Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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21 |
Material Type: Article
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Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video GameSimulation & gaming, 2010-08, Vol.41 (4), p.587 [Peer Reviewed Journal]ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108328087Digital Resources/Online E-Resources |
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22 |
Material Type: Book
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Games, Learning, and Society: Learning and Meaning in the Digital AgeCambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836Full text available |
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23 |
Material Type: Article
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meta‐analysis of active video games on health outcomes among children and adolescentsObesity reviews, 2015-09, Vol.16 (9), p.783-794 [Peer Reviewed Journal]2015 World Obesity ;2015 World Obesity. ;Obesity Reviews © 2015 International Association for the Study of Obesity ;ISSN: 1467-7881 ;EISSN: 1467-789X ;DOI: 10.1111/obr.12287 ;PMID: 25943852Full text available |
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24 |
Material Type: Book
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Fifty Key Video Games2023 selection and editorial matter, Bernard Perron, Kelly Boudreau, Mark J. P. Wolf, and Dominic Arsenault; individual chapters, the contributors ;ISBN: 1000596168 ;ISBN: 9781000596168 ;ISBN: 9781032053608 ;ISBN: 103205798X ;ISBN: 9781032057989 ;ISBN: 1032053607 ;EISBN: 9781000596168 ;EISBN: 1000596230 ;EISBN: 9781003199205 ;EISBN: 1000596168 ;EISBN: 9781000596236 ;EISBN: 1003199208 ;DOI: 10.4324/9781003199205 ;OCLC: 1330934698Digital Resources/Online E-Resources |
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25 |
Material Type: Book
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Making it HUGE in Video Games: Memoirs of Composer Chance Thomas2024 Chance Thomas ;ISBN: 9781000965629 ;ISBN: 1000965627 ;ISBN: 1032058145 ;ISBN: 9781032058146 ;ISBN: 9781032022604 ;ISBN: 1032022604 ;EISBN: 9781000965636 ;EISBN: 1000965635 ;EISBN: 1003199313 ;EISBN: 9781000965629 ;EISBN: 9781003199311 ;EISBN: 1000965627 ;DOI: 10.1201/9781003199311 ;OCLC: 1396062315Digital Resources/Online E-Resources |
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26 |
Material Type: Article
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Brand placements in video games: How local in‐game experiences influence brand attitudesPsychology & marketing, 2023-02, Vol.40 (2), p.274-287 [Peer Reviewed Journal]2022 The Authors. published by Wiley Periodicals LLC. ;2022. This article is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1520-6793 ;ISSN: 0742-6046 ;EISSN: 1520-6793 ;DOI: 10.1002/mar.21770Digital Resources/Online E-Resources |
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27 |
Material Type: Article
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Enhancing Attentional Control: Lessons from Action Video GamesNeuron (Cambridge, Mass.), 2019-10, Vol.104 (1), p.147-163 [Peer Reviewed Journal]2019 Elsevier Inc. ;Copyright © 2019 Elsevier Inc. All rights reserved. ;2019. Elsevier Inc. ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2019.09.031 ;PMID: 31600511Full text available |
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28 |
Material Type: Article
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Video Games for Neuro-Cognitive OptimizationNeuron (Cambridge, Mass.), 2016-04, Vol.90 (2), p.214-218 [Peer Reviewed Journal]2016 Elsevier Inc. ;Copyright © 2016 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Apr 20, 2016 ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2016.04.010 ;PMID: 27100194Full text available |
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29 |
Material Type: Book
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Technical Animation in Video Games2024 Matthew Lake ;ISBN: 9781032203409 ;ISBN: 1032203404 ;ISBN: 9781032203270 ;ISBN: 1032203277 ;EISBN: 9781003263258 ;EISBN: 1003813585 ;EISBN: 9781003813583 ;EISBN: 1003263259 ;EISBN: 9781003813538 ;EISBN: 1003813534 ;DOI: 10.1201/9781003263258 ;OCLC: 1407314096Digital Resources/Online E-Resources |
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30 |
Material Type: Book
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Videojuegos (Video Games)EISBN: 9781728480459 ;EISBN: 1728480450Digital Resources/Online E-Resources |
