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1
From Content to Context: Videogames as Designed Experience
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Article
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From Content to Context: Videogames as Designed Experience

Educational researcher, 2006-11, Vol.35 (8), p.19-29 [Peer Reviewed Journal]

Copyright 2006 American Educational Research Association ;Copyright American Educational Research Association Nov 2006 ;ISSN: 0013-189X ;EISSN: 1935-102X ;DOI: 10.3102/0013189X035008019

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2
Using Serious Games and Virtual Simulation for Training in the Fire Service: A Review
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Article
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Using Serious Games and Virtual Simulation for Training in the Fire Service: A Review

Fire technology, 2015-05, Vol.51 (3), p.553-584 [Peer Reviewed Journal]

Springer Science+Business Media New York 2014 ;Springer Science+Business Media New York 2015 ;ISSN: 0015-2684 ;EISSN: 1572-8099 ;DOI: 10.1007/s10694-014-0398-1 ;CODEN: FITCAA

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3
Designing and Testing Affective Supports in an Educational Game
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Article
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Designing and Testing Affective Supports in an Educational Game

International journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434

Digital Resources/Online E-Resources

4
An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
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Article
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An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities

Applied sciences, 2023-06, Vol.13 (13), p.7748 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13137748

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5
Model for Semi-Automatic Serious Games Generation
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Article
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Model for Semi-Automatic Serious Games Generation

Applied sciences, 2023-04, Vol.13 (8), p.5158 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13085158

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6
Compact spaces and privileged times; what the video game asteroids can teach us about the present
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Article
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Compact spaces and privileged times; what the video game asteroids can teach us about the present

Synthese (Dordrecht), 2023-11, Vol.202 (5), p.161, Article 161 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature B.V. 2023. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 1573-0964 ;ISSN: 0039-7857 ;EISSN: 1573-0964 ;DOI: 10.1007/s11229-023-04325-w

Digital Resources/Online E-Resources

7
Learning Physics with Digital Game Simulations in Middle School Science
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Article
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Learning Physics with Digital Game Simulations in Middle School Science

Journal of science education and technology, 2013-12, Vol.22 (6), p.914-926 [Peer Reviewed Journal]

2013 Springer Science+Business Media ;Springer Science+Business Media New York 2013 ;COPYRIGHT 2013 Springer ;Journal of Science Education and Technology is a copyright of Springer, (2013). All Rights Reserved. ;ISSN: 1059-0145 ;EISSN: 1573-1839 ;DOI: 10.1007/s10956-013-9438-8

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8
Educational Pathways, Spatial Skills, and Academic Achievement in Graphic Expression in First Year of Engineering
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Article
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Educational Pathways, Spatial Skills, and Academic Achievement in Graphic Expression in First Year of Engineering

Education sciences, 2023-07, Vol.13 (7), p.756 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci13070756

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9
Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential
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Article
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Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential

Geoscience communication (Online), 2021-02, Vol.4 (1), p.11-31 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2569-7110 ;ISSN: 2569-7102 ;EISSN: 2569-7110 ;DOI: 10.5194/gc-4-11-2021

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10
Learning First Aid with a Video Game
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Article
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Learning First Aid with a Video Game

Applied sciences, 2021-12, Vol.11 (24), p.11633 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app112411633

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11
Design on 'FunPhy: Fun Physics' Educational Game Apps using Agile EXtreme Programming
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Article
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Design on 'FunPhy: Fun Physics' Educational Game Apps using Agile EXtreme Programming

Journal of physics. Conference series, 2019-07, Vol.1179 (1), p.12071 [Peer Reviewed Journal]

Published under licence by IOP Publishing Ltd ;2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1179/1/012071

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12
Designing an Argumentation-Based Educational Digital Game to Teach the Subject of Force
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Article
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Designing an Argumentation-Based Educational Digital Game to Teach the Subject of Force

Physics education, 2021-05, Vol.56 (3) [Peer Reviewed Journal]

ISSN: 0031-9120 ;EISSN: 1361-6552 ;DOI: 10.1088/1361-6552/abdae8

Digital Resources/Online E-Resources

13
The relationship among prior knowledge, accessing learning supports, learning outcomes, and game performance in educational games
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Article
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The relationship among prior knowledge, accessing learning supports, learning outcomes, and game performance in educational games

Educational technology research and development, 2021-04, Vol.69 (2), p.1055-1075 [Peer Reviewed Journal]

Association for Educational Communications and Technology 2021 ;COPYRIGHT 2021 Springer ;Association for Educational Communications and Technology 2021. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-021-09974-7

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14
Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos
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Article
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Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos

Educational technology research and development, 2021-04, Vol.69 (2), p.1201-1220 [Peer Reviewed Journal]

Association for Educational Communications and Technology 2021 ;COPYRIGHT 2021 Springer ;Association for Educational Communications and Technology 2021. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-021-09994-3

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15
Smart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworks
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Article
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Smart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworks

Applied sciences, 2022-06, Vol.12 (12), p.6258 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app12126258

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16
A Scoping Review on Virtual Reality-Based Industrial Training
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Article
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A Scoping Review on Virtual Reality-Based Industrial Training

Applied sciences, 2020-11, Vol.10 (22), p.8224 [Peer Reviewed Journal]

COPYRIGHT 2020 MDPI AG ;2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app10228224

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17
Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments
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Article
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Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments

Applied sciences, 2023-01, Vol.13 (1), p.593 [Peer Reviewed Journal]

2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13010593

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18
How computer games help children learn
Material Type:
Book
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How computer games help children learn

How Computer Games Help Children Learn, 2007

Palgrave Macmillan, a division of Nature America Inc. 2006 ;ISBN: 0230602525 ;ISBN: 9780230602526 ;ISBN: 1403975051 ;ISBN: 9781403975058 ;EISBN: 0230601995 ;EISBN: 9780230601994 ;DOI: 10.1057/9780230601994 ;OCLC: 192101252 ;OCLC: 216947369 ;LCCallNum: LB1028.3

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19
A Conceptual Model to Investigate the Role of Mobile Game Applications in Education during the COVID-19 Pandemic
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Article
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A Conceptual Model to Investigate the Role of Mobile Game Applications in Education during the COVID-19 Pandemic

Electronics (Basel), 2021-09, Vol.10 (17), p.2106 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics10172106

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20
Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles
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Article
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Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles

Journal of science education and technology, 2011-08, Vol.20 (4), p.347-362 [Peer Reviewed Journal]

2011 Springer Science+Business Media, LLC ;Springer Science+Business Media, LLC 2010 ;COPYRIGHT 2011 Springer ;Journal of Science Education and Technology is a copyright of Springer, (2010). All Rights Reserved. ;ISSN: 1059-0145 ;EISSN: 1573-1839 ;DOI: 10.1007/s10956-010-9257-0

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