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1 |
Material Type: Article
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The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History courseEducación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004Full text available |
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Material Type: Article
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The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course /El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia /O efeito de um jogo educativo na motivação, autoeficácia e conhecimento de alunos do ensino médio em um curso de históriaEducación (Lima, Peru : 1992), 2024-03, Vol.33 (64), p.179 [Peer Reviewed Journal]COPYRIGHT 2024 Pontificia Universidad Catolica del Peru ;ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004Full text available |
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3 |
Material Type: Article
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El gamer portugués: caracterización y hábito deportivo (perspectiva de género) (The Portuguese gamer: characterization and sports habit (gender perspective))Retos (Madrid), 2023-01, Vol.47, p.352-358 [Peer Reviewed Journal]2023. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v47.94508Full text available |
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Material Type: Article
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Revisión Sistemática: Influencia de los videojuegos serios en el rendimiento escolarRISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.582-593 [Peer Reviewed Journal]2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895Full text available |
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Material Type: Article
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Loot boxes use as a new form of gambling within video gamesAdicciones (Palma de Mallorca), 2023-12, Vol.35 (4), p.407-420 [Peer Reviewed Journal]ISSN: 0214-4840 ;DOI: 10.20882/adicciones.1636 ;PMID: 34882238Full text available |
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Material Type: Article
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El uso del videojuego y su relación en el sobrepeso en universitarios, Popayán, Colombia (The use of the video game and its relation to overweight in university students, Popayan, Colombia)Retos (Madrid), 2023-03, Vol.48, p.138-144 [Peer Reviewed Journal]2023. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v48.96638Full text available |
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7 |
Material Type: Article
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Tiempo de sueño, televisión / videojuegos y consumo de bocadillos en niños en edad preescolar: un estudio transversal (Sleep time, tv/video games and snack consumption in preschool children – a cross-sectional study)Retos (Madrid), 2022-01, Vol.46, p.581 [Peer Reviewed Journal]2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v46.91165Full text available |
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8 |
Material Type: Article
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El videojuego de tematica historica como arte visual: anacronias conscientes y licencias creativas en la representacion de espacios urbanos de la saga Assassin's Creed /Historically Themed Videogames as Visual Art: Conscious Anachronism and Creative Licenses in the Representation of Urban Spaces in the Assassin's Creed SeriesCo-herencia, 2020-07, Vol.17 (33), p.41 [Peer Reviewed Journal]COPYRIGHT 2020 Universidad EAFIT ;ISSN: 1794-5887 ;EISSN: 2539-1208 ;DOI: 10.17230/co-herencia.17.33.2Full text available |
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9 |
Material Type: Article
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Maladaptive use of ICT in adolescence: Profiles, supervision and technological stressComunicar, 2020, Vol.28 (64), p.27-36 [Peer Reviewed Journal]Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-03Full text available |
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10 |
Material Type: Article
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Cuestionario de salud y rendimiento en esports desde el punto de vista de los entrenadores: diseño y validación mediante el método DelphiRetos (Madrid), 2024-01, Vol.56, p.408 [Peer Reviewed Journal]2024. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v56.101701Full text available |
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11 |
Material Type: Article
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Exergames: Proposal for a Gamepad to Sense Player Movements /Exergames: Propuesta de un Gamepad para Sensar los Movimientos del JugadorJournal of Computer Science & Technology, 2023-10, Vol.23 (2), p.117 [Peer Reviewed Journal]COPYRIGHT 2023 Graduate Network of Argentine Universities with Computer Science Schools (RedUNCI) ;ISSN: 1666-6046Full text available |
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12 |
Material Type: Article
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Semi-automatic construction of video game design prototypes with MaruGen/Construccion semi-automatica de prototipos de disenos de videojuegos con MaruGenRevista Facultad de Ingeniería, 2021-04 (99), p.9 [Peer Reviewed Journal]COPYRIGHT 2021 Universidad de Antioquia, Facultad de Ingenieria ;ISSN: 0120-6230 ;EISSN: 2422-2844 ;DOI: 10.17533/udea.redin.20200369Full text available |
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13 |
Material Type: Article
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Mejora del equilibrio, atención y concentración después de un programa de entrenamiento exergame en la persona adulta mayor (Balance, attention and concentration improvements following an exergame training program in elderly)Retos (Madrid), 2018-01, Vol.33 (33), p.102-105 [Peer Reviewed Journal]2018. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v0i33.43574Full text available |
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14 |
Material Type: Article
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Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de LucasartsBrumal : Revista de Investigación sobre lo Fantástico = research journal on the fantastic, 2018-01, Vol.6 (1), p.163 [Peer Reviewed Journal]2018. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2014-7910 ;DOI: 10.5565/rev/brumal.468Full text available |
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15 |
Material Type: Article
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Una revisión sistemática de juegos serios para el desarrollo de las destrezas lectoras de los niños. A Systematic Review of Serious Games for Children’s Reading Skills’ development. A Systematic Review of Serious Games for Children’s Reading Skills’ develEl Guiniguada, 2023-07 (32) [Peer Reviewed Journal]ISSN: 0213-0610 ;EISSN: 2386-3374Full text available |
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16 |
Material Type: Article
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Juegos, videojuegos y artes: historia, conceptos y redefiniciones en la relación entre los universos lúdicos y las prácticas artísticas contemporáneasJangwa pana : revista del Programa de Antropología de la Universidad del Magdalena, 2023-03, Vol.22 (1), p.91-102 [Peer Reviewed Journal]2023. This work is published under https://creativecommons.org/licenses/by-nc-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1657-4923 ;EISSN: 2389-7872 ;DOI: 10.21676/16574923.4885Full text available |
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17 |
Material Type: Article
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Revisión Sistemática: Influencia de los videojuegos educativos en el proceso de aprendizajeRISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2022-11 (E54), p.367-377 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895Full text available |
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18 |
Material Type: Article
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eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea/La influencia de los jugadores de videojuegos online en las estrategias publicitarias de las marcas. Comparativa entre Espana y CoreaComunicar (Huelva, Spain), 2019-01, Vol.27 (58), p.105 [Peer Reviewed Journal]COPYRIGHT 2019 Grupo Comunicar ;ISSN: 1134-3478 ;DOI: 10.3916/C58-2019-10Full text available |
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19 |
Material Type: Article
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Childhood use of mobile devices: Influence of mothers' socio-educational levelComunicar, 2020, Vol.28 (64), p.19-26 [Peer Reviewed Journal]Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-02Full text available |
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20 |
Material Type: Article
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The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescentsAdicciones (Palma de Mallorca), 2014-01, Vol.26 (4), p.303-311 [Peer Reviewed Journal]ISSN: 0214-4840 ;DOI: 10.20882/adicciones.31 ;PMID: 25578001Full text available |