Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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21 |
Material Type: Book
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Racing the Beam: The Atari Video Computer System2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721Full text available |
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22 |
Material Type: Book
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A Selective History of 'Bad' Video GamesISBN: 1399016172 ;ISBN: 9781399016179 ;EISBN: 1399016202 ;EISBN: 9781399016209Digital Resources/Online E-Resources |
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23 |
Material Type: Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015Full text available |
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24 |
Material Type: Book
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Woke Gaming: Digital Challenges to Oppression and Social InjusticeISBN: 9780295744193 ;ISBN: 0295744197 ;ISBN: 9780295744179 ;ISBN: 0295744170 ;EISBN: 9780295744193 ;EISBN: 0295744197 ;OCLC: 1100462120Digital Resources/Online E-Resources |
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25 |
Material Type: Book
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Nintendo: Makers of Mario and ZeldaISBN: 1098290623 ;ISBN: 9781098290627 ;EISBN: 1098275942 ;EISBN: 9781098275945 ;OCLC: 1407313538Digital Resources/Online E-Resources |
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26 |
Material Type: Article
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Game on, science - how video game technology may help biologists tackle visualization challengesPloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961Full text available |
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27 |
Material Type: Book
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Representing Conflicts in Games: Antagonism, Rivalry, and CompetitionSpel för konflikthantering och krig, 20222023 selection and editorial matter, Björn Sjöblom, Jonas Linderoth, and Anders Frank; individual chapters, the contributors ;ISBN: 9781000824780 ;ISBN: 1000824780 ;ISBN: 9781032278278 ;ISBN: 9781032285597 ;ISBN: 1032285591 ;ISBN: 1032278277 ;ISBN: 9781003297406 ;ISBN: 1003297404 ;EISBN: 9781003297406 ;EISBN: 100082487X ;EISBN: 9781000824780 ;EISBN: 1003297404 ;EISBN: 1000824780 ;EISBN: 9781000824872 ;DOI: 10.4324/9781003297406 ;OCLC: 1352973665Digital Resources/Online E-Resources |
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28 |
Material Type: Book
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Gaming's Greatest MomentsISBN: 1541590511 ;ISBN: 9781541590519 ;EISBN: 1728401178 ;EISBN: 9781728401171 ;EISBN: 9781728410357 ;EISBN: 1728410355 ;OCLC: 1128885222Digital Resources/Online E-Resources |
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29 |
Material Type: Book
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The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game ProductionISBN: 0262374137 ;ISBN: 9780262374132 ;ISBN: 9780262545402 ;ISBN: 0262545403 ;EISBN: 9780262374149 ;EISBN: 0262374145 ;EISBN: 9780262374132 ;EISBN: 0262374137 ;DOI: 10.7551/mitpress/14513.001.0001 ;OCLC: 1353609896Digital Resources/Online E-Resources |
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30 |
Material Type: Book
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games2022 Andrei Nae ;ISBN: 9781000440645 ;ISBN: 1000440648 ;ISBN: 1032048069 ;ISBN: 9781032048062 ;ISBN: 0367894114 ;ISBN: 9780367894115 ;EISBN: 1000440656 ;EISBN: 9781000440652 ;EISBN: 9781003019022 ;EISBN: 9781000440645 ;EISBN: 1003019021 ;EISBN: 1000440648 ;DOI: 10.4324/9781003019022 ;OCLC: 1263024849Digital Resources/Online E-Resources |
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31 |
Material Type: Book
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Best Before: Videogames, Supersession and Obsolescence2012 James Newman ;ISBN: 0415577926 ;ISBN: 9780415577922 ;ISBN: 0415577918 ;ISBN: 9780415577915 ;EISBN: 9781136502668 ;EISBN: 9780203144268 ;EISBN: 0203144260 ;EISBN: 1136502661 ;EISBN: 1136502653 ;EISBN: 0415577918 ;EISBN: 9780415577915 ;EISBN: 9781136502651 ;DOI: 10.4324/9780203144268 ;OCLC: 810082521Full text available |
