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1
Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games
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Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games

Scientific reports, 2024-04, Vol.14 (1), p.7850-7850 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-57919-w ;PMID: 38570563

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2
Health factors that influence sustainable behaviour in a single‑player resource management game
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Health factors that influence sustainable behaviour in a single‑player resource management game

Psychonomic bulletin & review, 2024-04, Vol.31 (2), p.734-749 [Peer Reviewed Journal]

Copyright Springer Nature B.V. Apr 2024 ;ISSN: 1069-9384 ;EISSN: 1531-5320 ;DOI: 10.3758/sl3423-023-02341-y

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3
Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator

Electronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377

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4
Can video games be philosophical?
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Can video games be philosophical?

Synthese (Dordrecht), 2024-05, Vol.203 (5), p.144 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature B.V. 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 0039-7857 ;EISSN: 1573-0964 ;DOI: 10.1007/s11229-024-04580-5

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5
Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales
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Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales

Journal of business strategies, 2024-03, Vol.41 (1), p.27-42 [Peer Reviewed Journal]

COPYRIGHT 2024 Center for Business and Economic Research ;Copyright Gibson D. Lewis Center for Business and Economic Development Spring 2024 ;ISSN: 0887-2058 ;EISSN: 2162-6901 ;DOI: 10.54155/jbs.41.1.27-42

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6
Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
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Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning

European journal of investigation in health, psychology and education, 2024-03, Vol.14 (3), p.722-752 [Peer Reviewed Journal]

2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution ;2024 by the authors. 2024 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2174-8144 ;ISSN: 2254-9625 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe14030048 ;PMID: 38534909

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7
The Last of Us
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The Last of Us

Femspec, 2024-03, Vol.24 (1), p.123-135 [Peer Reviewed Journal]

COPYRIGHT 2024 Femspec ;Copyright Femspec 2024 ;ISSN: 1523-4002

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8
Deontic Knowledge Representation and Reasoning in Industrial Accident Prevention Training by Means of Time Travel Prevention Games
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Deontic Knowledge Representation and Reasoning in Industrial Accident Prevention Training by Means of Time Travel Prevention Games

International journal of advanced corporate learning, 2024-01, Vol.17 (2), p.4 [Peer Reviewed Journal]

2024. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1867-5565 ;DOI: 10.3991/ijac.v17i2.42975

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9
Video game addiction is associated with early stage of inhibitory control problems: An event‐related potential study using cued Go/NoGo task
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Video game addiction is associated with early stage of inhibitory control problems: An event‐related potential study using cued Go/NoGo task

Addiction biology, 2024-04, Vol.29 (4), p.e13391-n/a [Peer Reviewed Journal]

2024 Kerman University of Medical Sciences. published by John Wiley & Sons Ltd on behalf of Society for the Study of Addiction. ;2024 Kerman University of Medical Sciences. Addiction Biology published by John Wiley & Sons Ltd on behalf of Society for the Study of Addiction. ;2024. This article is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1355-6215 ;EISSN: 1369-1600 ;DOI: 10.1111/adb.13391 ;PMID: 38564585

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10
The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosis
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Article
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The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosis

Rheumatology international, 2024-06, Vol.44 (6), p.1071-1076 [Peer Reviewed Journal]

The Author(s) 2024 ;2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0172-8172 ;EISSN: 1437-160X ;DOI: 10.1007/s00296-024-05569-6 ;PMID: 38519809

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11
(In)Hospitable Games: Playing God, the Minecraft Effect, and the Supraphylogenesis of SimEarth
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Article
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(In)Hospitable Games: Playing God, the Minecraft Effect, and the Supraphylogenesis of SimEarth

Configurations (Baltimore, Md.), 2024-04, Vol.32 (2), p.197 [Peer Reviewed Journal]

Copyright Johns Hopkins University Press 2024 ;ISSN: 1063-1801 ;EISSN: 1080-6520 ;DOI: 10.1353/con.2024.a924129

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12
Therapeutic Uses of Gaming in Mental Health: An Untapped Potential
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Article
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Therapeutic Uses of Gaming in Mental Health: An Untapped Potential

JMIR serious games, 2024-01, Vol.12, p.e57714-e57714 [Peer Reviewed Journal]

2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/57714 ;PMID: 38662422

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13
Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health
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Article
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Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health

BMJ open, 2024-03, Vol.14 (3), p.e080972-e080972 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. 2024 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2023-080972 ;PMID: 38553053

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14
Spillover effects of reminder nudges in complex environments
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Article
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Spillover effects of reminder nudges in complex environments

Proceedings of the National Academy of Sciences - PNAS, 2024-04, Vol.121 (17), p.e2322549121-e2322549121 [Peer Reviewed Journal]

Copyright National Academy of Sciences Apr 23, 2024 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.2322549121 ;PMID: 38630716

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15
Ludic resistance: a new solution to the gamer’s paradox
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Article
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Ludic resistance: a new solution to the gamer’s paradox

Ethics and information technology, 2024-06, Vol.26 (2), p.32 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature B.V. 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 1388-1957 ;EISSN: 1572-8439 ;DOI: 10.1007/s10676-024-09772-8

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16
Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students
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Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students

BMC psychiatry, 2024-03, Vol.24 (1), p.234-234 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-024-05694-3 ;PMID: 38549054

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17
Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video Game
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Article
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Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video Game

International journal of advanced computer science & applications, 2024-01, Vol.15 (4)

2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2158-107X ;EISSN: 2156-5570 ;DOI: 10.14569/IJACSA.2024.0150451

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18
O intermedialnych relacjach między filmem i grami wideo
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Article
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O intermedialnych relacjach między filmem i grami wideo

Kwartalnik filmowy, 2024-01 (125), p.261-267 [Peer Reviewed Journal]

Copyright Institute of Art, Polish Academy of Sciences 2024 ;ISSN: 0452-9502 ;EISSN: 2719-2725 ;DOI: 10.36744/kf.2317

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19
Virtual reality as a method of cognitive training of processing speed, working memory, and sustained attention in persons with acquired brain injury: a protocol for a randomized controlled trial
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Virtual reality as a method of cognitive training of processing speed, working memory, and sustained attention in persons with acquired brain injury: a protocol for a randomized controlled trial

Current controlled trials in cardiovascular medicine, 2024-05, Vol.25 (1), p.340-340 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 1745-6215 ;EISSN: 1745-6215 ;EISSN: 1468-6694 ;DOI: 10.1186/s13063-024-08178-7 ;PMID: 38778411

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20
Videogame training increases clinical well-being, attention and hippocampal-prefrontal functional connectivity in patients with schizophrenia
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Videogame training increases clinical well-being, attention and hippocampal-prefrontal functional connectivity in patients with schizophrenia

Translational psychiatry, 2024-05, Vol.14 (1), p.218-218 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2158-3188 ;DOI: 10.1038/s41398-024-02945-5 ;PMID: 38806461

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