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1
meta‐analysis of active video games on health outcomes among children and adolescents
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meta‐analysis of active video games on health outcomes among children and adolescents

Obesity reviews, 2015-09, Vol.16 (9), p.783-794 [Peer Reviewed Journal]

2015 World Obesity ;2015 World Obesity. ;Obesity Reviews © 2015 International Association for the Study of Obesity ;ISSN: 1467-7881 ;EISSN: 1467-789X ;DOI: 10.1111/obr.12287 ;PMID: 25943852

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2
An interactive sports video game as an intervention for rehabilitation of community-living patients with schizophrenia: A controlled, single-blind, crossover study
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An interactive sports video game as an intervention for rehabilitation of community-living patients with schizophrenia: A controlled, single-blind, crossover study

PloS one, 2017-11, Vol.12 (11), p.e0187480-e0187480 [Peer Reviewed Journal]

COPYRIGHT 2017 Public Library of Science ;COPYRIGHT 2017 Public Library of Science ;2017 Shimizu et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Shimizu et al 2017 Shimizu et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0187480 ;PMID: 29131826

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3
Do We Need Permission to Play in Public? The Design of Participation for Social Play Video Games at Play Parties and ‘Alternative’ Games Festivals
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Do We Need Permission to Play in Public? The Design of Participation for Social Play Video Games at Play Parties and ‘Alternative’ Games Festivals

Media and communication (Lisboa), 2018-01, Vol.6 (2), p.69-79 [Peer Reviewed Journal]

2018. This work is licensed under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2183-2439 ;EISSN: 2183-2439 ;DOI: 10.17645/mac.v6i2.1382

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4
The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
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The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

Journal of medical Internet research, 2016-10, Vol.18 (10), p.e272-e272 [Peer Reviewed Journal]

2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Amy Shirong Lu, Tom Baranowski, S Lee Hong, Richard Buday, Debbe Thompson, Alicia Beltran, Hafza Razak Dadabhoy, Tzu-An Chen. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 14.10.2016. 2016 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.6538 ;PMID: 27742605

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5
Effects of interactive physical-activity video-game training on physical and cognitive function in older adults
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Article
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Effects of interactive physical-activity video-game training on physical and cognitive function in older adults

Psychology and aging, 2012-09, Vol.27 (3), p.589-600 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;EISSN: 1939-1498 ;DOI: 10.1037/a0026268 ;PMID: 22122605

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6
Livin’ Da Dream? Playing Black, Illusions of Meritocracy, and Narrative Constraints in Sports Video Game Story Modes
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Article
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Livin’ Da Dream? Playing Black, Illusions of Meritocracy, and Narrative Constraints in Sports Video Game Story Modes

European journal of American studies, 2021-01, Vol.16 (3) [Peer Reviewed Journal]

Creative Commons License ;2021. This work is published under http://creativecommons.org/licenses/by-nc/2.5 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1991-9336 ;EISSN: 1991-9336 ;DOI: 10.4000/ejas.17368

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7
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
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What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews

Journal of medical Internet research, 2019-09, Vol.21 (9), p.e13833-e13833 [Peer Reviewed Journal]

Nuša Faric, Henry WW Potts, Adrian Hon, Lee Smith, Katie Newby, Andrew Steptoe, Abi Fisher. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.09.2019. ;Nuša Faric, Henry WW Potts, Adrian Hon, Lee Smith, Katie Newby, Andrew Steptoe, Abi Fisher. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.09.2019. 2019 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/13833 ;PMID: 31538951

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8
Impact of focus of attention on aiming performance in the first-person shooter videogame Aim Lab
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Impact of focus of attention on aiming performance in the first-person shooter videogame Aim Lab

PloS one, 2023-07, Vol.18 (7), p.e0288937-e0288937 [Peer Reviewed Journal]

Copyright: © 2023 Lamers James, O'Connor. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Lamers James, O'Connor. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 Lamers James, O'Connor 2023 Lamers James, O'Connor ;2023 Lamers James, O'Connor. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0288937 ;PMID: 37490480

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9
Public Health Perspectives on eSports
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Article
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Public Health Perspectives on eSports

Public health reports (1974), 2020-05, Vol.135 (3), p.295-298 [Peer Reviewed Journal]

2020, Association of Schools and Programs of Public Health ;2020, Association of Schools and Programs of Public Health 2020 US Surgeon General’s Office ;ISSN: 0033-3549 ;EISSN: 1468-2877 ;DOI: 10.1177/0033354920912718 ;PMID: 32237971

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10
Designing Serious Game Interventions for Individuals with Autism
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Designing Serious Game Interventions for Individuals with Autism

