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Results 1 - 20 of 285,491  for All Library Resources

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1
Online video game addiction: identification of addicted adolescent gamers
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Article
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Online video game addiction: identification of addicted adolescent gamers

Addiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]

2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5

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2
Racing the Beam: The Atari Video Computer System
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Book
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Racing the Beam: The Atari Video Computer System

2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721

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3
The Art of Videogames
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Book
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The Art of Videogames

ISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310184 ;ISBN: 1444310186 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844

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4
Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study
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Article
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Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study

Psychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]

2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSET

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5
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
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Article
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The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies

Personality & social psychology bulletin, 2009-06, Vol.35 (6), p.752-763 [Peer Reviewed Journal]

ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167209333045 ;PMID: 19321812

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6
An Update on the Effects of Playing Violent Video Games
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Article
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An Update on the Effects of Playing Violent Video Games

Journal of adolescence (London, England.), 2004-02, Vol.27 (1), p.113 [Peer Reviewed Journal]

ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.009 ;PMID: 15013264

Digital Resources/Online E-Resources

7
Multihoming in Two-Sided Markets: An Empirical Inquiry in the Video Game Console Industry
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Article
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Multihoming in Two-Sided Markets: An Empirical Inquiry in the Video Game Console Industry

Journal of marketing, 2011-11, Vol.75 (6), p.39-54 [Peer Reviewed Journal]

Copyright © 2011, American Marking Association ;Copyright American Marketing Association Nov 2011 ;ISSN: 0022-2429 ;EISSN: 1547-7185 ;DOI: 10.1509/jm.09.0199 ;CODEN: JMKTAK

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8
Glued to Games: How Video Games Draw Us in and Hold Us Spellbound
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Book
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Glued to Games: How Video Games Draw Us in and Hold Us Spellbound

ISBN: 0313362246 ;ISBN: 9780313362248 ;EISBN: 0313362254 ;EISBN: 9780313362255 ;DOI: 10.5040/9798400658105 ;OCLC: 705084943

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9
Video-gaming among high school students: health correlates, gender differences, and problematic gaming
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Article
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Video-gaming among high school students: health correlates, gender differences, and problematic gaming

Pediatrics (Evanston), 2010-12, Vol.126 (6), p.e1414-e1424 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Dec 2010 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2009-2706 ;PMID: 21078729 ;CODEN: PEDIAU

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10
Brains on video games
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Article
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Brains on video games

Nature reviews. Neuroscience, 2011-12, Vol.12 (12), p.763-768 [Peer Reviewed Journal]

COPYRIGHT 2011 Nature Publishing Group ;Copyright Nature Publishing Group Dec 2011 ;ISSN: 1471-003X ;EISSN: 1471-0048 ;DOI: 10.1038/nrn3135 ;PMID: 22095065

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11
Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry
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Article
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Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry

Organization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]

Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZ

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12
Video Games: A Route to Large-Scale STEM Education?
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Video Games: A Route to Large-Scale STEM Education?

Science (American Association for the Advancement of Science), 2009-01, Vol.323 (5910), p.79-82 [Peer Reviewed Journal]

Copyright 2009 American Association for the Advancement of Science ;Copyright © 2009, American Association for the Advancement of Science ;ISSN: 0036-8075 ;EISSN: 1095-9203 ;DOI: 10.1126/science.1166900 ;PMID: 19119223 ;CODEN: SCIEAS

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13
Of virtual victims and victimized virtues: differential effects of experienced aggression in video games on social cooperation
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Article
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Of virtual victims and victimized virtues: differential effects of experienced aggression in video games on social cooperation

Personality & social psychology bulletin, 2011-01, Vol.37 (1), p.107 [Peer Reviewed Journal]

EISSN: 1552-7433 ;DOI: 10.1177/0146167210391103 ;PMID: 21177877

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14
Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States
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Article
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Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States

Pediatrics (Evanston), 2008-11, Vol.122 (5), p.e1067-e1072 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Nov 2008 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2008-1425 ;PMID: 18977956 ;CODEN: PEDIAU

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15
Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention
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Article
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Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention

Journal of experimental psychology. Human perception and performance, 2006-12, Vol.32 (6), p.1465 [Peer Reviewed Journal]

(c) 2006 APA, all rights reserved. ;ISSN: 0096-1523 ;EISSN: 1939-1277 ;DOI: 10.1037/0096-1523.32.6.1465 ;PMID: 17154785

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16
I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent Boys
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Article
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I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent Boys

Developmental psychology, 2007-07, Vol.43 (4), p.1038 [Peer Reviewed Journal]

Copyright 2007 APA. ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/0012-1649.43.4.1038 ;PMID: 17605534

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17
Linking Obesity and Activity Level with Children's Television and Video Game Use
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Article
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Linking Obesity and Activity Level with Children's Television and Video Game Use

Journal of adolescence (London, England.), 2004-02, Vol.27 (1), p.71 [Peer Reviewed Journal]

ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.003 ;PMID: 15013261

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18
A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial
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Article
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A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial

Pediatrics (Evanston), 2008-08, Vol.122 (2), p.e305-e317 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Aug 2008 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2007-3134 ;PMID: 18676516 ;CODEN: PEDIAU

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19
Video Games and Youth Violence: A Prospective Analysis in Adolescents
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Article
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Video Games and Youth Violence: A Prospective Analysis in Adolescents

Journal of youth and adolescence, 2011-04, Vol.40 (4), p.377-391 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2010 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Apr 2011 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-010-9610-x ;PMID: 21161351 ;CODEN: JYADA6

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20
The Motivating Role of Violence in Video Games
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Article
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The Motivating Role of Violence in Video Games

Personality & social psychology bulletin, 2009-02, Vol.35 (2), p.243-259 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Feb 2009 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167208327216 ;PMID: 19141627

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