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Results 1 - 20 of 565  for All Library Resources

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1
Media and Young Children's Learning
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Media and Young Children's Learning

The Future of children, 2008-03, Vol.18 (1), p.39-61 [Peer Reviewed Journal]

Copyright Princeton University ;Copyright © 2008 The Woodrow Wilson School of Public and International Affairs at Princeton University and The Brookings Institution. ;COPYRIGHT 2008 Princeton University-Woodrow Wilson School of Public and International Affairs ;Copyright Princeton University Spring 2008 ;ISSN: 1054-8289 ;ISSN: 1550-1558 ;EISSN: 1550-1558 ;DOI: 10.1353/foc.0.0002 ;PMID: 21338005 ;CODEN: FCHIEW

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2
Validity and reliability of Nintendo Wii Fit balance scores
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Article
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Validity and reliability of Nintendo Wii Fit balance scores

Journal of athletic training, 2012-05, Vol.47 (3), p.306-313 [Peer Reviewed Journal]

Copyright National Athletic Trainers Association May/Jun 2012 ;the National Athletic Trainers' Association, Inc 2012 ;ISSN: 1062-6050 ;EISSN: 1938-162X ;DOI: 10.4085/1062-6050-47.3.16 ;PMID: 22892412

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3
The Alert Collector: Game On to Game After: Sources for Video Game History
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The Alert Collector: Game On to Game After: Sources for Video Game History

Reference and user services quarterly, 2019-12, Vol.59 (1), p.7-11 [Peer Reviewed Journal]

Copyright American Library Association Fall 2019 ;ISSN: 1094-9054 ;EISSN: 2163-5242 ;DOI: 10.5860/rusq.59.1.7219

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4
World of Warcraft: A Family Therapist's Journey into Scapegoated Culture
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World of Warcraft: A Family Therapist's Journey into Scapegoated Culture

Qualitative report, 2014-08, Vol.19 (31), p.1 [Peer Reviewed Journal]

COPYRIGHT 2014 Nova Southeastern University, Inc. ;Copyright The Qualitative Report Aug 4, 2014 ;ISSN: 1052-0147 ;EISSN: 2160-3715 ;DOI: 10.46743/2160-3715/2014.1031

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5
College Students, Experiences on Smart Phone Technology Usage: A Qualitative Content Analysis Study
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College Students, Experiences on Smart Phone Technology Usage: A Qualitative Content Analysis Study

Qualitative report, 2017-11, Vol.22 (11), p.2864-2880 [Peer Reviewed Journal]

COPYRIGHT 2017 Nova Southeastern University, Inc. ;Copyright The Qualitative Report Nov 2017 ;ISSN: 1052-0147 ;EISSN: 2160-3715 ;DOI: 10.46743/2160-3715/2017.2783

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6
Every Day You Are Improving: How College Students View the Educational Impact of World of Warcraft
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Every Day You Are Improving: How College Students View the Educational Impact of World of Warcraft

Qualitative report, 2016-08, Vol.21 (8), p.1428-1440 [Peer Reviewed Journal]

COPYRIGHT 2016 Nova Southeastern University, Inc. ;Copyright The Qualitative Report Aug 2016 ;ISSN: 1052-0147 ;EISSN: 2160-3715 ;DOI: 10.46743/2160-3715/2016.2392

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7
Efeitos de uma intervenção com realidade virtual no controle motor de uma criança com paralisia cerebral: um relato de caso
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Article
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Efeitos de uma intervenção com realidade virtual no controle motor de uma criança com paralisia cerebral: um relato de caso

Motricidade, 2018-05, Vol.14 (1), p.351-354 [Peer Reviewed Journal]

Copyright Edições Desafio Singular 2018 ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1646-107X ;EISSN: 2182-2972

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8
PlayMyData: a curated dataset of multi-platform video games
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PlayMyData: a curated dataset of multi-platform video games

arXiv.org, 2024-01

2024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2401.08561

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9
Data Feel: Exploring Visual Effects in Video Games to Support Sensemaking Tasks
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Data Feel: Exploring Visual Effects in Video Games to Support Sensemaking Tasks

arXiv.org, 2022-10

2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2210.03800

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10
Serious Games and AI: Challenges and Opportunities for Computational Social Science
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Serious Games and AI: Challenges and Opportunities for Computational Social Science

arXiv.org, 2023-02

2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2302.00500

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11
On the Implementation of Behavior Trees in Robotics
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On the Implementation of Behavior Trees in Robotics

arXiv.org, 2021-06

2021. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2106.15227

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12
Applied User Research in Virtual Reality: Tools, Methods, and Challenges
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Applied User Research in Virtual Reality: Tools, Methods, and Challenges

arXiv.org, 2024-02

2024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2402.15695

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13
A critical analysis of cognitive load measurement methods for evaluating the usability of different types of interfaces: guidelines and framework for Human-Computer Interaction
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A critical analysis of cognitive load measurement methods for evaluating the usability of different types of interfaces: guidelines and framework for Human-Computer Interaction

arXiv.org, 2024-02

2024. This work is published under http://creativecommons.org/licenses/by-nc-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by-nc-sa/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2402.11820

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14
What Way Is It Meant To Be Played?
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What Way Is It Meant To Be Played?

arXiv.org, 2021-05

2021. This work is published under http://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by-nc-nd/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2105.00502

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15
A Lightweight Approach of Human-Like Playtesting
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A Lightweight Approach of Human-Like Playtesting

arXiv.org, 2021-02

2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2102.13026

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16
PHYFU: Fuzzing Modern Physics Simulation Engines
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PHYFU: Fuzzing Modern Physics Simulation Engines

arXiv.org, 2023-08

2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2307.10818

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17
Evolving Artificial Neural Networks To Imitate Human Behaviour In Shinobi III : Return of the Ninja Master
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Evolving Artificial Neural Networks To Imitate Human Behaviour In Shinobi III : Return of the Ninja Master

arXiv.org, 2023-04

2023. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2304.01096

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18
Exploring Help Facilities in Game-Making Software
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Exploring Help Facilities in Game-Making Software

arXiv.org, 2020-06

2020. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2006.03519

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19
The Invariant Ground Truth of Affect
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Article
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The Invariant Ground Truth of Affect

arXiv.org, 2022-10

2022. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2210.07630

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20
Heterogeneous Effects of Software Patches in a Multiplayer Online Battle Arena Game
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Article
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Heterogeneous Effects of Software Patches in a Multiplayer Online Battle Arena Game

arXiv.org, 2021-10

2021. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2110.14632

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