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1 |
Material Type: Article
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Correction: Cognitive & motor skill transfer across speeds: A video game studyPloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489Full text available |
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Material Type: Article
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REN-A.I.: A Video Game for AI Security Education Leveraging Episodic MemoryIEEE access, 2024, Vol.12, p.47359-47372 [Peer Reviewed Journal]Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2024 ;EISSN: 2169-3536 ;DOI: 10.1109/ACCESS.2024.3377699 ;CODEN: IAECCGFull text available |
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Material Type: Article
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Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental healthBMJ open, 2024-03, Vol.14 (3), p.e080972-e080972 [Peer Reviewed Journal]Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. 2024 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2023-080972 ;PMID: 38553053Full text available |
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Material Type: Article
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Out of the East, Darkness. Ex Oriente Tenebrae: Byzantine presence in video games (A chapter in contemporary Orientalism)Nuova Antologia Militare, 2024-03, Vol.5 (18), p.439-448 [Peer Reviewed Journal]EISSN: 2704-9795 ;DOI: 10.36158/978889295884515Full text available |
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Material Type: Article
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Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game UsageHealthcare (Basel), 2024-04, Vol.12 (7), p.772 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare12070772 ;PMID: 38610194Full text available |
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Material Type: Article
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Bruco: a video game to learn the periodic table [version 1; peer review: awaiting peer review]F1000 research, 2024, Vol.13 [Peer Reviewed Journal]Copyright: © 2024 Vadivel D et al. ;EISSN: 2046-1402 ;DOI: 10.12688/f1000research.130351.1Full text available |
7 |
Material Type: Article
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Correction: Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialBMC psychiatry, 2024-04, Vol.24 (1), p.245-245 [Peer Reviewed Journal]2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 1471-244X ;DOI: 10.1186/s12888-024-05669-4 ;PMID: 38566060Full text available |
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Material Type: Article
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Activismo lúdico y desconexión moral en videojuegos políticos: Un modelo de análisis a través de Fursan Al-Aqsa/[ENG] Playful activism and Moral Disengagement in Political Video Games: An analysis model through Fursan Al-AqsaEstudios sobre el mensaje periodístico, 2024-01, Vol.30 (1), p.97 [Peer Reviewed Journal]COPYRIGHT 2024 Universidad Complutense de Madrid ;ISSN: 1134-1629 ;DOI: 10.5209/esmp.91561Full text available |
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Material Type: Article
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Video game unleashes millions of citizen scientists on microbiome researchNature biotechnology, 2024-04 [Peer Reviewed Journal]EISSN: 1546-1696 ;DOI: 10.1038/s41587-024-02203-5 ;PMID: 38632454Full text available |
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Material Type: Article
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Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on salesJournal of business strategies, 2024-03, Vol.41 (1), p.27-42 [Peer Reviewed Journal]COPYRIGHT 2024 Center for Business and Economic Research ;Copyright Gibson D. Lewis Center for Business and Economic Development Spring 2024 ;ISSN: 0887-2058 ;EISSN: 2162-6901 ;DOI: 10.54155/jbs.41.1.27-42Full text available |
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Material Type: Article
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Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video GamesEducation sciences, 2024-04, Vol.14 (4), p.396 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci14040396Full text available |
12 |
Material Type: Thesises (postgraduate)
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Bigger Isn’t Always Better: An Assessment of the Use of Hypersexualized Video Game Character Models and Player Preference in Video GamesDigital Resources/Online E-Resources |
13 |
Material Type: Article
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Co-activation patterns during viewing of different video game genresBrain research bulletin, 2024-07, Vol.213, p.110974 [Peer Reviewed Journal]EISSN: 1873-2747 ;DOI: 10.1016/j.brainresbull.2024.110974Digital Resources/Online E-Resources |
14 |
Material Type: Article
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Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video GameInternational journal of advanced computer science & applications, 2024-01, Vol.15 (4)2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2158-107X ;EISSN: 2156-5570 ;DOI: 10.14569/IJACSA.2024.0150451Full text available |
15 |
Material Type: Article
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Therapeutic Uses of Gaming in Mental Health: An Untapped PotentialJMIR serious games, 2024-01, Vol.12, p.e57714-e57714 [Peer Reviewed Journal]2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/57714 ;PMID: 38662422Full text available |
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Material Type: Article
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Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexiaNPJ science of learning, 2024-03, Vol.9 (1), p.25-25 [Peer Reviewed Journal]2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2056-7936 ;EISSN: 2056-7936 ;DOI: 10.1038/s41539-024-00230-0 ;PMID: 38514689Full text available |
17 |
Material Type: Article
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Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysisFrontiers in public health, 2024, Vol.12, p.1345244-1345244 [Peer Reviewed Journal]Copyright © 2024 Deng, Soh, Abdullah, Tan and Huang. ;Copyright © 2024 Deng, Soh, Abdullah, Tan and Huang. 2024 Deng, Soh, Abdullah, Tan and Huang ;EISSN: 2296-2565 ;DOI: 10.3389/fpubh.2024.1345244 ;PMID: 38694976Full text available |
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Material Type: Article
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The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosisRheumatology international, 2024-06, Vol.44 (6), p.1071-1076 [Peer Reviewed Journal]The Author(s) 2024 ;EISSN: 1437-160X ;DOI: 10.1007/s00296-024-05569-6Digital Resources/Online E-Resources |
19 |
Material Type: Article
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net SimulatorElectronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377Full text available |
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Material Type: Article
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Playing online videogames-more than just entertainment? A qualitative study of virtual social participation in persons with spinal cord injuryFrontiers in rehabilitation sciences, 2024, Vol.5, p.1395678-1395678 [Peer Reviewed Journal]2024 Nilsen, Johansen, Løvstad and Linnestad. ;2024 Nilsen, Johansen, Løvstad and Linnestad. 2024 Nilsen, Johansen, Løvstad and Linnestad ;ISSN: 2673-6861 ;EISSN: 2673-6861 ;DOI: 10.3389/fresc.2024.1395678 ;PMID: 38818410Full text available |