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31 |
Material Type: Book
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Embedding Culture into Video Games and Game Design: The Palm, the Dogai and the Tombstone2024 Rhett Loban ;ISBN: 9781000931341 ;ISBN: 100093134X ;ISBN: 9781032232195 ;ISBN: 9781032232164 ;ISBN: 1032232196 ;ISBN: 1032232161 ;EISBN: 9781003276289 ;EISBN: 9781000931341 ;EISBN: 1000931358 ;EISBN: 9781000931358 ;EISBN: 1003276288 ;EISBN: 100093134X ;DOI: 10.1201/9781003276289Digital Resources/Online E-Resources |
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32 |
Material Type: Book
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Video Games: A Graphic HistoryISBN: 9781541581500 ;ISBN: 1541581504 ;EISBN: 1728417481 ;EISBN: 9781728417486 ;OCLC: 1260345373Digital Resources/Online E-Resources |
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33 |
Material Type: Article
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Students Perceptions about the Use of Video Games in the ClassroomComputers and education, 2010-05, Vol.54 (4), p.1145 [Peer Reviewed Journal]ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2009.10.022Digital Resources/Online E-Resources |
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34 |
Material Type: Book
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The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay2020 Taylor & Francis ;ISBN: 9781351716529 ;ISBN: 1351716522 ;ISBN: 9781138895461 ;ISBN: 1138895466 ;ISBN: 1032177705 ;ISBN: 9781032177700 ;EISBN: 1351716522 ;EISBN: 9781351716505 ;EISBN: 9781351716512 ;EISBN: 9781315179490 ;EISBN: 1351716506 ;EISBN: 9781351716529 ;EISBN: 1351716514 ;EISBN: 1315179490 ;DOI: 10.4324/9781315179490 ;OCLC: 1110485620Digital Resources/Online E-Resources |
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35 |
Material Type: Book
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Introduction to Game Analysis2019 Taylor & Francis ;ISBN: 9781351140072 ;ISBN: 1351140078 ;ISBN: 0815351836 ;ISBN: 9780815351849 ;ISBN: 9780815351832 ;ISBN: 0815351844 ;EISBN: 9781351140058 ;EISBN: 135114006X ;EISBN: 9781351140089 ;EISBN: 1351140078 ;EISBN: 9781351140065 ;EISBN: 9781351140072 ;EISBN: 1351140051 ;EISBN: 1351140086 ;DOI: 10.4324/9781351140089 ;OCLC: 1060188483Digital Resources/Online E-Resources |
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36 |
Material Type: Article
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Action Video Games Make Dyslexic Children Read BetterCurrent biology, 2013-03, Vol.23 (6), p.462-466 [Peer Reviewed Journal]2013 Elsevier Ltd ;Copyright © 2013 Elsevier Ltd. All rights reserved. ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2013.01.044 ;PMID: 23453956Full text available |
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37 |
Material Type: Article
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Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-BeingGames and culture, 2022-01, Vol.17 (1), p.122-139 [Peer Reviewed Journal]The Author(s) 2021 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120211017036Digital Resources/Online E-Resources |
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38 |
Material Type: Book
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Playing with Feelings: Video Games and Affect2018 Regents of the University of Minnesota ;ISBN: 1517900255 ;ISBN: 9781517900250 ;EISBN: 1452956804 ;EISBN: 9781452956800 ;OCLC: 1023028376Digital Resources/Online E-Resources |
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39 |
Material Type: Book
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Representation of Disability in Children's Video Games2024 Krystina Madej ;ISBN: 9781032553894 ;ISBN: 1032553898 ;ISBN: 103255388X ;ISBN: 9781032553887 ;EISBN: 1003430449 ;EISBN: 9781003430445 ;EISBN: 1040000398 ;EISBN: 1040000428 ;EISBN: 9781040000427 ;EISBN: 9781040000397 ;DOI: 10.4324/9781003430445 ;OCLC: 1416190552Digital Resources/Online E-Resources |
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40 |
Material Type: Article
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“Level Up”: Leveraging Skill and Engagement to Maximize Player Game-Play in Online Video GamesInformation systems research, 2019-09, Vol.30 (3), p.927-947 [Peer Reviewed Journal]COPYRIGHT 2019 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Sep 2019 ;ISSN: 1047-7047 ;EISSN: 1526-5536 ;DOI: 10.1287/isre.2019.0839Digital Resources/Online E-Resources |