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1
More Than a Just a Game: Video Game and Internet Use During Emerging Adulthood
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Article
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More Than a Just a Game: Video Game and Internet Use During Emerging Adulthood

Journal of youth and adolescence, 2010-02, Vol.39 (2), p.103-113 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2009 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Feb 2010 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-008-9390-8 ;PMID: 20084557 ;CODEN: JYADA6

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2
Video games and board games: Effects of playing practice on cognition
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Article
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Video games and board games: Effects of playing practice on cognition

PloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654 [Peer Reviewed Journal]

Copyright: © 2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2023 Martinez et al 2023 Martinez et al ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0283654 ;PMID: 36972271

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3
Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis
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Article
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Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis

Sex roles, 2010-06, Vol.62 (11-12), p.721-733 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2009 ;2015 INIST-CNRS ;Springer Science+Business Media, LLC 2010 ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-009-9637-1 ;CODEN: SROLDH

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4
What kind of video gamer are you?
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Article
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What kind of video gamer are you?

The Journal of consumer marketing, 2019-02, Vol.36 (1), p.218-227 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2019 ;ISSN: 0736-3761 ;EISSN: 2052-1200 ;DOI: 10.1108/JCM-06-2017-2249

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5
“Videogames Saved My Life”: Everyday Resistance and Ludic Recovery among US Military Veterans
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Article
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“Videogames Saved My Life”: Everyday Resistance and Ludic Recovery among US Military Veterans

International political sociology, 2021-12, Vol.15 (4), p.482-503 [Peer Reviewed Journal]

The Author(s) (2021). Published by Oxford University Press on behalf of the International Studies Association. 2021 ;COPYRIGHT 2021 Oxford University Press ;The Author(s) (2021). Published by Oxford University Press on behalf of the International Studies Association. ;ISSN: 1749-5679 ;EISSN: 1749-5687 ;DOI: 10.1093/ips/olab018

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6
Video game training and the reward system
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Article
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Video game training and the reward system

Frontiers in human neuroscience, 2015-02, Vol.9, p.40-40 [Peer Reviewed Journal]

2015. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2015 Lorenz, Gleich, Gallinat and Kühn. 2015 ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2015.00040 ;PMID: 25698962

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7
Tail-Flicking, Tail-Flagging, and Tail Position in Ungulates with Special Reference to Black-Tailed Deer
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Article
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Tail-Flicking, Tail-Flagging, and Tail Position in Ungulates with Special Reference to Black-Tailed Deer

Ethology, 2008-09, Vol.114 (9), p.875-885 [Peer Reviewed Journal]

2008 The Author. Journal compilation © 2008 Blackwell Verlag, Berlin ;Journal compilation © 2008 Blackwell Verlag ;ISSN: 0179-1613 ;EISSN: 1439-0310 ;DOI: 10.1111/j.1439-0310.2008.01530.x

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8
‘Intruder Alert! Intruder Alert!’ Video Games in Space
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Article
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‘Intruder Alert! Intruder Alert!’ Video Games in Space

Journal of visual culture, 2004-08, Vol.3 (2), p.195-211 [Peer Reviewed Journal]

ISSN: 1470-4129 ;EISSN: 1741-2994 ;DOI: 10.1177/1470412904044799

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9
Xbox or SeXbox? An Examination of Sexualized Content in Video Games
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Article
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Xbox or SeXbox? An Examination of Sexualized Content in Video Games

Social and personality psychology compass, 2012-07, Vol.6 (7), p.525-535 [Peer Reviewed Journal]

2012 Blackwell Publishing Ltd ;ISSN: 1751-9004 ;EISSN: 1751-9004 ;DOI: 10.1111/j.1751-9004.2012.00442.x

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10
Game on! Exploring reactions to game-based selection assessments
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Article
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Game on! Exploring reactions to game-based selection assessments

Journal of managerial psychology, 2020-08, Vol.35 (4), p.241-254 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2019 ;ISSN: 0268-3946 ;EISSN: 1758-7778 ;DOI: 10.1108/JMP-09-2018-0414

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11
Virtually Yours: Desire and Fulfillment in Virtual Worlds
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Article
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Virtually Yours: Desire and Fulfillment in Virtual Worlds

Journal of popular culture, 2011-10, Vol.44 (5), p.1120-1137 [Peer Reviewed Journal]

