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Results 1 - 20 of 890  for All Library Resources

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1
Games, Learning, and Society: Learning and Meaning in the Digital Age
Material Type:
Book
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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2
Atari to Zelda: Japan's Videogames in Global Contexts
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Book
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Atari to Zelda: Japan's Videogames in Global Contexts

ISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798

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3
The Art of Failure: An Essay on the Pain of Playing Video Games
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Book
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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4
Racing the Beam: The Atari Video Computer System
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Book
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Racing the Beam: The Atari Video Computer System

2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721

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5
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
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Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015

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6
War without Bodies: Framing Death from the Crimean to the Iraq War
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Book
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War without Bodies: Framing Death from the Crimean to the Iraq War

2022 Martin A. Danahay ;ISBN: 197881920X ;ISBN: 9781978819207 ;EISBN: 9781978819238 ;EISBN: 1978819234 ;DOI: 10.36019/9781978819238 ;OCLC: 1291279164 ;LCCallNum: P96.W35 D36 2022

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7
Real Games: What's Legitimate and What's Not in Contemporary Videogames
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Book
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Real Games: What's Legitimate and What's Not in Contemporary Videogames

2019 Massachusetts Institute of Technology ;ISBN: 9780262042604 ;ISBN: 0262042606 ;EISBN: 9780262353625 ;EISBN: 0262353628 ;EISBN: 0262353636 ;EISBN: 9780262353632 ;DOI: 10.7551/mitpress/12109.001.0001 ;OCLC: 1099682829

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8
Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins
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Book
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Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins

ISBN: 9780323296496 ;ISBN: 0323296491 ;ISBN: 1138143324 ;ISBN: 9781138143326 ;ISBN: 9781317521792 ;ISBN: 131752179X ;EISBN: 9781317521808 ;EISBN: 9781315721378 ;EISBN: 1315721376 ;EISBN: 1317521803 ;EISBN: 9781317521792 ;EISBN: 131752179X ;EISBN: 9780323296496 ;EISBN: 0323296491 ;EISBN: 9780323296250 ;EISBN: 0323296254 ;DOI: 10.4324/9781315721378 ;OCLC: 875098394 ;OCLC: 892240112

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9
The Evolution and Social Impact of Video Game Economics
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Book
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The Evolution and Social Impact of Video Game Economics

ISBN: 9781498543415 ;ISBN: 1498543413 ;EISBN: 9781498543422 ;EISBN: 1498543421 ;OCLC: 992167501

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10
Videogames and Agency
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Book
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Videogames and Agency

ISBN: 1032288477 ;ISBN: 1003298788 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781003298786 ;ISBN: 9781032285092 ;DOI: 10.4324/9781003298786

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11
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
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Book
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Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

ISBN: 3631838050 ;ISBN: 9783631838051 ;EISBN: 9783631847572 ;EISBN: 3631847572 ;OCLC: 1260346641

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12
The Pop Theology of Videogames: Producing and Playing with Religion
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Book
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The Pop Theology of Videogames: Producing and Playing with Religion

ISBN: 9789463729864 ;ISBN: 9463729860 ;DOI: 10.5117/9789463729864

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13
One Up: Creativity, Competition, and the Global Business of Video Games
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Book
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One Up: Creativity, Competition, and the Global Business of Video Games

EISBN: 9780231552219 ;EISBN: 0231552211 ;DOI: 10.7312/dreu19752 ;OCLC: 1145090083

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14
Video game spaces: image, play, and structure in 3D game worlds
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Book
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Video game spaces: image, play, and structure in 3D game worlds

EISBN: 0262255111 ;EISBN: 9780262255110

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15
A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry
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Book
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A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;2020 Cornell University ;ISBN: 9781501746550 ;ISBN: 1501746553 ;ISBN: 9781501746529 ;ISBN: 1501746529 ;ISBN: 9781501746543 ;ISBN: 1501746545 ;EISBN: 9781501746543 ;EISBN: 1501746545 ;EISBN: 9781501746550 ;EISBN: 1501746553 ;DOI: 10.7591/j.ctvh1dn1r ;OCLC: 1110150329 ;LCCallNum: HD9993.E452 B86 2020

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16
Manifest Destiny 2. 0: Genre Trouble in Game Worlds
Material Type:
Book
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Manifest Destiny 2. 0: Genre Trouble in Game Worlds

ISBN: 0803268475 ;ISBN: 9780803268470 ;EISBN: 9781496224804 ;EISBN: 1496224809 ;OCLC: 1224199791

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17
Playing Along: Digital Games, YouTube, and Virtual Performance
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Book
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Playing Along: Digital Games, YouTube, and Virtual Performance

ISBN: 9780199921249 ;ISBN: 0199921245 ;ISBN: 0199753458 ;ISBN: 9780199753451 ;ISBN: 9780199753468 ;ISBN: 0199753466 ;EISBN: 0199932972 ;EISBN: 9780199932979 ;EISBN: 9780199921249 ;EISBN: 0199921245 ;EISBN: 9780199929917 ;EISBN: 0199929912 ;DOI: 10.1093/acprof:oso/9780199753451.001.0001 ;OCLC: 772845064

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18
Best Before: Videogames, Supersession and Obsolescence
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Book
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Best Before: Videogames, Supersession and Obsolescence

2012 James Newman ;ISBN: 0415577926 ;ISBN: 9780415577922 ;ISBN: 0415577918 ;ISBN: 9780415577915 ;EISBN: 9781136502668 ;EISBN: 9780203144268 ;EISBN: 0203144260 ;EISBN: 1136502661 ;EISBN: 1136502653 ;EISBN: 0415577918 ;EISBN: 9780415577915 ;EISBN: 9781136502651 ;DOI: 10.4324/9780203144268 ;OCLC: 810082521

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19
Playful Virtual Violence: An Ethnography of Emotional Practices in Video Games
Material Type:
Book
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Playful Virtual Violence: An Ethnography of Emotional Practices in Video Games

Christoph Bareither 2020 ;ISBN: 1108819435 ;ISBN: 9781108819435 ;ISBN: 9781108873079 ;ISBN: 1108873073 ;EISBN: 9781108873079 ;EISBN: 1108873073 ;EISBN: 1108873782 ;EISBN: 9781108873789 ;EISBN: 1108875068 ;EISBN: 9781108875066 ;DOI: 10.1017/9781108873079 ;OCLC: 1249474876

Digital Resources/Online E-Resources

20
Godot 3D Game Development: 2D Adventure Games, 3D Maths and Physics, Game Mechanics, Animations, and 3D Game Development (English Edition)
Material Type:
Book
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Godot 3D Game Development: 2D Adventure Games, 3D Maths and Physics, Game Mechanics, Animations, and 3D Game Development (English Edition)

ISBN: 9789355512185 ;ISBN: 935551218X

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