skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 21 - 40 of 33,995  for All Library Resources

previous page 1 Results 2 3 4 5 next page
Refined by: New Records: New From Last 3 Month remove
Result Number Material Type Add to My Shelf Action Record Details and Options
21
Experimenting with Shakespeare: Games and Play in the Laboratory
Material Type:
Book
Add to My Research

Experimenting with Shakespeare: Games and Play in the Laboratory

CC-BY-NC-ND

Digital Resources/Online E-Resources

22
Effects of action video game engagement on attention and working memory
Material Type:
Article
Add to My Research

Effects of action video game engagement on attention and working memory

Psychology & Neuroscience, 2024-06, Vol.17 (2), p.89-103 [Peer Reviewed Journal]

2024, American Psychological Association ;ISSN: 1984-3054 ;EISSN: 1983-3288 ;DOI: 10.1037/pne0000334

Digital Resources/Online E-Resources

23
ON MASS EFFECT
Material Type:
Article
Add to My Research

ON MASS EFFECT

Millennium film journal, 2024-03 (79), p.65

COPYRIGHT 2024 Post Typhoon Sky, Inc. ;ISSN: 1064-5586

Digital Resources/Online E-Resources

24
Push Play: Gaming for a Better World
Material Type:
Book
Add to My Research

Push Play: Gaming for a Better World

ISBN: 9798887500829 ;EISBN: 9798887500836 ;OCLC: 1414456749

Digital Resources/Online E-Resources

25
Health factors that influence sustainable behaviour in a single‑player resource management game
Material Type:
Article
Add to My Research

Health factors that influence sustainable behaviour in a single‑player resource management game

Psychonomic bulletin & review, 2024-04, Vol.31 (2), p.734-749 [Peer Reviewed Journal]

Copyright Springer Nature B.V. Apr 2024 ;ISSN: 1069-9384 ;EISSN: 1531-5320 ;DOI: 10.3758/sl3423-023-02341-y

Digital Resources/Online E-Resources

26
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
Material Type:
Article
Add to My Research

The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course

Educación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]

ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004

Full text available

27
The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course /El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia /O efeito de um jogo educativo na motivação, autoeficácia e conhecimento de alunos do ensino médio em um curso de história
Material Type:
Article
Add to My Research

The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course /El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia /O efeito de um jogo educativo na motivação, autoeficácia e conhecimento de alunos do ensino médio em um curso de história

Educación (Lima, Peru : 1992), 2024-03, Vol.33 (64), p.179 [Peer Reviewed Journal]

COPYRIGHT 2024 Pontificia Universidad Catolica del Peru ;ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004

Full text available

28
Spreading awareness about automated external defibrillators by using location-based mobile game called geocaching
Material Type:
Article
Add to My Research

Spreading awareness about automated external defibrillators by using location-based mobile game called geocaching

Resuscitation, 2024-05, Vol.198, p.110204 [Peer Reviewed Journal]

EISSN: 1873-1570 ;DOI: 10.1016/j.resuscitation.2024.110204 ;PMID: 38580066

Digital Resources/Online E-Resources

29
Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis
Material Type:
Article
Add to My Research

Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis

Journal of youth and adolescence, 2024-06, Vol.53 (6), p.1396-1414 [Peer Reviewed Journal]

The Author(s) 2024 ;2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-024-01950-7 ;PMID: 38466529

Digital Resources/Online E-Resources

30
Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator
Material Type:
Article
Add to My Research

Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator

Electronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377

Full text available

31
Can video games be philosophical?
Material Type:
Article
Add to My Research

Can video games be philosophical?

Synthese (Dordrecht), 2024-05, Vol.203 (5), p.144 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature B.V. 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 0039-7857 ;EISSN: 1573-0964 ;DOI: 10.1007/s11229-024-04580-5

Digital Resources/Online E-Resources

32
Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales
Material Type:
Article
Add to My Research

Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales

Journal of business strategies, 2024-03, Vol.41 (1), p.27-42 [Peer Reviewed Journal]

COPYRIGHT 2024 Center for Business and Economic Research ;Copyright Gibson D. Lewis Center for Business and Economic Development Spring 2024 ;ISSN: 0887-2058 ;EISSN: 2162-6901 ;DOI: 10.54155/jbs.41.1.27-42

Full text available

33
Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
Material Type:
Article
Add to My Research

Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning

European journal of investigation in health, psychology and education, 2024-03, Vol.14 (3), p.722-752 [Peer Reviewed Journal]