2011, Wiley Periodicals, Inc. ;Copyright Blackwell Publishing Ltd. Oct 2011 ;ISSN: 0022-3840 ;ISSN: 1540-5931 ;EISSN: 1540-5931 ;DOI: 10.1111/j.1540-5931.2011.00891.x ;CODEN: JPOCBB

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12
Details on the Design and Evaluation Process of an Educational Game Considering Issues for Visually Impaired People Inclusion
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Article
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Details on the Design and Evaluation Process of an Educational Game Considering Issues for Visually Impaired People Inclusion

Educational Technology & Society, 2019-07, Vol.22 (3), p.4-18 [Peer Reviewed Journal]

COPYRIGHT 2019 International Forum of Educational Technology & Society ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.201907_22(3).0002

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13
Being Peer Gynt: How students collaboratively make meaning of a digital game about a literature classic
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Article
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Being Peer Gynt: How students collaboratively make meaning of a digital game about a literature classic

E-learning and digital media, 2021-09, Vol.18 (6), p.581-598 [Peer Reviewed Journal]

The Author(s) 2021 ;info:eu-repo/semantics/openAccess ;ISSN: 2042-7530 ;EISSN: 2042-7530 ;DOI: 10.1177/20427530211022928

Digital Resources/Online E-Resources

14
Sedentary Behaviors and Eating Habits in Active and Inactive Individuals: A Cross-Sectional Study in a Population from Southern Italy
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Article
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Sedentary Behaviors and Eating Habits in Active and Inactive Individuals: A Cross-Sectional Study in a Population from Southern Italy

Behavioral sciences, 2024-03, Vol.14 (3), p.208 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2024 by the authors. 2024 ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs14030208 ;PMID: 38540511

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15
Gaming and Territorial Negotiations in Family Life
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Article
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Gaming and Territorial Negotiations in Family Life

Childhood (Copenhagen, Denmark), 2009-11, Vol.16 (4), p.497-517 [Peer Reviewed Journal]

The Author(s), 2009. ;Copyright Sage Publications Ltd. Nov 2009 ;ISSN: 0907-5682 ;ISSN: 1461-7013 ;EISSN: 1461-7013 ;DOI: 10.1177/0907568209343879 ;CODEN: CHILFF

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16
Is pornography the new tobacco?
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Article
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Is pornography the new tobacco?

Policy review (Washington, D.C.), 2009-04 (154), p.3 [Peer Reviewed Journal]

COPYRIGHT 2009 Hoover Institution Press ;COPYRIGHT 2009 Hoover Institution Press ;Copyright Hoover Institute Apr/May 2009 ;ISSN: 0146-5945 ;EISSN: 2169-6802 ;CODEN: POREDP

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17
Gamification experience in the subject of descriptive geometry for architecture
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Article
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Gamification experience in the subject of descriptive geometry for architecture

Educación XX1, 2020-01, Vol.23 (1), p.373-408 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1139-613X ;EISSN: 2174-5374 ;DOI: 10.5944/educxx1.23591

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18
Manifestations and Contestations of Hegemony in Video Gaming by Immigrant Youth in Norway
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Book Chapter
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Manifestations and Contestations of Hegemony in Video Gaming by Immigrant Youth in Norway

Media and Power in International Contexts: Perspectives on Agency and Identity, 2018, Vol.16, p.153-169

Copyright © 2019 Emerald Publishing Limited ;ISSN: 2050-2060 ;ISBN: 1787694569 ;ISBN: 9781787694569 ;EISBN: 1787694550 ;EISBN: 9781787694552 ;DOI: 10.1108/S2050-206020180000016011

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19
The English Renaissance and the Far East: Cross-Cultural Encounters
Material Type:
Review
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The English Renaissance and the Far East: Cross-Cultural Encounters

Journal for Early Modern Cultural Studies, 2020, Vol.20 (1), p.119-122 [Peer Reviewed Journal]

Copyright University of Pennsylvania Press Winter 2020 ;ISSN: 1531-0485 ;EISSN: 1553-3786 ;DOI: 10.1353/jem.2020.0005

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20
Corporal Punishment in Late Modern English Dialects (an analysis based on EDD Online)
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Article
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Corporal Punishment in Late Modern English Dialects (an analysis based on EDD Online)

English today, 2018-09, Vol.34 (3), p.17-26 [Peer Reviewed Journal]

Copyright © Cambridge University Press 2018 ;ISSN: 0266-0784 ;EISSN: 1474-0567 ;DOI: 10.1017/S0266078417000529

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