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Results 1 - 20 of 30,484  for All Library Resources

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1
Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment
Material Type:
Article
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Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment

Kantovskiĭ sbornik, 2023, Vol.42 (2), p.111-140 [Peer Reviewed Journal]

ISSN: 0207-6918 ;EISSN: 2310-3701 ;DOI: 10.5922/0207-6918-2023-2-6

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2
Games and bereavement: how video games represent attachment, loss, and grief
Material Type:
Book
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Games and bereavement: how video games represent attachment, loss, and grief

Creative Commons - Namensnennung 4.0 Creative Commons - Attribution 4.0

Digital Resources/Online E-Resources

3
Explorative spatial analysis of the function of landscape in video games
Material Type:
Article
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Explorative spatial analysis of the function of landscape in video games

Zeitschrift für digitale Geisteswissenschaften, 2022-05, Vol.5 (9) [Peer Reviewed Journal]

ISSN: 2510-1358 ;DOI: 10.17175/sb005_009

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4
New Developments in Video Games for Psychotherapy
Material Type:
Article
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New Developments in Video Games for Psychotherapy

Praxis der Kinderpsychologie und Kinderpsychiatrie, 2016, Vol.65 (2), p.82 [Peer Reviewed Journal]

ISSN: 0032-7034 ;DOI: 10.13109/prkk.2016.65.2.82 ;PMID: 26904927

Digital Resources/Online E-Resources

5
Brand placements in video games: How local in-game experiences influence brand attitudes
Material Type:
Article
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Brand placements in video games: How local in-game experiences influence brand attitudes

ISSN: 0742-6046 ;ISSN: 1520-6793 ;EISSN: 1520-6793 ;DOI: 10.1002/mar.21770

Digital Resources/Online E-Resources

6
Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits
Material Type:
Article
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Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits

Revija za elementarno izobraževanje, 2019-03, Vol.12 (1), p.1-26 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1855-4431 ;EISSN: 2350-4803 ;DOI: 10.18690/rei.12.1.1-26.2019

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7
Time and Space in Video Games: A Cognitive-Formalist Approach
Material Type:
Thesises (postgraduate)
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Time and Space in Video Games: A Cognitive-Formalist Approach

Creative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 Creative Commons - Attribution-ShareAlike 4.0

Digital Resources/Online E-Resources

8
The different faces of the Lernaean Hydra in contemporary pop culture: from cinema to video games
Material Type:
Article
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The different faces of the Lernaean Hydra in contemporary pop culture: from cinema to video games

Thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date, 2019-05, Vol.8 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 2364-7612 ;EISSN: 2364-7612 ;DOI: 10.34679/thersites.vol8.108

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9
Speaking About and Through Video Games: Towards Verbalizing a New Grammar
Material Type:
Article
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Speaking About and Through Video Games: Towards Verbalizing a New Grammar

Conserveries mémorielles, 2018-10, Vol.23 [Peer Reviewed Journal]

EISSN: 1718-5556

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10
INFLUENCE OF VIDEO GAMES ON THE ACQUISITION OF THE ENGLISH LANGUAGE
Material Type:
Article
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INFLUENCE OF VIDEO GAMES ON THE ACQUISITION OF THE ENGLISH LANGUAGE

Verbum (Vilnius. Online), 2018-01, Vol.8, p.112-128 [Peer Reviewed Journal]

ISSN: 2029-6223 ;EISSN: 2538-8746 ;DOI: 10.15388/Verb.2017.8.11354

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11
Video games and urban simulation: new tools or new tricks?
Material Type:
Article
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Video games and urban simulation: new tools or new tricks?

Cybergeo, 2012-01 (622), p.1-19 [Peer Reviewed Journal]

https://creativecommons.org/licenses/by/4.0 ;Tous droits réservés © Prodig - Bibliographie Géographique Internationale (BGI), 2013 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1278-3366 ;EISSN: 1278-3366 ;DOI: 10.4000/cybergeo.25561

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12
The Potential of Active Video Games (AVG) to Improve Motor Efficiency
Material Type:
Article
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The Potential of Active Video Games (AVG) to Improve Motor Efficiency

Revija za elementarno izobraževanje, 2016-04, Vol.9 (1-2), p.197-211 [Peer Reviewed Journal]

ISSN: 1855-4431 ;EISSN: 2350-4803

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13
Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times
Material Type:
Article
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Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times

Interlitteraria, 2022-09, Vol.27 (1), p.47-56 [Peer Reviewed Journal]

ISSN: 1406-0701 ;EISSN: 2228-4729 ;DOI: 10.12697/IL.2022.27.1.5

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14
Let's Play. Programmieren lernen mit Python und Minecraft: Plugins erstellen ohne Vorkenntnisse
Material Type:
Book
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Let's Play. Programmieren lernen mit Python und Minecraft: Plugins erstellen ohne Vorkenntnisse

EISBN: 9783747506721 ;EISBN: 3747506720 ;OCLC: 1374431246

Digital Resources/Online E-Resources

15
Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and Motivational Perspectives
Material Type:
Article
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Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and Motivational Perspectives

Transboundary and emerging diseases, 2023-02, Vol.2023, p.1-11 [Peer Reviewed Journal]

Copyright © 2023 Alexis Messina et al. ;Copyright © 2023 Alexis Messina et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;ISSN: 1865-1674 ;ISSN: 1865-1682 ;EISSN: 1865-1682 ;DOI: 10.1155/2023/8205408

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16
Wie lernt man die Welt am besten kennen? Man macht sie sich untertan
Material Type:
Article
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Wie lernt man die Welt am besten kennen? Man macht sie sich untertan

Österreichische Zeitschrift für Geschichtswissenschaften : ÖZG, 2023-02, Vol.33 (2) [Peer Reviewed Journal]

ISSN: 1016-765X ;EISSN: 2707-966X ;DOI: 10.25365/oezg-2022-33-2-6

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17
Von den Vorzügen des Kommunismus in der Spielmechanik
Material Type:
Article
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Von den Vorzügen des Kommunismus in der Spielmechanik

Österreichische Zeitschrift für Geschichtswissenschaften : ÖZG, 2023-01, Vol.33 (2) [Peer Reviewed Journal]

ISSN: 1016-765X ;EISSN: 2707-966X ;DOI: 10.25365/oezg-2022-33-2-5

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18
Video game–induced tourism: a new frontier for destination marketers
Material Type:
Article
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Video game–induced tourism: a new frontier for destination marketers

Tourism review (Association internationale d'experts scientifiques du tourisme), 2018-05, Vol.73 (2), p.186-198 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2018 ;ISSN: 1660-5373 ;EISSN: 1759-8451 ;DOI: 10.1108/TR-07-2017-0115

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19
Donkey Kong's legacy : about microprocessors as model organisms and the behavioral politics of video games in AI
Material Type:
Article
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Donkey Kong's legacy : about microprocessors as model organisms and the behavioral politics of video games in AI

Tsantsa : Zeitschrift der Schweizerischen Ethnologischen Gesellschaft = Revue de la Société suisse d'ethnologie, 2021, Vol.26, p.71 [Peer Reviewed Journal]

ISSN: 1420-7834 ;DOI: 10.5169/seals-959942

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20
Jumanji Extremism? How games and gamification could facilitate radicalization processes
Material Type:
Article
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Jumanji Extremism? How games and gamification could facilitate radicalization processes

Journal for deradicalization, 2020-06, Vol.Summer (23), p.1-44 [Peer Reviewed Journal]

ISSN: 2363-9849 ;EISSN: 2363-9849

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