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1
Game on, science - how video game technology may help biologists tackle visualization challenges
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Article
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Game on, science - how video game technology may help biologists tackle visualization challenges

PloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961

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2
Stealth Assessment of Creativity in a Physics Video Game
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Article
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Stealth Assessment of Creativity in a Physics Video Game

Computers in human behavior, 2021-03, Vol.116 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2020.106647

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3
Building machines that learn and think like people
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Building machines that learn and think like people

The Behavioral and brain sciences, 2017, Vol.40, p.e253-e253, Article e253 [Peer Reviewed Journal]

Copyright © Cambridge University Press 2017 ;ISSN: 0140-525X ;EISSN: 1469-1825 ;DOI: 10.1017/S0140525X16001837 ;PMID: 27881212

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4
Challenging local realism with human choices
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Challenging local realism with human choices

Nature (London), 2018-05, Vol.557 (7704), p.212-216 [Peer Reviewed Journal]

COPYRIGHT 2018 Nature Publishing Group ;COPYRIGHT 2018 Nature Publishing Group ;Copyright Nature Publishing Group May 10, 2018 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0028-0836 ;ISSN: 1476-4687 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-018-0085-3 ;PMID: 29743691

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5
Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator
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Article
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator

Electronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377

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6
On the connection between real-world circumstances and online player behaviour: The case of EVE Online
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On the connection between real-world circumstances and online player behaviour: The case of EVE Online

PloS one, 2020-10, Vol.15 (10), p.e0240196-e0240196 [Peer Reviewed Journal]

COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Belaza et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Belaza et al 2020 Belaza et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0240196 ;PMID: 33085667

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7
From Content to Context: Videogames as Designed Experience
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Article
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From Content to Context: Videogames as Designed Experience

Educational researcher, 2006-11, Vol.35 (8), p.19-29 [Peer Reviewed Journal]

Copyright 2006 American Educational Research Association ;Copyright American Educational Research Association Nov 2006 ;ISSN: 0013-189X ;EISSN: 1935-102X ;DOI: 10.3102/0013189X035008019

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8
Using Serious Games and Virtual Simulation for Training in the Fire Service: A Review
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Article
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Using Serious Games and Virtual Simulation for Training in the Fire Service: A Review

Fire technology, 2015-05, Vol.51 (3), p.553-584 [Peer Reviewed Journal]

Springer Science+Business Media New York 2014 ;Springer Science+Business Media New York 2015 ;ISSN: 0015-2684 ;EISSN: 1572-8099 ;DOI: 10.1007/s10694-014-0398-1 ;CODEN: FITCAA

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9
Distributed medical image analysis and diagnosis through crowd-sourced games: a malaria case study
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Article
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Distributed medical image analysis and diagnosis through crowd-sourced games: a malaria case study

PloS one, 2012-05, Vol.7 (5), p.e37245-e37245 [Peer Reviewed Journal]

COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Mavandadi et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Mavandadi et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0037245 ;PMID: 22606353

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10
Popularity of Video Games and Collective Memory
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Article
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Popularity of Video Games and Collective Memory

Entropy (Basel, Switzerland), 2022-06, Vol.24 (7), p.860 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1099-4300 ;EISSN: 1099-4300 ;DOI: 10.3390/e24070860 ;PMID: 35885084

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11
Modeling human intuitions about liquid flow with particle-based simulation
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Article
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Modeling human intuitions about liquid flow with particle-based simulation

PLoS computational biology, 2019-07, Vol.15 (7), p.e1007210-e1007210 [Peer Reviewed Journal]

COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 Bates et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Bates et al 2019 Bates et al ;ISSN: 1553-7358 ;ISSN: 1553-734X ;EISSN: 1553-7358 ;DOI: 10.1371/journal.pcbi.1007210 ;PMID: 31329579

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12
Design and Application of Tibetan Long Chess Using Monte Carlo Algorithm and Artificial Intelligence
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Article
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Design and Application of Tibetan Long Chess Using Monte Carlo Algorithm and Artificial Intelligence

Journal of physics. Conference series, 2021-06, Vol.1952 (4), p.42104 [Peer Reviewed Journal]

Published under licence by IOP Publishing Ltd ;2021. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1952/4/042104

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13
The Effects of Video Game Making within Science Content on Student Computational Thinking Skills and Performance
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Article
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The Effects of Video Game Making within Science Content on Student Computational Thinking Skills and Performance

Interactive Technology and Smart Education, 2019-11, Vol.16 (4), p.301-318 [Peer Reviewed Journal]

Emerald Publishing Limited 2019 ;ISSN: 1741-5659 ;EISSN: 1758-8510 ;DOI: 10.1108/ITSE-11-2018-0097

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14
Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games
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Article
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Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games

Applied sciences, 2024-01, Vol.14 (2), p.583 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app14020583

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15
Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game
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Book
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Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game

Maithili Dhule 2022 ;ISBN: 1484274547 ;ISBN: 9781484274545 ;ISBN: 1484274555 ;ISBN: 9781484274552 ;EISBN: 1484274555 ;EISBN: 9781484274552 ;DOI: 10.1007/978-1-4842-7455-2 ;OCLC: 1291315134 ;LCCallNum: QA76.9.U83 .D48 2021

Digital Resources/Online E-Resources

16
Do You Want to Learn Physics? Please Play "Angry Birds" (but with Epistemic Goals)
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Article
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Do You Want to Learn Physics? Please Play "Angry Birds" (but with Epistemic Goals)

Journal of educational computing research, 2020-03, Vol.58 (1), p.3 [Peer Reviewed Journal]

ISSN: 0735-6331 ;EISSN: 1541-4140 ;DOI: 10.1177/0735633118823160

Digital Resources/Online E-Resources

17
Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students
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Article
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Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students

Applied sciences, 2023-09, Vol.13 (19), p.10769 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app131910769

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18
Designing and Testing Affective Supports in an Educational Game
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Article
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Designing and Testing Affective Supports in an Educational Game

International journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434

Digital Resources/Online E-Resources

19
Statistical physics of balance theory
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Article
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Statistical physics of balance theory

PloS one, 2017-08, Vol.12 (8), p.e0183696-e0183696 [Peer Reviewed Journal]

2017 Belaza et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Belaza et al 2017 Belaza et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0183696 ;PMID: 28846726

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20
The Use of Deep Learning to Improve Player Engagement in a Video Game through a Dynamic Difficulty Adjustment Based on Skills Classification
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Article
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The Use of Deep Learning to Improve Player Engagement in a Video Game through a Dynamic Difficulty Adjustment Based on Skills Classification

Applied sciences, 2023-07, Vol.13 (14), p.8249 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13148249

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