Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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More Than a Just a Game: Video Game and Internet Use During Emerging AdulthoodJournal of youth and adolescence, 2010-02, Vol.39 (2), p.103-113 [Peer Reviewed Journal]Springer Science+Business Media, LLC 2009 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Feb 2010 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-008-9390-8 ;PMID: 20084557 ;CODEN: JYADA6Full text available |
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2 |
Material Type: Article
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Video games and board games: Effects of playing practice on cognitionPloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654 [Peer Reviewed Journal]Copyright: © 2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2023 Martinez et al 2023 Martinez et al ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0283654 ;PMID: 36972271Full text available |
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3 |
Material Type: Article
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Keeping Abreast of Hypersexuality: A Video Game Character Content AnalysisSex roles, 2010-06, Vol.62 (11-12), p.721-733 [Peer Reviewed Journal]Springer Science+Business Media, LLC 2009 ;2015 INIST-CNRS ;Springer Science+Business Media, LLC 2010 ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-009-9637-1 ;CODEN: SROLDHFull text available |
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4 |
Material Type: Article
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What kind of video gamer are you?The Journal of consumer marketing, 2019-02, Vol.36 (1), p.218-227 [Peer Reviewed Journal]Emerald Publishing Limited ;Emerald Publishing Limited 2019 ;ISSN: 0736-3761 ;EISSN: 2052-1200 ;DOI: 10.1108/JCM-06-2017-2249Full text available |
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5 |
Material Type: Article
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“Videogames Saved My Life”: Everyday Resistance and Ludic Recovery among US Military VeteransInternational political sociology, 2021-12, Vol.15 (4), p.482-503 [Peer Reviewed Journal]The Author(s) (2021). Published by Oxford University Press on behalf of the International Studies Association. 2021 ;COPYRIGHT 2021 Oxford University Press ;The Author(s) (2021). Published by Oxford University Press on behalf of the International Studies Association. ;ISSN: 1749-5679 ;EISSN: 1749-5687 ;DOI: 10.1093/ips/olab018Full text available |
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Material Type: Article
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Video game training and the reward systemFrontiers in human neuroscience, 2015-02, Vol.9, p.40-40 [Peer Reviewed Journal]2015. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2015 Lorenz, Gleich, Gallinat and Kühn. 2015 ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2015.00040 ;PMID: 25698962Full text available |
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7 |
Material Type: Article
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Tail-Flicking, Tail-Flagging, and Tail Position in Ungulates with Special Reference to Black-Tailed DeerEthology, 2008-09, Vol.114 (9), p.875-885 [Peer Reviewed Journal]2008 The Author. Journal compilation © 2008 Blackwell Verlag, Berlin ;Journal compilation © 2008 Blackwell Verlag ;ISSN: 0179-1613 ;EISSN: 1439-0310 ;DOI: 10.1111/j.1439-0310.2008.01530.xFull text available |
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8 |
Material Type: Article
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‘Intruder Alert! Intruder Alert!’ Video Games in SpaceJournal of visual culture, 2004-08, Vol.3 (2), p.195-211 [Peer Reviewed Journal]ISSN: 1470-4129 ;EISSN: 1741-2994 ;DOI: 10.1177/1470412904044799Full text available |
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9 |
Material Type: Article
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Xbox or SeXbox? An Examination of Sexualized Content in Video GamesSocial and personality psychology compass, 2012-07, Vol.6 (7), p.525-535 [Peer Reviewed Journal]2012 Blackwell Publishing Ltd ;ISSN: 1751-9004 ;EISSN: 1751-9004 ;DOI: 10.1111/j.1751-9004.2012.00442.xFull text available |
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10 |
Material Type: Article
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Game on! Exploring reactions to game-based selection assessmentsJournal of managerial psychology, 2020-08, Vol.35 (4), p.241-254 [Peer Reviewed Journal]Emerald Publishing Limited ;Emerald Publishing Limited 2019 ;ISSN: 0268-3946 ;EISSN: 1758-7778 ;DOI: 10.1108/JMP-09-2018-0414Full text available |
