skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 21,546  for All Library Resources

Results 1 2 3 4 5 next page
Refined by: top level: Peer-reviewed Journals remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Correction: Cognitive & motor skill transfer across speeds: A video game study
Material Type:
Article
Add to My Research

Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

Full text available

2
Online video game addiction: identification of addicted adolescent gamers
Material Type:
Article
Add to My Research

Online video game addiction: identification of addicted adolescent gamers

Addiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]

2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5

Full text available

3
Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play
Material Type:
Article
Add to My Research

Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play

Personality & social psychology bulletin, 2014-05, Vol.40 (5), p.578 [Peer Reviewed Journal]

EISSN: 1552-7433 ;DOI: 10.1177/0146167213520459 ;PMID: 24458215

Digital Resources/Online E-Resources

4
Evidence that digital game players neglect age classification systems when deciding which games to play
Material Type:
Article
Add to My Research

Evidence that digital game players neglect age classification systems when deciding which games to play

PloS one, 2022-02, Vol.17 (2), p.e0263560-e0263560 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Hollett et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hollett et al 2022 Hollett et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263560 ;PMID: 35192661

Full text available

5
A Longitudinal Study of the Association between Violent Video Game Play and Aggression among Adolescents
Material Type:
Article
Add to My Research

A Longitudinal Study of the Association between Violent Video Game Play and Aggression among Adolescents

Developmental psychology, 2012-07, Vol.48 (4), p.1044 [Peer Reviewed Journal]

ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/a0026046 ;PMID: 22040315

Digital Resources/Online E-Resources

6
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
Material Type:
Article
Add to My Research

Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills

Psychological bulletin, 2018-01, Vol.144 (1), p.77 [Peer Reviewed Journal]

(c) 2018 APA, all rights reserved). ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000130 ;PMID: 29172564

Digital Resources/Online E-Resources

7
The benefits of playing video games
Material Type:
Article
Add to My Research

The benefits of playing video games

The American psychologist, 2014-01, Vol.69 (1), p.66 [Peer Reviewed Journal]

PsycINFO Database Record (c) 2014 APA, all rights reserved. ;EISSN: 1935-990X ;DOI: 10.1037/a0034857 ;PMID: 24295515

Digital Resources/Online E-Resources

8
Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes
Material Type:
Article
Add to My Research

Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes

Developmental psychology, 2020-07, Vol.56 (7), p.1385 [Peer Reviewed Journal]

ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827

Digital Resources/Online E-Resources

9
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
Material Type:
Article
Add to My Research

The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839

Full text available

10
The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest
Material Type:
Article
Add to My Research

The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest

The American psychologist, 2017-02, Vol.72 (2), p.126 [Peer Reviewed Journal]

(c) 2017 APA, all rights reserved). ;EISSN: 1935-990X ;DOI: 10.1037/a0040413 ;PMID: 28221065

Digital Resources/Online E-Resources

11
Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study
Material Type:
Article
Add to My Research

Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study

Psychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]

2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSET

Full text available

12
EEG in game user analysis: A framework for expertise classification during gameplay
Material Type:
Article
Add to My Research

EEG in game user analysis: A framework for expertise classification during gameplay

PloS one, 2021-06, Vol.16 (6), p.e0246913-e0246913 [Peer Reviewed Journal]

COPYRIGHT 2021 Public Library of Science ;2021 Hafeez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Hafeez et al 2021 Hafeez et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0246913 ;PMID: 34143774

Full text available

13
Video gaming and gender differences in digital and printed reading performance among 15-year-olds students in 26 countries
Material Type:
Article
Add to My Research

Video gaming and gender differences in digital and printed reading performance among 15-year-olds students in 26 countries

Journal of adolescence (London, England.), 2016-04, Vol.48, p.45 [Peer Reviewed Journal]

Copyright © 2016 The Foundation for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved. ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2016.01.004 ;PMID: 26874783

Digital Resources/Online E-Resources

14
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems
Material Type:
Article
Add to My Research

Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems

Social science & medicine (1982), 2018-11, Vol.216, p.124 [Peer Reviewed Journal]

Copyright © 2018 Elsevier Ltd. All rights reserved. ;EISSN: 1873-5347 ;DOI: 10.1016/j.socscimed.2018.08.044 ;PMID: 30257787

