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Results 21 - 40 of 1,183,197  for All Library Resources

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21
The Art of Videogames
Material Type:
Book
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The Art of Videogames

ISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310184 ;ISBN: 1444310186 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844

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22
Woke Gaming: Digital Challenges to Oppression and Social Injustice
Material Type:
Book
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Woke Gaming: Digital Challenges to Oppression and Social Injustice

ISBN: 9780295744193 ;ISBN: 0295744197 ;ISBN: 9780295744179 ;ISBN: 0295744170 ;EISBN: 9780295744193 ;EISBN: 0295744197 ;OCLC: 1100462120

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23
Nintendo: Makers of Mario and Zelda
Material Type:
Book
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Nintendo: Makers of Mario and Zelda

ISBN: 1098290623 ;ISBN: 9781098290627 ;EISBN: 1098275942 ;EISBN: 9781098275945 ;OCLC: 1407313538

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24
The Invisible Hand in Virtual Worlds: The Economic Order of Video Games
Material Type:
Book
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The Invisible Hand in Virtual Worlds: The Economic Order of Video Games

ISBN: 9781108839716 ;ISBN: 1108839711 ;EISBN: 9781108967150 ;EISBN: 1108967159 ;OCLC: 1240263905

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25
Representing Conflicts in Games: Antagonism, Rivalry, and Competition
Material Type:
Book
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Representing Conflicts in Games: Antagonism, Rivalry, and Competition

Spel för konflikthantering och krig, 2022

2023 selection and editorial matter, Björn Sjöblom, Jonas Linderoth, and Anders Frank; individual chapters, the contributors ;ISBN: 9781000824780 ;ISBN: 1000824780 ;ISBN: 9781032278278 ;ISBN: 9781032285597 ;ISBN: 1032285591 ;ISBN: 1032278277 ;ISBN: 9781003297406 ;ISBN: 1003297404 ;EISBN: 9781003297406 ;EISBN: 100082487X ;EISBN: 9781000824780 ;EISBN: 1003297404 ;EISBN: 1000824780 ;EISBN: 9781000824872 ;DOI: 10.4324/9781003297406 ;OCLC: 1352973665

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26
Gaming's Greatest Moments
Material Type:
Book
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Gaming's Greatest Moments

ISBN: 1541590511 ;ISBN: 9781541590519 ;EISBN: 1728401178 ;EISBN: 9781728401171 ;EISBN: 9781728410357 ;EISBN: 1728410355 ;OCLC: 1128885222

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27
The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production
Material Type:
Book
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The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

ISBN: 0262374137 ;ISBN: 9780262374132 ;ISBN: 9780262545402 ;ISBN: 0262545403 ;EISBN: 9780262374149 ;EISBN: 0262374145 ;EISBN: 9780262374132 ;EISBN: 0262374137 ;DOI: 10.7551/mitpress/14513.001.0001 ;OCLC: 1353609896

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28
Introduction to Game Analysis
Material Type:
Book
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Introduction to Game Analysis

ISBN: 9781032318349 ;ISBN: 1032318341 ;EISBN: 9781040033715 ;EISBN: 1040033717 ;DOI: 10.4324/9781003355779 ;OCLC: 1429740812

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29
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Material Type:
Book
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

2022 Andrei Nae ;ISBN: 9781000440645 ;ISBN: 1000440648 ;ISBN: 1032048069 ;ISBN: 9781032048062 ;ISBN: 0367894114 ;ISBN: 9780367894115 ;EISBN: 1000440656 ;EISBN: 9781000440652 ;EISBN: 9781003019022 ;EISBN: 9781000440645 ;EISBN: 1003019021 ;EISBN: 1000440648 ;DOI: 10.4324/9781003019022 ;OCLC: 1263024849

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30
Introduction to Game Analysis
Material Type:
Book
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Introduction to Game Analysis

2015 Taylor & Francis ;ISBN: 9780415703260 ;ISBN: 0415703263 ;ISBN: 0415703271 ;ISBN: 9780415703277 ;EISBN: 020379477X ;EISBN: 9780203794777 ;EISBN: 9780415703260 ;EISBN: 0415703263 ;EISBN: 1134474202 ;EISBN: 9781134474202 ;EISBN: 113447413X ;EISBN: 9781134474134 ;DOI: 10.4324/9780203794777 ;OCLC: 884017450

