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1
Digital natives: Online audiovisual content consumption, creation and dissemination
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Article
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Digital natives: Online audiovisual content consumption, creation and dissemination

Comunicar, 2018, Vol.26 (57), p.61-69 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2018 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C57-2018-06

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2
Digital Games in Education: The Design of Games-Based Learning Environments
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Digital Games in Education: The Design of Games-Based Learning Environments

Journal of research on technology in education, 2007-01, Vol.40 (1), p.23-38 [Peer Reviewed Journal]

Copyright Taylor & Francis ;Copyright International Society for Technology in Education Fall 2007 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1539-1523 ;EISSN: 1945-0818 ;DOI: 10.1080/15391523.2007.10782494

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3
Maladaptive use of ICT in adolescence: Profiles, supervision and technological stress
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Article
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Maladaptive use of ICT in adolescence: Profiles, supervision and technological stress

Comunicar, 2020, Vol.28 (64), p.27-36 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-03

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4
Video game usage time in adolescents' academic performance
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Article
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Video game usage time in adolescents' academic performance

Comunicar, 2020-01, Vol.28 (65), p.87-96 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C65-2020-08

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5
The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM Approach
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The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM Approach

Electronic journal of e-Learning, 2017-08, Vol.15 (4), p.355 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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6
Drivers and Barriers to Adopting Gamification: Teachers' Perspectives
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Article
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Drivers and Barriers to Adopting Gamification: Teachers' Perspectives

Electronic journal of e-Learning, 2017-10, Vol.15 (5), p.434-443 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Oct 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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7
Grounded and embodied mathematical cognition: Promoting mathematical insight and proof using action and language
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Article
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Grounded and embodied mathematical cognition: Promoting mathematical insight and proof using action and language

Cognitive research: principles and implications, 2017-01, Vol.2 (1), p.9-9, Article 9 [Peer Reviewed Journal]

The Author(s) 2017 ;The Author(s) 2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2365-7464 ;EISSN: 2365-7464 ;DOI: 10.1186/s41235-016-0040-5 ;PMID: 28217739

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8
Childhood use of mobile devices: Influence of mothers' socio-educational level
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Article
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Childhood use of mobile devices: Influence of mothers' socio-educational level

Comunicar, 2020, Vol.28 (64), p.19-26 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-02

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9
Exploratory Study on Video Game Addiction of College Students in a Pandemic Scenario
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Article
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Exploratory Study on Video Game Addiction of College Students in a Pandemic Scenario

Journal of new approaches in educational research, 2021, Vol.10 (2), p.330-0_2 [Peer Reviewed Journal]

COPYRIGHT 2021 Universidad de Alicante ;2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2021.7.750

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10
Co‑Creativity through Play and Game Design Thinking
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Article
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Co‑Creativity through Play and Game Design Thinking

Electronic Journal of E-Learning, 2019-09, Vol.17 (3), p.184-198 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.002

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11
Problematic Use of ICTs in Trainee Teachers during COVID-19: A Sex-Based Analysis
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Article
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Problematic Use of ICTs in Trainee Teachers during COVID-19: A Sex-Based Analysis

Contemporary educational technology, 2021-10, Vol.13 (4), p.ep314

2021. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at http://www.cedtech.net ;ISSN: 1309-517X ;EISSN: 1309-517X ;DOI: 10.30935/cedtech/10988

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12
A Collaborative Learning Framework for Computational Thinking Development through Game Programming
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Article
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A Collaborative Learning Framework for Computational Thinking Development through Game Programming

Informatics in education, 2022, Vol.21 (2), p.253-281 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1648-5831 ;EISSN: 2335-8971 ;DOI: 10.15388/infedu.2022.14

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13
Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students
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Article
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Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students

Education sciences, 2022-01, Vol.12 (1), p.27 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci12010027

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14
Investigating the impact of an adventure-based 3D solar system game on primary school learning process
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Article
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Investigating the impact of an adventure-based 3D solar system game on primary school learning process

Knowledge management & e-learning, 2020-06, Vol.12 (2), p.165-190 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 2073-7904 ;EISSN: 2073-7904 ;EISSN: 2309-5008 ;DOI: 10.34105/j.kmel.2020.12.009

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15
Safe and inclusive educational apps: Digital protection from an ethical and critical perspective
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Article
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Safe and inclusive educational apps: Digital protection from an ethical and critical perspective

Comunicar, 2019, Vol.27 (61), p.87-96 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2019 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C61-2019-08

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16
Improving Children's Knowledge of Fraction Magnitudes
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Article
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Improving Children's Knowledge of Fraction Magnitudes

Grantee Submission, 2016-10, Vol.11 (10), p.e0165243-e0165243 [Peer Reviewed Journal]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Fazio et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Fazio et al 2016 Fazio et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0165243 ;PMID: 27768756

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17
Media and Risky Behaviors
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Article
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Media and Risky Behaviors

The Future of children, 2008-03, Vol.18 (1), p.147-180 [Peer Reviewed Journal]

Copyright Princeton University ;Copyright © 2008 The Woodrow Wilson School of Public and International Affairs at Princeton University and The Brookings Institution. ;COPYRIGHT 2008 Princeton University-Woodrow Wilson School of Public and International Affairs ;Copyright Princeton University Spring 2008 ;ISSN: 1054-8289 ;ISSN: 1550-1558 ;EISSN: 1550-1558 ;DOI: 10.1353/foc.0.0007 ;PMID: 21338009 ;CODEN: FCHIEW

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18
Video games: play that can do serious good
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Article
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Video games: play that can do serious good

American journal of play, 2014-10, Vol.7 (1), p.50 [Peer Reviewed Journal]

COPYRIGHT 2014 The Strong ;Copyright The Strong Fall 2014 ;ISSN: 1938-0399 ;EISSN: 1938-0402

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19
From here to there! Elementary: a game-based approach to developing number sense and early algebraic understanding
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Article
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From here to there! Elementary: a game-based approach to developing number sense and early algebraic understanding

Educational technology research and development, 2019-04, Vol.67 (2), p.423-441 [Peer Reviewed Journal]

2019 Association for Educational Communications & Technology ;Association for Educational Communications and Technology 2019 ;COPYRIGHT 2019 Springer ;Educational Technology Research and Development is a copyright of Springer, (2019). All Rights Reserved. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-019-09653-8

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20
Problematic uses of ICT among young people in their personal and school life
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Article
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Problematic uses of ICT among young people in their personal and school life

Comunicar, 2018, Vol.26 (56), p.91-100 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2018 ;CC BY-ND https://creativecommons.org/licenses/by-nc/3.0 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C56-2018-09

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