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11 |
Material Type: Article
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Virtually Yours: Desire and Fulfillment in Virtual WorldsJournal of popular culture, 2011-10, Vol.44 (5), p.1120-1137 [Peer Reviewed Journal]2011, Wiley Periodicals, Inc. ;Copyright Blackwell Publishing Ltd. Oct 2011 ;ISSN: 0022-3840 ;ISSN: 1540-5931 ;EISSN: 1540-5931 ;DOI: 10.1111/j.1540-5931.2011.00891.x ;CODEN: JPOCBBFull text available |
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12 |
Material Type: Article
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Details on the Design and Evaluation Process of an Educational Game Considering Issues for Visually Impaired People InclusionEducational Technology & Society, 2019-07, Vol.22 (3), p.4-18 [Peer Reviewed Journal]COPYRIGHT 2019 International Forum of Educational Technology & Society ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.201907_22(3).0002Full text available |
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13 |
Material Type: Article
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Being Peer Gynt: How students collaboratively make meaning of a digital game about a literature classicE-learning and digital media, 2021-09, Vol.18 (6), p.581-598 [Peer Reviewed Journal]The Author(s) 2021 ;info:eu-repo/semantics/openAccess ;ISSN: 2042-7530 ;EISSN: 2042-7530 ;DOI: 10.1177/20427530211022928Digital Resources/Online E-Resources |
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14 |
Material Type: Article
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Sedentary Behaviors and Eating Habits in Active and Inactive Individuals: A Cross-Sectional Study in a Population from Southern ItalyBehavioral sciences, 2024-03, Vol.14 (3), p.208 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2024 by the authors. 2024 ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs14030208 ;PMID: 38540511Full text available |
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15 |
Material Type: Article
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Gaming and Territorial Negotiations in Family LifeChildhood (Copenhagen, Denmark), 2009-11, Vol.16 (4), p.497-517 [Peer Reviewed Journal]The Author(s), 2009. ;Copyright Sage Publications Ltd. Nov 2009 ;ISSN: 0907-5682 ;ISSN: 1461-7013 ;EISSN: 1461-7013 ;DOI: 10.1177/0907568209343879 ;CODEN: CHILFFFull text available |
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16 |
Material Type: Article
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Is pornography the new tobacco?Policy review (Washington, D.C.), 2009-04 (154), p.3 [Peer Reviewed Journal]COPYRIGHT 2009 Hoover Institution Press ;COPYRIGHT 2009 Hoover Institution Press ;Copyright Hoover Institute Apr/May 2009 ;ISSN: 0146-5945 ;EISSN: 2169-6802 ;CODEN: POREDPFull text available |
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17 |
Material Type: Article
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Gamification experience in the subject of descriptive geometry for architectureEducación XX1, 2020-01, Vol.23 (1), p.373-408 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1139-613X ;EISSN: 2174-5374 ;DOI: 10.5944/educxx1.23591Full text available |
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18 |
Material Type: Book Chapter
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Manifestations and Contestations of Hegemony in Video Gaming by Immigrant Youth in NorwayMedia and Power in International Contexts: Perspectives on Agency and Identity, 2018, Vol.16, p.153-169Copyright © 2019 Emerald Publishing Limited ;ISSN: 2050-2060 ;ISBN: 1787694569 ;ISBN: 9781787694569 ;EISBN: 1787694550 ;EISBN: 9781787694552 ;DOI: 10.1108/S2050-206020180000016011Full text available |
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19 |
Material Type: Review
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The English Renaissance and the Far East: Cross-Cultural EncountersJournal for Early Modern Cultural Studies, 2020, Vol.20 (1), p.119-122 [Peer Reviewed Journal]Copyright University of Pennsylvania Press Winter 2020 ;ISSN: 1531-0485 ;EISSN: 1553-3786 ;DOI: 10.1353/jem.2020.0005Full text available |
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20 |
Material Type: Article
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Corporal Punishment in Late Modern English Dialects (an analysis based on EDD Online)English today, 2018-09, Vol.34 (3), p.17-26 [Peer Reviewed Journal]Copyright © Cambridge University Press 2018 ;ISSN: 0266-0784 ;EISSN: 1474-0567 ;DOI: 10.1017/S0266078417000529Full text available |