Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Article
|
Effects of Pathological Gaming on Aggressive BehaviorJournal of youth and adolescence, 2011-01, Vol.40 (1), p.38-47 [Peer Reviewed Journal]The Author(s) 2010 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Jan 2011 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-010-9558-x ;PMID: 20549320 ;CODEN: JYADA6Full text available |
|
2 |
Material Type: Article
|
The Additive Effect of CBT Elements on the Video Game ‘Mindlight’ in Decreasing Anxiety Symptoms of Children with Autism Spectrum DisorderJournal of autism and developmental disorders, 2022-01, Vol.52 (1), p.150-168 [Peer Reviewed Journal]The Author(s) 2021 ;2021. The Author(s). ;COPYRIGHT 2022 Springer ;The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-021-04927-8 ;PMID: 33660138Full text available |
|
3 |
Material Type: Article
|
Student-centred digital game–based learning: a conceptual framework and survey of the state of the artHigher education, 2020-03, Vol.79 (3), p.415-457 [Peer Reviewed Journal]The Author(s) 2019 ;COPYRIGHT 2020 Springer ;Higher Education is a copyright of Springer, (2019). All Rights Reserved. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0018-1560 ;EISSN: 1573-174X ;DOI: 10.1007/s10734-019-00417-0Full text available |
|
4 |
Material Type: Article
|
Video Game Use, Aggression, and Social Impairment in Adolescents with Autism Spectrum DisorderJournal of autism and developmental disorders, 2023-09, Vol.53 (9), p.3567-3580 [Peer Reviewed Journal]The Author(s) 2022 ;2022. The Author(s). ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-022-05649-1 ;PMID: 35821547Digital Resources/Online E-Resources |
|
5 |
Material Type: Article
|
Strategic Deception in Adults with Autism Spectrum DisorderJournal of autism and developmental disorders, 2021-01, Vol.51 (1), p.255-266 [Peer Reviewed Journal]The Author(s) 2020 ;COPYRIGHT 2021 Springer ;The Author(s) 2020. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-020-04525-0 ;PMID: 32419043Full text available |
|
6 |
Material Type: Article
|
Gaming Disorder in Adults with Autism Spectrum DisorderJournal of autism and developmental disorders, 2022-06, Vol.52 (6), p.2762-2769 [Peer Reviewed Journal]The Author(s) 2021 ;2021. The Author(s). ;COPYRIGHT 2022 Springer ;The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-021-05138-x ;PMID: 34184139Full text available |
|
7 |
Material Type: Article
|
Gamification of health professions education: a systematic reviewAdvances in health sciences education : theory and practice, 2021-05, Vol.26 (2), p.683-711 [Peer Reviewed Journal]The Author(s) 2020 ;COPYRIGHT 2021 Springer ;The Author(s) 2020. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1382-4996 ;EISSN: 1573-1677 ;DOI: 10.1007/s10459-020-10000-3 ;PMID: 33128662Full text available |
|
8 |
Material Type: Article
|
Enhancing adolescent reasoning skills through a video game programEducation and information technologies, 2023-10, Vol.28 (10), p.12737-12756 [Peer Reviewed Journal]The Author(s) 2023. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;The Author(s) 2023. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-023-11691-yDigital Resources/Online E-Resources |
|
9 |
Material Type: Article
|
Do pro-social video games promote moral activity?: an analysis of user reviews of Papers, PleaseEducation and information technologies, 2022-09, Vol.27 (8), p.11411-11442 [Peer Reviewed Journal]The Author(s) 2022 ;COPYRIGHT 2022 Springer ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-022-11072-xFull text available |
|
10 |
Material Type: Article
|
Factors affecting the Acceptance of Video Games as a Tool to improve students’ academic performance in Physical EducationEducation and information technologies, 2023-05, Vol.28 (5), p.5717-5737 [Peer Reviewed Journal]The Author(s) 2022 ;COPYRIGHT 2023 Springer ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-022-11295-yFull text available |
|
11 |
Material Type: Article
|
Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method researchInternational Journal of Educational Technology in Higher Education, 2023-12, Vol.20 (1), p.2-2, Article 2 [Peer Reviewed Journal]The Author(s) 2023 ;The Author(s) 2023. ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2365-9440 ;EISSN: 2365-9440 ;DOI: 10.1186/s41239-022-00369-z ;PMID: 36644670Full text available |
|
12 |
Material Type: Article
|
Do Future Teachers Believe that Video Games Help Learning?Technology, knowledge and learning, 2023-06, Vol.28 (2), p.803-821 [Peer Reviewed Journal]The Author(s) 2021 ;The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2211-1662 ;EISSN: 2211-1670 ;DOI: 10.1007/s10758-021-09586-3Full text available |
|
13 |
Material Type: Article
|
The role of media in influencing students’ STEM career interestInternational Journal of STEM Education, 2023-12, Vol.10 (1), p.56-19, Article 56 [Peer Reviewed Journal]The Author(s) 2023 ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2196-7822 ;EISSN: 2196-7822 ;DOI: 10.1186/s40594-023-00448-1Full text available |
|
14 |
Material Type: Article
|
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic reviewInternational Journal of STEM Education, 2023-05, Vol.10 (1), p.36-25, Article 36 [Peer Reviewed Journal]The Author(s) 2023 ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2196-7822 ;EISSN: 2196-7822 ;DOI: 10.1186/s40594-023-00424-9Full text available |
|
15 |
Material Type: Article
|
Interactive effects of scaffolding digital game-based learning and cognitive style on adult learners’ emotion, cognitive load and learning performanceInternational Journal of Educational Technology in Higher Education, 2023-12, Vol.20 (1), p.16-25, Article 16 [Peer Reviewed Journal]The Author(s) 2023 ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2365-9440 ;EISSN: 2365-9440 ;DOI: 10.1186/s41239-023-00385-7Full text available |
|
16 |
Material Type: Article
|
Learning in digital play: a dual case study of video gamers’ independent playResearch and practice in technology enhanced learning, 2022-02, Vol.17 (1), p.1-17, Article 6 [Peer Reviewed Journal]The Author(s) 2022 ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1793-7078 ;ISSN: 1793-2068 ;EISSN: 1793-7078 ;DOI: 10.1186/s41039-022-00182-2Full text available |
|
17 |
Material Type: Article
|
Effects of digital game-based STEM education on students’ learning achievement: a meta-analysisInternational journal of STEM education, 2022-03, Vol.9 (1), p.1-13, Article 26 [Peer Reviewed Journal]The Author(s) 2022 ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2196-7822 ;EISSN: 2196-7822 ;DOI: 10.1186/s40594-022-00344-0Full text available |
|
18 |
Material Type: Article
|
Supporting struggling readers with digital game-based learningEducational technology research and development, 2019-06, Vol.67 (3), p.639-663 [Peer Reviewed Journal]2019 Association for Educational Communications & Technology ;The Author(s) 2019 ;COPYRIGHT 2019 Springer ;Educational Technology Research and Development is a copyright of Springer, (2019). All Rights Reserved. © 2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-019-09658-3Full text available |
|
19 |
Material Type: Article
|
The added value of game elements: better training performance but comparable learning gainsEducational technology research and development, 2023-10, Vol.71 (5), p.1917-1939 [Peer Reviewed Journal]The Author(s) 2023 ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-023-10263-8Digital Resources/Online E-Resources |
|
20 |
Material Type: Article
|
Design, development, and evaluation of a virtual reality game-based application to support computational thinkingEducational technology research and development, 2023-04, Vol.71 (2), p.505-537 [Peer Reviewed Journal]The Author(s) 2022 ;The Author(s) 2022. ;COPYRIGHT 2023 Springer ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1042-1629 ;ISSN: 1556-6501 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-022-10161-5 ;PMID: 36320828Full text available |