Hydrostatically Driven Manipulators

Sensors (Basel, Switzerland), 2024-02, Vol.24 (4), p.1084 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2024 by the author. 2024 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s24041084 ;PMID: 38400242

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20
Effectiveness of a Serious Video Game (MOON) for Attention Deficit Hyperactivity Disorder: Protocol for a Randomized Clinical Trial
Material Type:
Article
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Effectiveness of a Serious Video Game (MOON) for Attention Deficit Hyperactivity Disorder: Protocol for a Randomized Clinical Trial

JMIR research protocols, 2024-01, Vol.13, p.e53191-e53191 [Peer Reviewed Journal]

Marina Martin-Moratinos, Marcos Bella-Fernández, Maria Rodrigo-Yanguas, Carlos González-Tardón, Aaron Sújar, Chao Li, Ping Wang, Ana Royuela, Pilar Lopez-Garcia, Hilario Blasco-Fontecilla. Originally published in JMIR Research Protocols (https://www.researchprotocols.org), 23.02.2024. ;2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1929-0748 ;EISSN: 1929-0748 ;DOI: 10.2196/53191 ;PMID: 38393773

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