Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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21 |
Material Type: Book
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Experimenting with Shakespeare: Games and Play in the LaboratoryCC-BY-NC-NDDigital Resources/Online E-Resources |
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22 |
Material Type: Article
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Effects of action video game engagement on attention and working memoryPsychology & Neuroscience, 2024-06, Vol.17 (2), p.89-103 [Peer Reviewed Journal]2024, American Psychological Association ;ISSN: 1984-3054 ;EISSN: 1983-3288 ;DOI: 10.1037/pne0000334Digital Resources/Online E-Resources |
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23 |
Material Type: Article
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ON MASS EFFECTMillennium film journal, 2024-03 (79), p.65COPYRIGHT 2024 Post Typhoon Sky, Inc. ;ISSN: 1064-5586Digital Resources/Online E-Resources |
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24 |
Material Type: Book
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Push Play: Gaming for a Better WorldISBN: 9798887500829 ;EISBN: 9798887500836 ;OCLC: 1414456749Digital Resources/Online E-Resources |
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25 |
Material Type: Article
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Health factors that influence sustainable behaviour in a single‑player resource management gamePsychonomic bulletin & review, 2024-04, Vol.31 (2), p.734-749 [Peer Reviewed Journal]Copyright Springer Nature B.V. Apr 2024 ;ISSN: 1069-9384 ;EISSN: 1531-5320 ;DOI: 10.3758/sl3423-023-02341-yDigital Resources/Online E-Resources |
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26 |
Material Type: Article
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The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History courseEducación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004Full text available |
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27 |
Material Type: Article
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The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course /El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia /O efeito de um jogo educativo na motivação, autoeficácia e conhecimento de alunos do ensino médio em um curso de históriaEducación (Lima, Peru : 1992), 2024-03, Vol.33 (64), p.179 [Peer Reviewed Journal]COPYRIGHT 2024 Pontificia Universidad Catolica del Peru ;ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004Full text available |
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28 |
Material Type: Article
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Spreading awareness about automated external defibrillators by using location-based mobile game called geocachingResuscitation, 2024-05, Vol.198, p.110204 [Peer Reviewed Journal]EISSN: 1873-1570 ;DOI: 10.1016/j.resuscitation.2024.110204 ;PMID: 38580066Digital Resources/Online E-Resources |
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29 |
Material Type: Article
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Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class AnalysisJournal of youth and adolescence, 2024-06, Vol.53 (6), p.1396-1414 [Peer Reviewed Journal]The Author(s) 2024 ;2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-024-01950-7 ;PMID: 38466529Digital Resources/Online E-Resources |
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30 |
Material Type: Article
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net SimulatorElectronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377Full text available |
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31 |
Material Type: Article
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Can video games be philosophical?Synthese (Dordrecht), 2024-05, Vol.203 (5), p.144 [Peer Reviewed Journal]The Author(s), under exclusive licence to Springer Nature B.V. 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 0039-7857 ;EISSN: 1573-0964 ;DOI: 10.1007/s11229-024-04580-5Digital Resources/Online E-Resources |
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32 |
Material Type: Article
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Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on salesJournal of business strategies, 2024-03, Vol.41 (1), p.27-42 [Peer Reviewed Journal]COPYRIGHT 2024 Center for Business and Economic Research ;Copyright Gibson D. Lewis Center for Business and Economic Development Spring 2024 ;ISSN: 0887-2058 ;EISSN: 2162-6901 ;DOI: 10.54155/jbs.41.1.27-42Full text available |
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33 |
Material Type: Article
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Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective FunctioningEuropean journal of investigation in health, psychology and education, 2024-03, Vol.14 (3), p.722-752 [Peer Reviewed Journal]2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution ;2024 by the authors. 2024 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2174-8144 ;ISSN: 2254-9625 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe14030048 ;PMID: 38534909Full text available |
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34 |
Material Type: Article
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The Last of UsFemspec, 2024-03, Vol.24 (1), p.123-135 [Peer Reviewed Journal]COPYRIGHT 2024 Femspec ;Copyright Femspec 2024 ;ISSN: 1523-4002Full text available |
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35 |
Material Type: Article
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Replayed: Essential Writings on Software Preservation and Game HistoriesAmerican Journal of Play, 2023-09, Vol.15 (3), p.369-370 [Peer Reviewed Journal]COPYRIGHT 2023 The Strong ;Copyright The Strong 2023 ;ISSN: 1938-0399 ;EISSN: 1938-0402Full text available |
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36 |
Material Type: Article
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Deontic Knowledge Representation and Reasoning in Industrial Accident Prevention Training by Means of Time Travel Prevention GamesInternational journal of advanced corporate learning, 2024-01, Vol.17 (2), p.4 [Peer Reviewed Journal]2024. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1867-5565 ;DOI: 10.3991/ijac.v17i2.42975Full text available |
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37 |
Material Type: Article
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Video game addiction is associated with early stage of inhibitory control problems: An event‐related potential study using cued Go/NoGo taskAddiction biology, 2024-04, Vol.29 (4), p.e13391-n/a [Peer Reviewed Journal]2024 Kerman University of Medical Sciences. published by John Wiley & Sons Ltd on behalf of Society for the Study of Addiction. ;2024 Kerman University of Medical Sciences. Addiction Biology published by John Wiley & Sons Ltd on behalf of Society for the Study of Addiction. ;2024. This article is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1355-6215 ;EISSN: 1369-1600 ;DOI: 10.1111/adb.13391 ;PMID: 38564585Digital Resources/Online E-Resources |
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38 |
Material Type: Article
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The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosisRheumatology international, 2024-06, Vol.44 (6), p.1071-1076 [Peer Reviewed Journal]The Author(s) 2024 ;2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0172-8172 ;EISSN: 1437-160X ;DOI: 10.1007/s00296-024-05569-6 ;PMID: 38519809Digital Resources/Online E-Resources |
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39 |
Material Type: Book
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Level up your learning: the power of gamificationISBN: 9798891134096 ;EISBN: 9798891135468 ;DOI: 10.52305/UIFH5384Digital Resources/Online E-Resources |
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40 |
Material Type: Article
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(In)Hospitable Games: Playing God, the Minecraft Effect, and the Supraphylogenesis of SimEarthConfigurations (Baltimore, Md.), 2024-04, Vol.32 (2), p.197 [Peer Reviewed Journal]Copyright Johns Hopkins University Press 2024 ;ISSN: 1063-1801 ;EISSN: 1080-6520 ;DOI: 10.1353/con.2024.a924129Digital Resources/Online E-Resources |