Journal of autism and developmental disorders, 2015-12, Vol.45 (12), p.3820-3831 [Peer Reviewed Journal]

Springer Science+Business Media New York 2014 ;COPYRIGHT 2015 Springer ;Springer Science+Business Media New York 2015 ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-014-2333-1 ;PMID: 25488121 ;CODEN: JADDDQ

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11
A Study of Athlete Pose Estimation Techniques in Sports Game Videos Combining Multiresidual Module Convolutional Neural Networks
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A Study of Athlete Pose Estimation Techniques in Sports Game Videos Combining Multiresidual Module Convolutional Neural Networks

Computational intelligence and neuroscience, 2021, Vol.2021, p.4367875-10 [Peer Reviewed Journal]

Copyright © 2021 Rui Liu. ;Copyright © 2021 Rui Liu. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;Copyright © 2021 Rui Liu. 2021 ;ISSN: 1687-5265 ;EISSN: 1687-5273 ;DOI: 10.1155/2021/4367875 ;PMID: 34992645

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12
Professional Esports Players: Motivation and Physical Activity Levels
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Article
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Professional Esports Players: Motivation and Physical Activity Levels

International journal of environmental research and public health, 2022-02, Vol.19 (4), p.2256 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19042256 ;PMID: 35206445

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13
Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults?
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Article
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Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults?

Journal of youth and adolescence, 2016-02, Vol.45 (2), p.391-401 [Peer Reviewed Journal]

Springer Science+Business Media New York 2015 ;Springer Science+Business Media New York 2016 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-015-0312-2 ;PMID: 26033045 ;CODEN: JYADA6

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14
The effect of playing e-sports games on young people's desire to engage in physical activity: Mediating effects of social presence perception and virtual sports experience
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Article
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The effect of playing e-sports games on young people's desire to engage in physical activity: Mediating effects of social presence perception and virtual sports experience

PloS one, 2023-07, Vol.18 (7), p.e0288608-e0288608 [Peer Reviewed Journal]

Copyright: © 2023 Ningning, Wenguang. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Ningning, Wenguang. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 Ningning, Wenguang 2023 Ningning, Wenguang ;2023 Ningning, Wenguang. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0288608 ;PMID: 37498937

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15
Late bedtimes, short sleeping time, and longtime video-game playing are associated with low back pain in school-aged athletes
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Article
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Late bedtimes, short sleeping time, and longtime video-game playing are associated with low back pain in school-aged athletes

European spine journal, 2018-05, Vol.27 (5), p.1112-1118 [Peer Reviewed Journal]

Springer-Verlag GmbH Germany 2017 ;European Spine Journal is a copyright of Springer, (2017). All Rights Reserved. ;ISSN: 0940-6719 ;EISSN: 1432-0932 ;DOI: 10.1007/s00586-017-5177-5 ;PMID: 28608176

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16
Predict the Value of Football Players Using FIFA video game data and Machine Learning Techniques
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Article
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Predict the Value of Football Players Using FIFA video game data and Machine Learning Techniques

IEEE access, 2022-01, Vol.10, p.1-1 [Peer Reviewed Journal]

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2022 ;ISSN: 2169-3536 ;EISSN: 2169-3536 ;DOI: 10.1109/ACCESS.2022.3154767 ;CODEN: IAECCG

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17
Performance prediction at single-action level to a first-person shooter video game
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Article
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Performance prediction at single-action level to a first-person shooter video game

Virtual reality : the journal of the Virtual Reality Society, 2021-09, Vol.25 (3), p.681-693 [Peer Reviewed Journal]

Springer-Verlag London Ltd., part of Springer Nature 2020 ;Springer-Verlag London Ltd., part of Springer Nature 2020. ;ISSN: 1359-4338 ;EISSN: 1434-9957 ;DOI: 10.1007/s10055-020-00482-2

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18
Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis
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Article
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Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis

Journal of youth and adolescence, 2024-06, Vol.53 (6), p.1396-1414 [Peer Reviewed Journal]

The Author(s) 2024 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-024-01950-7

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19
Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling
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Article
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Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling

Journal of gambling studies, 2023-03, Vol.39 (1), p.225-247 [Peer Reviewed Journal]

The Author(s) 2022 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-022-10111-z

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20
Critical Play: Radical Game Design
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Book
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Critical Play: Radical Game Design

ISBN: 0262062682 ;ISBN: 9780262062688 ;EISBN: 0262258765 ;EISBN: 9780262258760 ;DOI: 10.7551/mitpress/7678.001.0001 ;OCLC: 460093349

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