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1
Correction: Cognitive & motor skill transfer across speeds: A video game study
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Article
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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2
REN-A.I.: A Video Game for AI Security Education Leveraging Episodic Memory
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Article
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REN-A.I.: A Video Game for AI Security Education Leveraging Episodic Memory

IEEE access, 2024, Vol.12, p.47359-47372 [Peer Reviewed Journal]

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2024 ;EISSN: 2169-3536 ;DOI: 10.1109/ACCESS.2024.3377699 ;CODEN: IAECCG

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3
Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health
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Article
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Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health

BMJ open, 2024-03, Vol.14 (3), p.e080972-e080972 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. 2024 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2023-080972 ;PMID: 38553053

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4
Out of the East, Darkness. Ex Oriente Tenebrae: Byzantine presence in video games (A chapter in contemporary Orientalism)
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Article
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Out of the East, Darkness. Ex Oriente Tenebrae: Byzantine presence in video games (A chapter in contemporary Orientalism)

Nuova Antologia Militare, 2024-03, Vol.5 (18), p.439-448 [Peer Reviewed Journal]

EISSN: 2704-9795 ;DOI: 10.36158/978889295884515

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5
Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage
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Article
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Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage

Healthcare (Basel), 2024-04, Vol.12 (7), p.772 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare12070772 ;PMID: 38610194

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6
Bruco: a video game to learn the periodic table [version 1; peer review: awaiting peer review]
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Article
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Bruco: a video game to learn the periodic table [version 1; peer review: awaiting peer review]

F1000 research, 2024, Vol.13 [Peer Reviewed Journal]

Copyright: © 2024 Vadivel D et al. ;EISSN: 2046-1402 ;DOI: 10.12688/f1000research.130351.1

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7
Correction: Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial
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Article
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Correction: Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial

BMC psychiatry, 2024-04, Vol.24 (1), p.245-245 [Peer Reviewed Journal]

2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 1471-244X ;DOI: 10.1186/s12888-024-05669-4 ;PMID: 38566060

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8
Activismo lúdico y desconexión moral en videojuegos políticos: Un modelo de análisis a través de Fursan Al-Aqsa/[ENG] Playful activism and Moral Disengagement in Political Video Games: An analysis model through Fursan Al-Aqsa
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Article
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Activismo lúdico y desconexión moral en videojuegos políticos: Un modelo de análisis a través de Fursan Al-Aqsa/[ENG] Playful activism and Moral Disengagement in Political Video Games: An analysis model through Fursan Al-Aqsa

Estudios sobre el mensaje periodístico, 2024-01, Vol.30 (1), p.97 [Peer Reviewed Journal]

COPYRIGHT 2024 Universidad Complutense de Madrid ;ISSN: 1134-1629 ;DOI: 10.5209/esmp.91561

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9
Video game unleashes millions of citizen scientists on microbiome research
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Article
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Video game unleashes millions of citizen scientists on microbiome research

Nature biotechnology, 2024-04 [Peer Reviewed Journal]

EISSN: 1546-1696 ;DOI: 10.1038/s41587-024-02203-5 ;PMID: 38632454

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10
Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales
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Article
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Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales

Journal of business strategies, 2024-03, Vol.41 (1), p.27-42 [Peer Reviewed Journal]

COPYRIGHT 2024 Center for Business and Economic Research ;Copyright Gibson D. Lewis Center for Business and Economic Development Spring 2024 ;ISSN: 0887-2058 ;EISSN: 2162-6901 ;DOI: 10.54155/jbs.41.1.27-42

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11
Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games
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Article
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Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games

Education sciences, 2024-04, Vol.14 (4), p.396 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci14040396

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12
Bigger Isn’t Always Better: An Assessment of the Use of Hypersexualized Video Game Character Models and Player Preference in Video Games
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Thesises (postgraduate)
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Bigger Isn’t Always Better: An Assessment of the Use of Hypersexualized Video Game Character Models and Player Preference in Video Games

Digital Resources/Online E-Resources

13
Co-activation patterns during viewing of different video game genres
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Article
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Co-activation patterns during viewing of different video game genres

Brain research bulletin, 2024-07, Vol.213, p.110974 [Peer Reviewed Journal]

EISSN: 1873-2747 ;DOI: 10.1016/j.brainresbull.2024.110974

Digital Resources/Online E-Resources

14
Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video Game
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Article
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Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video Game

International journal of advanced computer science & applications, 2024-01, Vol.15 (4)

2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2158-107X ;EISSN: 2156-5570 ;DOI: 10.14569/IJACSA.2024.0150451

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15
Therapeutic Uses of Gaming in Mental Health: An Untapped Potential
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Article
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Therapeutic Uses of Gaming in Mental Health: An Untapped Potential

JMIR serious games, 2024-01, Vol.12, p.e57714-e57714 [Peer Reviewed Journal]

2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/57714 ;PMID: 38662422

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16
Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia
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Article
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Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia

NPJ science of learning, 2024-03, Vol.9 (1), p.25-25 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2056-7936 ;EISSN: 2056-7936 ;DOI: 10.1038/s41539-024-00230-0 ;PMID: 38514689

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17
Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis
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Article
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Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis

Frontiers in public health, 2024, Vol.12, p.1345244-1345244 [Peer Reviewed Journal]

Copyright © 2024 Deng, Soh, Abdullah, Tan and Huang. ;Copyright © 2024 Deng, Soh, Abdullah, Tan and Huang. 2024 Deng, Soh, Abdullah, Tan and Huang ;EISSN: 2296-2565 ;DOI: 10.3389/fpubh.2024.1345244 ;PMID: 38694976

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18
The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosis
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Article
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The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosis

Rheumatology international, 2024-06, Vol.44 (6), p.1071-1076 [Peer Reviewed Journal]

The Author(s) 2024 ;EISSN: 1437-160X ;DOI: 10.1007/s00296-024-05569-6

Digital Resources/Online E-Resources

19
Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator
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Article
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator

Electronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377

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20
Playing online videogames-more than just entertainment? A qualitative study of virtual social participation in persons with spinal cord injury
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Article
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Playing online videogames-more than just entertainment? A qualitative study of virtual social participation in persons with spinal cord injury

Frontiers in rehabilitation sciences, 2024, Vol.5, p.1395678-1395678 [Peer Reviewed Journal]

2024 Nilsen, Johansen, Løvstad and Linnestad. ;2024 Nilsen, Johansen, Løvstad and Linnestad. 2024 Nilsen, Johansen, Løvstad and Linnestad ;ISSN: 2673-6861 ;EISSN: 2673-6861 ;DOI: 10.3389/fresc.2024.1395678 ;PMID: 38818410

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