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Refined by: Journal Title: Applied Sciences remove subject: Physics remove
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1
Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games
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Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games

Applied sciences, 2024-01, Vol.14 (2), p.583 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app14020583

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2
The Use of Deep Learning to Improve Player Engagement in a Video Game through a Dynamic Difficulty Adjustment Based on Skills Classification
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The Use of Deep Learning to Improve Player Engagement in a Video Game through a Dynamic Difficulty Adjustment Based on Skills Classification

Applied sciences, 2023-07, Vol.13 (14), p.8249 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13148249

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3
Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students
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Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students

Applied sciences, 2023-09, Vol.13 (19), p.10769 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app131910769

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4
An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
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An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities

Applied sciences, 2023-06, Vol.13 (13), p.7748 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13137748

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5
Complementing Solutions for Facility Location Optimization via Video Game Crowdsourcing and Machine Learning Approach
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Complementing Solutions for Facility Location Optimization via Video Game Crowdsourcing and Machine Learning Approach

Applied sciences, 2023-04, Vol.13 (8), p.4884 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13084884

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6
Model for Semi-Automatic Serious Games Generation
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Article
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Model for Semi-Automatic Serious Games Generation

Applied sciences, 2023-04, Vol.13 (8), p.5158 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13085158

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7
A Survey of Planning and Learning in Games
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Article
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A Survey of Planning and Learning in Games

Applied sciences, 2020-07, Vol.10 (13), p.4529 [Peer Reviewed Journal]

COPYRIGHT 2020 MDPI AG ;2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app10134529

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8
Game Development Topics: A Tag-Based Investigation on Game Development Stack Exchange
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Article
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Game Development Topics: A Tag-Based Investigation on Game Development Stack Exchange

Applied sciences, 2022-11, Vol.12 (21), p.10750 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app122110750

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9
Upper Body Pose Estimation Using Deep Learning for a Virtual Reality Avatar
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Article
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Upper Body Pose Estimation Using Deep Learning for a Virtual Reality Avatar

Applied sciences, 2023-02, Vol.13 (4), p.2460 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13042460

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10
Cover the Violence: A Novel Deep-Learning-Based Approach Towards Violence-Detection in Movies
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Article
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Cover the Violence: A Novel Deep-Learning-Based Approach Towards Violence-Detection in Movies

Applied sciences, 2019-11, Vol.9 (22), p.4963 [Peer Reviewed Journal]

2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app9224963

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11
The Benefits of Video Games on Brain Cognitive Function: A Systematic Review of Functional Magnetic Resonance Imaging Studies
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The Benefits of Video Games on Brain Cognitive Function: A Systematic Review of Functional Magnetic Resonance Imaging Studies

Applied sciences, 2022-06, Vol.12 (11), p.5561 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app12115561

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12
Learning First Aid with a Video Game
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Learning First Aid with a Video Game

Applied sciences, 2021-12, Vol.11 (24), p.11633 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app112411633

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13
Video Game-Based Therapy on Balance and Gait of Patients with Stroke: A Systematic Review
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Article
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Video Game-Based Therapy on Balance and Gait of Patients with Stroke: A Systematic Review

Applied sciences, 2020-09, Vol.10 (18), p.6426 [Peer Reviewed Journal]

2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app10186426

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14
Automatic Assessment of Prosodic Quality in Down Syndrome: Analysis of the Impact of Speaker Heterogeneity
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Article
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Automatic Assessment of Prosodic Quality in Down Syndrome: Analysis of the Impact of Speaker Heterogeneity

Applied sciences, 2019-04, Vol.9 (7), p.1440 [Peer Reviewed Journal]

2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app9071440

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15
Active Video Game Program for People with Type 2 Diabetes- a Pilot Study
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Article
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Active Video Game Program for People with Type 2 Diabetes- a Pilot Study

Applied sciences, 2021-11, Vol.11 (22), p.11046 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app112211046

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16
VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games
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Article
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VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games

Applied sciences, 2022-09, Vol.12 (17), p.8476 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app12178476

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17
Smart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworks
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Article
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Smart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworks

Applied sciences, 2022-06, Vol.12 (12), p.6258 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app12126258

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18
Shot Classification of Field Sports Videos Using AlexNet Convolutional Neural Network
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Article
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Shot Classification of Field Sports Videos Using AlexNet Convolutional Neural Network

Applied sciences, 2019-01, Vol.9 (3), p.483 [Peer Reviewed Journal]

2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app9030483

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19
Least-Squares Estimation of Tangent Space for a Triangular Mesh
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Article
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Least-Squares Estimation of Tangent Space for a Triangular Mesh

Applied sciences, 2024-04, Vol.14 (7), p.2834 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app14072834

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20
A Scoping Review on Virtual Reality-Based Industrial Training
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Article
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A Scoping Review on Virtual Reality-Based Industrial Training

Applied sciences, 2020-11, Vol.10 (22), p.8224 [Peer Reviewed Journal]

COPYRIGHT 2020 MDPI AG ;2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app10228224

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