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31
The Minds Behind PlayStation Games: Interviews with Creators and Developers
Material Type:
Book
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The Minds Behind PlayStation Games: Interviews with Creators and Developers

ISBN: 9781476685076 ;ISBN: 147668507X ;EISBN: 9781476645834 ;EISBN: 1476645833 ;OCLC: 1347025248

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32
Perspectives on the European Videogame
Material Type:
Book
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Perspectives on the European Videogame

ISBN: 9789048550623 ;ISBN: 9048550629 ;EISBN: 9789048550623 ;EISBN: 9048550629 ;DOI: 10.1515/9789048550623 ;OCLC: 1287138119

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33
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
Material Type:
Book
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Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

2022 David L. Craddock ;ISBN: 9781032052403 ;ISBN: 1032052406 ;ISBN: 103205154X ;ISBN: 9781032051543 ;EISBN: 9781003196716 ;EISBN: 9781000425703 ;EISBN: 1000425673 ;EISBN: 9781000425673 ;EISBN: 1003196713 ;EISBN: 1000425703 ;DOI: 10.1201/9781003196716

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34
Creative Character Design for Games and Animation
Material Type:
Book
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Creative Character Design for Games and Animation

2023 Jenny Harder ;ISBN: 1000879720 ;ISBN: 9781000879728 ;ISBN: 9781032152967 ;ISBN: 9781032152998 ;ISBN: 1032152990 ;ISBN: 1032152966 ;EISBN: 1000879720 ;EISBN: 9781000879728 ;EISBN: 1000879755 ;EISBN: 9781000879759 ;EISBN: 1003243533 ;EISBN: 9781003243533 ;DOI: 10.1201/9781003243533 ;OCLC: 1373984066

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35
Evidence that digital game players neglect age classification systems when deciding which games to play
Material Type:
Article
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Evidence that digital game players neglect age classification systems when deciding which games to play

PloS one, 2022-02, Vol.17 (2), p.e0263560-e0263560 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Hollett et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hollett et al 2022 Hollett et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263560 ;PMID: 35192661

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36
Digital Zombies, Undead Stories: Narrative Emergence and Videogames
Material Type:
Book
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Digital Zombies, Undead Stories: Narrative Emergence and Videogames

ISBN: 9781501363511 ;ISBN: 1501363514 ;ISBN: 1501363530 ;ISBN: 9781501363535 ;ISBN: 1501363549 ;ISBN: 9781501363542 ;EISBN: 1501363522 ;EISBN: 9781501363528 ;EISBN: 1501363530 ;EISBN: 9781501363535 ;DOI: 10.5040/9781501363511 ;OCLC: 1228044893

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37
A Longitudinal Study of the Association between Violent Video Game Play and Aggression among Adolescents
Material Type:
Article
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A Longitudinal Study of the Association between Violent Video Game Play and Aggression among Adolescents

Developmental psychology, 2012-07, Vol.48 (4), p.1044 [Peer Reviewed Journal]

ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/a0026046 ;PMID: 22040315

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38
War without Bodies: Framing Death from the Crimean to the Iraq War
Material Type:
Book
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War without Bodies: Framing Death from the Crimean to the Iraq War

2022 Martin A. Danahay ;ISBN: 9781978819238 ;ISBN: 1978819234 ;ISBN: 197881920X ;ISBN: 9781978819207 ;EISBN: 9781978819238 ;EISBN: 1978819234 ;EISBN: 1978819218 ;EISBN: 9781978819214 ;DOI: 10.36019/9781978819238 ;OCLC: 1291279164 ;LCCallNum: P96.W35 D36 2022

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39
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
Material Type:
Article
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Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills

Psychological bulletin, 2018-01, Vol.144 (1), p.77 [Peer Reviewed Journal]

(c) 2018 APA, all rights reserved). ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000130 ;PMID: 29172564

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40
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games
Material Type:
Book
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The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games

2016 Taylor & Francis ;ISBN: 9781138831605 ;ISBN: 1138831603 ;ISBN: 9781138831636 ;ISBN: 1138831638 ;EISBN: 1315736497 ;EISBN: 9781315736495 ;EISBN: 1317567161 ;EISBN: 9781317567165 ;EISBN: 131756717X ;EISBN: 9781317567172 ;DOI: 10.4324/9781315736495

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Results 21 - 40 of 1,183,197  for All Library Resources

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