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1
User Engagement Comparison between Advergames and Traditional Advertising Using EEG: Does the User’s Engagement Influence Purchase Intention?
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User Engagement Comparison between Advergames and Traditional Advertising Using EEG: Does the User’s Engagement Influence Purchase Intention?

Electronics (Basel), 2023-01, Vol.12 (1), p.122 [Peer Reviewed Journal]

COPYRIGHT 2022 MDPI AG ;2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics12010122

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2
Trends of Video Instructional in Physics Learning: A Literature Review
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Trends of Video Instructional in Physics Learning: A Literature Review

Journal of physics. Conference series, 2022-11, Vol.2377 (1), p.12073 [Peer Reviewed Journal]

Published under licence by IOP Publishing Ltd ;Published under licence by IOP Publishing Ltd. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/2377/1/012073

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3
An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
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An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities

Applied sciences, 2023-06, Vol.13 (13), p.7748 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13137748

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4
Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis
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Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis

JMIR serious games, 2022-05, Vol.10 (2), p.e34402-e34402 [Peer Reviewed Journal]

Lisa Goudman, Julie Jansen, Maxime Billot, Nieke Vets, Ann De Smedt, Manuel Roulaud, Philippe Rigoard, Maarten Moens. Originally published in JMIR Serious Games (https://games.jmir.org), 10.05.2022. ;2022. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;Lisa Goudman, Julie Jansen, Maxime Billot, Nieke Vets, Ann De Smedt, Manuel Roulaud, Philippe Rigoard, Maarten Moens. Originally published in JMIR Serious Games (https://games.jmir.org), 10.05.2022. 2022 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/34402 ;PMID: 35536641

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5
VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games
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VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games

Applied sciences, 2022-09, Vol.12 (17), p.8476 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app12178476

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6
Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments
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Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments

Applied sciences, 2023-01, Vol.13 (1), p.593 [Peer Reviewed Journal]

2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13010593

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7
A Conceptual Model to Investigate the Role of Mobile Game Applications in Education during the COVID-19 Pandemic
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A Conceptual Model to Investigate the Role of Mobile Game Applications in Education during the COVID-19 Pandemic

Electronics (Basel), 2021-09, Vol.10 (17), p.2106 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics10172106

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8
Human Pose Detection for Robotic-Assisted and Rehabilitation Environments
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Human Pose Detection for Robotic-Assisted and Rehabilitation Environments

Applied sciences, 2021-05, Vol.11 (9), p.4183 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app11094183

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9
Virtual Reality Rehabilitation and Exergames—Physical and Psychological Impact on Fall Prevention among the Elderly—A Literature Review
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Virtual Reality Rehabilitation and Exergames—Physical and Psychological Impact on Fall Prevention among the Elderly—A Literature Review

Applied sciences, 2021-05, Vol.11 (9), p.4098 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app11094098

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10
Applications of Serious Games as Affective Disorder Therapies in Autistic and Neurotypical Individuals: A Literature Review
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Applications of Serious Games as Affective Disorder Therapies in Autistic and Neurotypical Individuals: A Literature Review

Applied sciences, 2023-04, Vol.13 (8), p.4706 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13084706

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11
Integrating Virtual, Mixed, and Augmented Reality to Human–Robot Interaction Applications Using Game Engines: A Brief Review of Accessible Software Tools and Frameworks
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Integrating Virtual, Mixed, and Augmented Reality to Human–Robot Interaction Applications Using Game Engines: A Brief Review of Accessible Software Tools and Frameworks

Applied sciences, 2023-01, Vol.13 (3), p.1292 [Peer Reviewed Journal]

2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13031292

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12
Serious Games and Soft Skills in Higher Education: A Case Study of the Design of Compete
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Article
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Serious Games and Soft Skills in Higher Education: A Case Study of the Design of Compete

Electronics (Basel), 2023-03, Vol.12 (6), p.1432 [Peer Reviewed Journal]

2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics12061432

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13
Enabling Physical Activity with Augmented Reality Gamification for Reducing Internet Gaming Disorder
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Enabling Physical Activity with Augmented Reality Gamification for Reducing Internet Gaming Disorder

Applied sciences, 2023-12, Vol.14 (1), p.121 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app14010121

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14
Scrum VR: Virtual Reality Serious Video Game to Learn Scrum
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Scrum VR: Virtual Reality Serious Video Game to Learn Scrum

Applied sciences, 2021-10, Vol.11 (19), p.9015 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app11199015

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15
The Impression of Phones and Prosody Choice in the Gibberish Speech of the Virtual Embodied Conversational Agent Kotaro
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Article
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The Impression of Phones and Prosody Choice in the Gibberish Speech of the Virtual Embodied Conversational Agent Kotaro

Applied sciences, 2023-09, Vol.13 (18), p.10143 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app131810143

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16
Gamified Digital Game-Based Learning as a Pedagogical Strategy: Student Academic Performance and Motivation
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Gamified Digital Game-Based Learning as a Pedagogical Strategy: Student Academic Performance and Motivation

Applied sciences, 2022-11, Vol.12 (21), p.11214 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app122111214

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17
Development of Students’ Skills through Gamification and Serious Games: An Exploratory Study
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Development of Students’ Skills through Gamification and Serious Games: An Exploratory Study

Applied sciences, 2023-04, Vol.13 (9), p.5495 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13095495

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18
The Impact of Gamifications and Serious Games on Driving under Unfamiliar Traffic Regulations
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Article
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The Impact of Gamifications and Serious Games on Driving under Unfamiliar Traffic Regulations

Applied sciences, 2023-03, Vol.13 (5), p.3262 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13053262

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19
Alien Attack: A Non-Pharmaceutical Complement for ADHD Treatment
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Alien Attack: A Non-Pharmaceutical Complement for ADHD Treatment

Entropy (Basel, Switzerland), 2021-10, Vol.23 (10), p.1321 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 by the authors. 2021 ;ISSN: 1099-4300 ;EISSN: 1099-4300 ;DOI: 10.3390/e23101321 ;PMID: 34682045

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20
Exploring the Online Gamified Learning Intentions of College Students: A Technology-Learning Behavior Acceptance Model
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Exploring the Online Gamified Learning Intentions of College Students: A Technology-Learning Behavior Acceptance Model

Applied sciences, 2022-12, Vol.12 (24), p.12966 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app122412966

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