2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution ;2024 by the authors. 2024 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2174-8144 ;ISSN: 2254-9625 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe14030048 ;PMID: 38534909

Full text available

34
The Last of Us
Material Type:
Article
Add to My Research

The Last of Us

Femspec, 2024-03, Vol.24 (1), p.123-135 [Peer Reviewed Journal]

COPYRIGHT 2024 Femspec ;Copyright Femspec 2024 ;ISSN: 1523-4002

Full text available

35
Replayed: Essential Writings on Software Preservation and Game Histories
Material Type:
Article
Add to My Research

Replayed: Essential Writings on Software Preservation and Game Histories

American Journal of Play, 2023-09, Vol.15 (3), p.369-370 [Peer Reviewed Journal]

COPYRIGHT 2023 The Strong ;Copyright The Strong 2023 ;ISSN: 1938-0399 ;EISSN: 1938-0402

Full text available

36
Deontic Knowledge Representation and Reasoning in Industrial Accident Prevention Training by Means of Time Travel Prevention Games
Material Type:
Article
Add to My Research

Deontic Knowledge Representation and Reasoning in Industrial Accident Prevention Training by Means of Time Travel Prevention Games

International journal of advanced corporate learning, 2024-01, Vol.17 (2), p.4 [Peer Reviewed Journal]

2024. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1867-5565 ;DOI: 10.3991/ijac.v17i2.42975

Full text available

37
Video game addiction is associated with early stage of inhibitory control problems: An event‐related potential study using cued Go/NoGo task
Material Type:
Article
Add to My Research

Video game addiction is associated with early stage of inhibitory control problems: An event‐related potential study using cued Go/NoGo task

Addiction biology, 2024-04, Vol.29 (4), p.e13391-n/a [Peer Reviewed Journal]

2024 Kerman University of Medical Sciences. published by John Wiley & Sons Ltd on behalf of Society for the Study of Addiction. ;2024 Kerman University of Medical Sciences. Addiction Biology published by John Wiley & Sons Ltd on behalf of Society for the Study of Addiction. ;2024. This article is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1355-6215 ;EISSN: 1369-1600 ;DOI: 10.1111/adb.13391 ;PMID: 38564585

Digital Resources/Online E-Resources

38
The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosis
Material Type:
Article
Add to My Research

The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosis

Rheumatology international, 2024-06, Vol.44 (6), p.1071-1076 [Peer Reviewed Journal]

The Author(s) 2024 ;2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0172-8172 ;EISSN: 1437-160X ;DOI: 10.1007/s00296-024-05569-6 ;PMID: 38519809

Digital Resources/Online E-Resources

39
Level up your learning: the power of gamification
Material Type:
Book
Add to My Research

Level up your learning: the power of gamification

ISBN: 9798891134096 ;EISBN: 9798891135468 ;DOI: 10.52305/UIFH5384

Digital Resources/Online E-Resources

40
(In)Hospitable Games: Playing God, the Minecraft Effect, and the Supraphylogenesis of SimEarth
Material Type:
Article
Add to My Research

(In)Hospitable Games: Playing God, the Minecraft Effect, and the Supraphylogenesis of SimEarth

Configurations (Baltimore, Md.), 2024-04, Vol.32 (2), p.197 [Peer Reviewed Journal]

Copyright Johns Hopkins University Press 2024 ;ISSN: 1063-1801 ;EISSN: 1080-6520 ;DOI: 10.1353/con.2024.a924129

Digital Resources/Online E-Resources

Results 21 - 40 of 33,995  for All Library Resources

previous page 1 Results 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 1982  (143)
  2. 1982 To 1991  (160)
  3. 1992 To 2001  (115)
  4. 2002 To 2012  (97)
  5. After 2012  (33,479)
  6. More options open sub menu

Language 

  1. English  (18,736)
  2. Japanese  (14,790)
  3. Chinese  (5,376)
  4. French  (1,261)
  5. Korean  (629)
  6. German  (587)
  7. Italian  (347)
  8. Spanish  (101)
  9. Portuguese  (67)
  10. Hungarian  (25)
  11. Polish  (15)
  12. Hebrew  (12)
  13. Swedish  (10)
  14. Ukrainian  (6)
  15. Finnish  (6)
  16. Czech  (5)
  17. Danish  (4)
  18. Catalan  (3)
  19. Bulgarian  (3)
  20. More options open sub menu

Searching Remote Databases, Please Wait