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Results 1 - 20 of 60  for All Library Resources

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1
From Content to Context: Videogames as Designed Experience
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Article
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From Content to Context: Videogames as Designed Experience

Educational researcher, 2006-11, Vol.35 (8), p.19-29 [Peer Reviewed Journal]

Copyright 2006 American Educational Research Association ;Copyright American Educational Research Association Nov 2006 ;ISSN: 0013-189X ;EISSN: 1935-102X ;DOI: 10.3102/0013189X035008019

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2
The Effects of Video Game Making within Science Content on Student Computational Thinking Skills and Performance
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Article
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The Effects of Video Game Making within Science Content on Student Computational Thinking Skills and Performance

Interactive Technology and Smart Education, 2019-11, Vol.16 (4), p.301-318 [Peer Reviewed Journal]

Emerald Publishing Limited 2019 ;ISSN: 1741-5659 ;EISSN: 1758-8510 ;DOI: 10.1108/ITSE-11-2018-0097

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3
Do You Want to Learn Physics? Please Play "Angry Birds" (but with Epistemic Goals)
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Article
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Do You Want to Learn Physics? Please Play "Angry Birds" (but with Epistemic Goals)

Journal of educational computing research, 2020-03, Vol.58 (1), p.3 [Peer Reviewed Journal]

ISSN: 0735-6331 ;EISSN: 1541-4140 ;DOI: 10.1177/0735633118823160

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4
Learning Physics with Digital Game Simulations in Middle School Science
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Article
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Learning Physics with Digital Game Simulations in Middle School Science

Journal of science education and technology, 2013-12, Vol.22 (6), p.914-926 [Peer Reviewed Journal]

2013 Springer Science+Business Media ;Springer Science+Business Media New York 2013 ;COPYRIGHT 2013 Springer ;Journal of Science Education and Technology is a copyright of Springer, (2013). All Rights Reserved. ;ISSN: 1059-0145 ;EISSN: 1573-1839 ;DOI: 10.1007/s10956-013-9438-8

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5
Informal Physics Learning from Video Games: A Case Study Using Gameplay Videos
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Article
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Informal Physics Learning from Video Games: A Case Study Using Gameplay Videos

Physics education, 2018, Vol.53 (1) [Peer Reviewed Journal]

ISSN: 0031-9120 ;EISSN: 1361-6552 ;DOI: 10.1088/1361-6552/aa8eb0

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6
Using Virtual Reality in Electrostatics Instruction: The Impact of Training
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Article
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Using Virtual Reality in Electrostatics Instruction: The Impact of Training

Physical review. Physics education research, 2020-09, Vol.16 (2), p.020119, Article 020119 [Peer Reviewed Journal]

2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2469-9896 ;EISSN: 2469-9896 ;DOI: 10.1103/PhysRevPhysEducRes.16.020119

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7
Designing an Argumentation-Based Educational Digital Game to Teach the Subject of Force
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Article
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Designing an Argumentation-Based Educational Digital Game to Teach the Subject of Force

Physics education, 2021-05, Vol.56 (3) [Peer Reviewed Journal]

ISSN: 0031-9120 ;EISSN: 1361-6552 ;DOI: 10.1088/1361-6552/abdae8

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8
PhysLab: A 3D Virtual Physics Laboratory of Simulated Experiments for Advanced Physics Learning
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Article
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PhysLab: A 3D Virtual Physics Laboratory of Simulated Experiments for Advanced Physics Learning

Physics education, 2019-05, Vol.54 (3) [Peer Reviewed Journal]

ISSN: 0031-9120 ;EISSN: 1361-6552 ;DOI: 10.1088/1361-6552/ab0005

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9
The relationship among prior knowledge, accessing learning supports, learning outcomes, and game performance in educational games
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Article
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The relationship among prior knowledge, accessing learning supports, learning outcomes, and game performance in educational games

Educational technology research and development, 2021-04, Vol.69 (2), p.1055-1075 [Peer Reviewed Journal]

Association for Educational Communications and Technology 2021 ;COPYRIGHT 2021 Springer ;Association for Educational Communications and Technology 2021. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-021-09974-7

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10
Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos
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Article
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Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos

Educational technology research and development, 2021-04, Vol.69 (2), p.1201-1220 [Peer Reviewed Journal]

Association for Educational Communications and Technology 2021 ;COPYRIGHT 2021 Springer ;Association for Educational Communications and Technology 2021. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-021-09994-3

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11
Integrating Expectations and Outcomes: Preschoolers' Developing Ability to Reason about Others' Emotions
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Article
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Integrating Expectations and Outcomes: Preschoolers' Developing Ability to Reason about Others' Emotions