Digital Resources/Online E-Resources

15
Human-level performance in 3D multiplayer games with population-based reinforcement learning
Material Type:
Article
Add to My Research

Human-level performance in 3D multiplayer games with population-based reinforcement learning

Science (American Association for the Advancement of Science), 2019-05, Vol.364 (6443), p.859-865 [Peer Reviewed Journal]

Copyright © 2019 The Authors, some rights reserved; exclusive licensee American Association for the Advancement of Science. No claim to original U.S. Government Works. ;Copyright © 2019 The Authors, some rights reserved; exclusive licensee American Association for the Advancement of Science. No claim to original U.S. Government Works ;ISSN: 0036-8075 ;EISSN: 1095-9203 ;DOI: 10.1126/science.aau6249 ;PMID: 31147514

Digital Resources/Online E-Resources

16
Internet Gaming Disorder in Children and Adolescents
Material Type:
Article
Add to My Research

Internet Gaming Disorder in Children and Adolescents

Pediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S81-S85 [Peer Reviewed Journal]

Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758H ;PMID: 29093038

Digital Resources/Online E-Resources

17
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
Material Type:
Article
Add to My Research

The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies

Personality & social psychology bulletin, 2009-06, Vol.35 (6), p.752-763 [Peer Reviewed Journal]

ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167209333045 ;PMID: 19321812

Full text available

18
An Update on the Effects of Playing Violent Video Games
Material Type:
Article
Add to My Research

An Update on the Effects of Playing Violent Video Games

Journal of adolescence (London, England.), 2004-02, Vol.27 (1), p.113 [Peer Reviewed Journal]

ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.009 ;PMID: 15013264

Digital Resources/Online E-Resources

19
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey
Material Type:
Article
Add to My Research

The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey

Journal of medical Internet research, 2015-04, Vol.17 (4), p.e88-e88 [Peer Reviewed Journal]

COPYRIGHT 2015 Journal of Medical Internet Research ;2015. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Orsolya Király, Róbert Urbán, Mark D Griffiths, Csilla Ágoston, Katalin Nagygyörgy, Gyöngyi Kökönyei, Zsolt Demetrovics. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.04.2015. 2015 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.3515 ;PMID: 25855558

Full text available

20
Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims
Material Type:
Article
Add to My Research

Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims

PloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057

Full text available

Results 1 - 20 of 21,546  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 1987  (38)
  2. 1987 To 1995  (190)
  3. 1996 To 2004  (705)
  4. 2005 To 2014  (6,213)
  5. After 2014  (14,385)
  6. More options open sub menu

Resource Type 

  1. Articles  (20,360)
  2. Reviews  (610)
  3. Conference Proceedings  (286)
  4. Book Chapters  (230)
  5. magazinearticle  (36)
  6. Books  (11)
  7. Web Resources  (9)
  8. Datasets  (4)
  9. More options open sub menu

Subject 

  1. Computer & Video Games  (11,914)
  2. Science & Technology  (9,967)
  3. Video Games  (9,227)
  4. Humans  (6,582)
  5. Life Sciences & Biomedicine  (6,470)
  6. Social Sciences  (6,375)
  7. Male  (4,148)
  8. Female  (3,840)
  9. Technology  (3,590)
  10. Games  (3,338)
  11. Psychology  (2,635)
  12. Computer Science  (2,412)
  13. Adolescent  (2,410)
  14. Learning  (2,287)
  15. Education & Educational Research  (2,216)
  16. Internet  (2,135)
  17. Education  (1,994)
  18. Adult  (1,989)
  19. Child  (1,778)
  20. Students  (1,718)
  21. More options open sub menu

Language 

  1. English  (20,682)
  2. Japanese  (1,077)
  3. Spanish  (542)
  4. French  (338)
  5. Portuguese  (299)
  6. German  (138)
  7. Catalan  (47)
  8. Russian  (43)
  9. Polish  (39)
  10. Turkish  (38)
  11. Italian  (29)
  12. Norwegian  (24)
  13. Persian  (19)
  14. Chinese  (18)
  15. Dutch  (13)
  16. Ukrainian  (13)
  17. Danish  (13)
  18. Czech  (12)
  19. Croatian  (9)
  20. Afrikaans  (8)
  21. More options open sub menu

Searching Remote Databases, Please Wait