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1
Game on, science - how video game technology may help biologists tackle visualization challenges
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Article
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Game on, science - how video game technology may help biologists tackle visualization challenges

PloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961

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2
Stealth Assessment of Creativity in a Physics Video Game
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Article
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Stealth Assessment of Creativity in a Physics Video Game

Computers in human behavior, 2021-03, Vol.116 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2020.106647

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3
Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games
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Article
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Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games

Applied sciences, 2024-01, Vol.14 (2), p.583 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app14020583

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4
Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator
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Article
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator

Electronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377

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5
The Use of Deep Learning to Improve Player Engagement in a Video Game through a Dynamic Difficulty Adjustment Based on Skills Classification
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Article
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The Use of Deep Learning to Improve Player Engagement in a Video Game through a Dynamic Difficulty Adjustment Based on Skills Classification

Applied sciences, 2023-07, Vol.13 (14), p.8249 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13148249

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6
Gaming for Training Voluntary Control of Pupil Size
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Article
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Gaming for Training Voluntary Control of Pupil Size

Electronics (Basel), 2022-11, Vol.11 (22), p.3713 [Peer Reviewed Journal]

COPYRIGHT 2022 MDPI AG ;2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics11223713

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7
From Content to Context: Videogames as Designed Experience
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Article
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From Content to Context: Videogames as Designed Experience

Educational researcher, 2006-11, Vol.35 (8), p.19-29 [Peer Reviewed Journal]

Copyright 2006 American Educational Research Association ;Copyright American Educational Research Association Nov 2006 ;ISSN: 0013-189X ;EISSN: 1935-102X ;DOI: 10.3102/0013189X035008019

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8
User Engagement Comparison between Advergames and Traditional Advertising Using EEG: Does the User’s Engagement Influence Purchase Intention?
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Article
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User Engagement Comparison between Advergames and Traditional Advertising Using EEG: Does the User’s Engagement Influence Purchase Intention?

Electronics (Basel), 2023-01, Vol.12 (1), p.122 [Peer Reviewed Journal]

COPYRIGHT 2022 MDPI AG ;2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics12010122

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9
Distributed medical image analysis and diagnosis through crowd-sourced games: a malaria case study
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Article
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Distributed medical image analysis and diagnosis through crowd-sourced games: a malaria case study

PloS one, 2012-05, Vol.7 (5), p.e37245-e37245 [Peer Reviewed Journal]

COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Mavandadi et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Mavandadi et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0037245 ;PMID: 22606353

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10
Popularity of Video Games and Collective Memory
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Article
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Popularity of Video Games and Collective Memory

Entropy (Basel, Switzerland), 2022-06, Vol.24 (7), p.860 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1099-4300 ;EISSN: 1099-4300 ;DOI: 10.3390/e24070860 ;PMID: 35885084

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11
Modeling human intuitions about liquid flow with particle-based simulation
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Article
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Modeling human intuitions about liquid flow with particle-based simulation

PLoS computational biology, 2019-07, Vol.15 (7), p.e1007210-e1007210 [Peer Reviewed Journal]

COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 Bates et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Bates et al 2019 Bates et al ;ISSN: 1553-7358 ;ISSN: 1553-734X ;EISSN: 1553-7358 ;DOI: 10.1371/journal.pcbi.1007210 ;PMID: 31329579

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12
The Effects of Video Game Making within Science Content on Student Computational Thinking Skills and Performance
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Article
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The Effects of Video Game Making within Science Content on Student Computational Thinking Skills and Performance

Interactive Technology and Smart Education, 2019-11, Vol.16 (4), p.301-318 [Peer Reviewed Journal]

Emerald Publishing Limited 2019 ;ISSN: 1741-5659 ;EISSN: 1758-8510 ;DOI: 10.1108/ITSE-11-2018-0097

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13
Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game
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Book
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Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game

Maithili Dhule 2022 ;ISBN: 1484274547 ;ISBN: 9781484274545 ;ISBN: 1484274555 ;ISBN: 9781484274552 ;EISBN: 1484274555 ;EISBN: 9781484274552 ;DOI: 10.1007/978-1-4842-7455-2 ;OCLC: 1291315134 ;LCCallNum: QA76.9.U83 .D48 2021

Digital Resources/Online E-Resources

14
Do You Want to Learn Physics? Please Play "Angry Birds" (but with Epistemic Goals)
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Article
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Do You Want to Learn Physics? Please Play "Angry Birds" (but with Epistemic Goals)

Journal of educational computing research, 2020-03, Vol.58 (1), p.3 [Peer Reviewed Journal]

ISSN: 0735-6331 ;EISSN: 1541-4140 ;DOI: 10.1177/0735633118823160

Digital Resources/Online E-Resources

15
Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice
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Article
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Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice

Electronics (Basel), 2024-01, Vol.13 (2), p.281 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13020281

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16
Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design
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Article
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Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design

Electronics (Basel), 2024-01, Vol.13 (2), p.385 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13020385

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17
Designing and Testing Affective Supports in an Educational Game
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Article
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Designing and Testing Affective Supports in an Educational Game

International journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434

Digital Resources/Online E-Resources

18
An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
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Article
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An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities

Applied sciences, 2023-06, Vol.13 (13), p.7748 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13137748

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19
Complementing Solutions for Facility Location Optimization via Video Game Crowdsourcing and Machine Learning Approach
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Article
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Complementing Solutions for Facility Location Optimization via Video Game Crowdsourcing and Machine Learning Approach

Applied sciences, 2023-04, Vol.13 (8), p.4884 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13084884

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20
Model for Semi-Automatic Serious Games Generation
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Article
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Model for Semi-Automatic Serious Games Generation

Applied sciences, 2023-04, Vol.13 (8), p.5158 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13085158

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