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32 |
Material Type: Book
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Introduction to Game Analysis2015 Taylor & Francis ;ISBN: 9780415703260 ;ISBN: 0415703263 ;ISBN: 0415703271 ;ISBN: 9780415703277 ;EISBN: 020379477X ;EISBN: 9780203794777 ;EISBN: 9780415703260 ;EISBN: 0415703263 ;EISBN: 1134474202 ;EISBN: 9781134474202 ;EISBN: 113447413X ;EISBN: 9781134474134 ;DOI: 10.4324/9780203794777 ;OCLC: 884017450Digital Resources/Online E-Resources |
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33 |
Material Type: Book
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The Art of VideogamesISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844Full text available |
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34 |
Material Type: Book
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The Minds Behind PlayStation Games: Interviews with Creators and DevelopersISBN: 9781476685076 ;ISBN: 147668507X ;EISBN: 9781476645834 ;EISBN: 1476645833 ;OCLC: 1347025248Digital Resources/Online E-Resources |
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35 |
Material Type: Book
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Perspectives on the European VideogameISBN: 9789048550623 ;ISBN: 9048550629 ;EISBN: 9789048550623 ;EISBN: 9048550629 ;DOI: 10.1515/9789048550623 ;OCLC: 1287138119Digital Resources/Online E-Resources |
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36 |
Material Type: Book
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Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games2022 David L. Craddock ;ISBN: 9781032052403 ;ISBN: 1032052406 ;ISBN: 103205154X ;ISBN: 9781032051543 ;EISBN: 9781003196716 ;EISBN: 9781000425703 ;EISBN: 1000425673 ;EISBN: 9781000425673 ;EISBN: 1003196713 ;EISBN: 1000425703 ;DOI: 10.1201/9781003196716Digital Resources/Online E-Resources |
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37 |
Material Type: Book
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Creative Character Design for Games and Animation2023 Jenny Harder ;ISBN: 1000879720 ;ISBN: 9781000879728 ;ISBN: 9781032152967 ;ISBN: 9781032152998 ;ISBN: 1032152990 ;ISBN: 1032152966 ;EISBN: 1000879720 ;EISBN: 9781000879728 ;EISBN: 1000879755 ;EISBN: 9781000879759 ;EISBN: 1003243533 ;EISBN: 9781003243533 ;DOI: 10.1201/9781003243533 ;OCLC: 1373984066Digital Resources/Online E-Resources |
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38 |
Material Type: Article
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Evidence that digital game players neglect age classification systems when deciding which games to playPloS one, 2022-02, Vol.17 (2), p.e0263560-e0263560 [Peer Reviewed Journal]COPYRIGHT 2022 Public Library of Science ;2022 Hollett et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hollett et al 2022 Hollett et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263560 ;PMID: 35192661Full text available |
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39 |
Material Type: Book
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Digital Zombies, Undead Stories: Narrative Emergence and VideogamesISBN: 9781501363511 ;ISBN: 1501363514 ;ISBN: 1501363549 ;ISBN: 9781501363542 ;EISBN: 1501363522 ;EISBN: 9781501363528 ;EISBN: 1501363530 ;EISBN: 9781501363535 ;DOI: 10.5040/9781501363511 ;OCLC: 1228044893Digital Resources/Online E-Resources |
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40 |
Material Type: Book
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War without Bodies: Framing Death from the Crimean to the Iraq War2022 Martin A. Danahay ;ISBN: 9781978819238 ;ISBN: 1978819234 ;ISBN: 197881920X ;ISBN: 9781978819207 ;EISBN: 9781978819238 ;EISBN: 1978819234 ;DOI: 10.36019/9781978819238 ;OCLC: 1291279164 ;LCCallNum: P96.W35 D36 2022Full text available |