Developmental psychology, 2019-08, Vol.55 (8), p.1680 [Peer Reviewed Journal]

ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000749 ;PMID: 31094560

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12
Assessment and Learning of Qualitative Physics in Newton's Playground
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Article
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Assessment and Learning of Qualitative Physics in Newton's Playground

The Journal of educational research (Washington, D.C.), 2013-11, Vol.106 (6), p.423-430 [Peer Reviewed Journal]

Copyright Taylor & Francis Group, LLC 2013 ;Copyright © Taylor & Francis Group, LLC 2013 ;Copyright Taylor & Francis Inc. 2013 ;ISSN: 0022-0671 ;EISSN: 1940-0675 ;DOI: 10.1080/00220671.2013.832970 ;CODEN: JEDRAP

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13
How computer games help children learn
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Book
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How computer games help children learn

How Computer Games Help Children Learn, 2007

Palgrave Macmillan, a division of Nature America Inc. 2006 ;ISBN: 0230602525 ;ISBN: 9780230602526 ;ISBN: 1403975051 ;ISBN: 9781403975058 ;EISBN: 0230601995 ;EISBN: 9780230601994 ;DOI: 10.1057/9780230601994 ;OCLC: 192101252 ;OCLC: 216947369 ;LCCallNum: LB1028.3

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14
Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles
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Article
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Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles

Journal of science education and technology, 2011-08, Vol.20 (4), p.347-362 [Peer Reviewed Journal]

2011 Springer Science+Business Media, LLC ;Springer Science+Business Media, LLC 2010 ;COPYRIGHT 2011 Springer ;Journal of Science Education and Technology is a copyright of Springer, (2010). All Rights Reserved. ;ISSN: 1059-0145 ;EISSN: 1573-1839 ;DOI: 10.1007/s10956-010-9257-0

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15
Examination of Adaptation Components in Serious Games: A Systematic Review Study
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Article
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Examination of Adaptation Components in Serious Games: A Systematic Review Study

Education and information technologies, 2023-06, Vol.28 (6), p.6541 [Peer Reviewed Journal]

ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-022-11462-1

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16
Working Attention, Planning and Social Skills through Pervasive Games in Interactive Spaces
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Article
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Working Attention, Planning and Social Skills through Pervasive Games in Interactive Spaces

IEEE transactions on learning technologies, 2022-02, Vol.15 (1), p.119 [Peer Reviewed Journal]

ISSN: 1939-1382 ;EISSN: 1939-1382 ;DOI: 10.1109/TLT.2022.3155993

Digital Resources/Online E-Resources

17
Reconceptualizing Games for Integrating Computational Thinking and Science as Practice: Collaborative Agent-Based Disciplinarily-Integrated Games
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Article
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Reconceptualizing Games for Integrating Computational Thinking and Science as Practice: Collaborative Agent-Based Disciplinarily-Integrated Games

Interactive learning environments, 2020-04, Vol.28 (3), p.328 [Peer Reviewed Journal]

ISSN: 1049-4820 ;EISSN: 1744-5191 ;DOI: 10.1080/10494820.2019.1636071

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18
Part 2--Enactivism and Learning to Play Tennis: Modification by Adaptation Enabling Action Spaces and Nonconscious Behavioral Mimicry
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Article
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Part 2--Enactivism and Learning to Play Tennis: Modification by Adaptation Enabling Action Spaces and Nonconscious Behavioral Mimicry

Strategies (Reston, Va.), 2022-11, Vol.35 (6), p.10 [Peer Reviewed Journal]

ISSN: 0892-4562 ;EISSN: 2168-3778 ;DOI: 10.1080/08924562.2022.2120748

Digital Resources/Online E-Resources

19
A comparative analysis of the effect of physical activity games and digital games on 9th grade students’ achievement in physics
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Article
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A comparative analysis of the effect of physical activity games and digital games on 9th grade students’ achievement in physics

Education and information technologies, 2021, Vol.26 (1), p.543-563 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2020 ;COPYRIGHT 2021 Springer ;Springer Science+Business Media, LLC, part of Springer Nature 2020. ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-020-10280-7

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20
Inquiry-Enhanced Digital Game-Based Learning: Effects on Secondary Students’ Conceptual Understanding in Science, Game Performance, and Behavioral Patterns
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Article
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Inquiry-Enhanced Digital Game-Based Learning: Effects on Secondary Students’ Conceptual Understanding in Science, Game Performance, and Behavioral Patterns

The Asia-Pacific education researcher, 2020-08, Vol.29 (4), p.319-330 [Peer Reviewed Journal]

De La Salle University 2019 ;De La Salle University 2019. ;ISSN: 0119-5646 ;EISSN: 2243-7908 ;DOI: 10.1007/s40299-019-00486-w

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