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Results 1 - 20 of 166  for All Library Resources

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Refined by: Database: MEDLINE remove resource type: magazinearticle remove
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1
The Brain-Boosting Power of Video Games
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magazinearticle
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The Brain-Boosting Power of Video Games

Scientific American, 2016-07, Vol.315 (1), p.26

ISSN: 0036-8733 ;EISSN: 1946-7087 ;DOI: 10.1038/scientificamerican0716-26 ;PMID: 27348376

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2
Bringing VR and spatial 3D interaction to the masses through video games
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Bringing VR and spatial 3D interaction to the masses through video games

IEEE computer graphics and applications, 2008-09, Vol.28 (5), p.10 [Peer Reviewed Journal]

ISSN: 0272-1716 ;EISSN: 1558-1756 ;DOI: 10.1109/MCG.2008.92 ;PMID: 18753029

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3
From cells to cell processors: the integration of health and video games
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magazinearticle
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From cells to cell processors: the integration of health and video games

IEEE computer graphics and applications, 2008-11, Vol.28 (6), p.83 [Peer Reviewed Journal]

ISSN: 0272-1716 ;EISSN: 1558-1756 ;DOI: 10.1109/MCG.2008.114 ;PMID: 19004688

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4
Evaluating Existing Strategies to Limit Video Game Playing Time
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magazinearticle
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Evaluating Existing Strategies to Limit Video Game Playing Time

IEEE computer graphics and applications, 2016-03, Vol.36 (2), p.47 [Peer Reviewed Journal]

EISSN: 1558-1756 ;DOI: 10.1109/MCG.2016.25 ;PMID: 26960027

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5
Playing the virtual field: are video games an answer to better fitness?
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Playing the virtual field: are video games an answer to better fitness?

Diabetes forecast, 2012-02, Vol.65 (2), p.54

ISSN: 0095-8301 ;PMID: 22439266

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6
How games could save the world
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How games could save the world

Harvard business review, 2011-06, Vol.89 (6), p.134

ISSN: 0017-8012 ;PMID: 21714390

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7
Is it possible to get health benefits from playing video games?
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Is it possible to get health benefits from playing video games?

Mayo Clinic women's healthsource, 2008-10, Vol.12 (10), p.8

ISSN: 1091-0220 ;PMID: 18772841

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8
Not just child's play. With their unique ability to distract, educate, and entertain, video games are increasingly being used to help heal and soothe the sick
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Not just child's play. With their unique ability to distract, educate, and entertain, video games are increasingly being used to help heal and soothe the sick

U.S. news & world report, 2006-08, Vol.141 (6), p.48

ISSN: 0041-5537 ;EISSN: 2169-9283 ;PMID: 16964654

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9
A Taxonomy-Driven Model for Designing Educational Games in Visualization
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magazinearticle
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A Taxonomy-Driven Model for Designing Educational Games in Visualization

IEEE computer graphics and applications, 2021-11, Vol.41 (6), p.71 [Peer Reviewed Journal]

EISSN: 1558-1756 ;DOI: 10.1109/MCG.2021.3115446 ;PMID: 34596536

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10
Who's going to pay to play?
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Who's going to pay to play?

Health data management, 2013-03, Vol.21 (3), p.42, 45, 47 pasim-45

Copyright SourceMedia Mar 2013 ;ISSN: 1079-9869 ;PMID: 23513570

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11
Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field
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magazinearticle
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Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field

IEEE computer graphics and applications, 2015-09, Vol.35 (5), p.34 [Peer Reviewed Journal]

EISSN: 1558-1756 ;DOI: 10.1109/MCG.2015.98 ;PMID: 26416360

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12
The Future of Brain-Computer Interfaces
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The Future of Brain-Computer Interfaces

IEEE pulse, 2022-11, Vol.13 (6), p.21

EISSN: 2154-2317 ;DOI: 10.1109/MPULS.2022.3227806 ;PMID: 37021872

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13
This is your brain on alien killer pimps of Nazi doom
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This is your brain on alien killer pimps of Nazi doom

Newsweek, 2006-12, Vol.148 (24), p.48-48

COPYRIGHT 2006 All rights reserved. Any reuse, distribution or alteration without express written permission of the publisher is prohibited. For permission: www.newsweek.com ;COPYRIGHT 2006 All rights reserved. Any reuse, distribution or alteration without express written permission of the publisher is prohibited. For permission: www.newsweek.com ;ISSN: 0028-9604 ;PMID: 17186884

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14
Mind games
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Mind games

Scientific American, 2014-02, Vol.310 (2), p.54

ISSN: 0036-8733 ;EISSN: 1946-7087 ;PMID: 24640332

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15
Video playground
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Video playground

Time (Chicago, Ill.), 2000-05, Vol.155 (19), p.100

ISSN: 0040-781X ;EISSN: 2169-1665 ;PMID: 11765510

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16
Games, virtual reality, and the pursuit of happiness
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Games, virtual reality, and the pursuit of happiness

IEEE computer graphics and applications, 2009-09, Vol.29 (5), p.14 [Peer Reviewed Journal]

ISSN: 0272-1716 ;EISSN: 1558-1756 ;DOI: 10.1109/MCG.2009.94 ;PMID: 19927432

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17
A Virtual Reality Training Application for Adults With Asperger's Syndrome
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A Virtual Reality Training Application for Adults With Asperger's Syndrome

IEEE computer graphics and applications, 2019-03, Vol.39 (2), p.104 [Peer Reviewed Journal]

EISSN: 1558-1756 ;DOI: 10.1109/MCG.2018.2884272 ;PMID: 30908187

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18
Toward natural selection in virtual reality
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magazinearticle
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Toward natural selection in virtual reality

IEEE computer graphics and applications, 2010-03, Vol.30 (2), p.93 [Peer Reviewed Journal]

EISSN: 1558-1756 ;DOI: 10.1109/MCG.2010.34 ;PMID: 20669535

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19
Naked gaming
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Naked gaming

Scientific American, 2010-02, Vol.302 (2), p.24

ISSN: 0036-8733 ;EISSN: 1946-7087 ;DOI: 10.1038/scientificamerican0210-24 ;PMID: 20128215

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20
A VR-based serious game for studying emotional regulation in adolescents
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A VR-based serious game for studying emotional regulation in adolescents

IEEE computer graphics and applications, 2015-01, Vol.35 (1), p.65 [Peer Reviewed Journal]

EISSN: 1558-1756 ;DOI: 10.1109/MCG.2015.8 ;PMID: 25666600

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