skip to main content
Language:
Primo Advanced Search
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search prefilters

Results 1 - 20 of 24,993  for All Library Resources

Results 1 2 3 4 5 next page
Show only
Refined by: New Records: New From Last Month remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course /El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia /O efeito de um jogo educativo na motivação, autoeficácia e conhecimento de alunos do ensino médio em um curso de história
Material Type:
Article
Add to My Research

The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course /El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia /O efeito de um jogo educativo na motivação, autoeficácia e conhecimento de alunos do ensino médio em um curso de história

Educación (Lima, Peru : 1992), 2024-03, Vol.33 (64), p.179 [Peer Reviewed Journal]

COPYRIGHT 2024 Pontificia Universidad Catolica del Peru ;ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004

Full text available

2
Development of a motion-based video game for postural training: a feasibility study on older adults with adult degenerative scoliosis
Material Type:
Article
Add to My Research

Development of a motion-based video game for postural training: a feasibility study on older adults with adult degenerative scoliosis

IEEE transactions on neural systems and rehabilitation engineering, 2024-05, p.1-1 [Peer Reviewed Journal]

ISSN: 1534-4320 ;EISSN: 1558-0210 ;DOI: 10.1109/TNSRE.2024.3398029 ;CODEN: ITNSB3

Digital Resources/Online E-Resources

3
An appraisal-based chain-of-emotion architecture for affective language model game agents
Material Type:
Article
Add to My Research

An appraisal-based chain-of-emotion architecture for affective language model game agents

PloS one, 2024-05, Vol.19 (5), p.e0301033-e0301033 [Peer Reviewed Journal]

Copyright: © 2024 Croissant et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0301033 ;PMID: 38728280

Full text available

4
Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video Game
Material Type:
Article
Add to My Research

Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video Game

International journal of advanced computer science & applications, 2024-01, Vol.15 (4)

2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2158-107X ;EISSN: 2156-5570 ;DOI: 10.14569/IJACSA.2024.0150451

Full text available

5
Tilt in esports: Understanding the phenomenon in new digital contexts
Material Type:
Article
Add to My Research

Tilt in esports: Understanding the phenomenon in new digital contexts

Computers in human behavior reports, 2024-05, Vol.14, p.100425, Article 100425 [Peer Reviewed Journal]

2024 The Authors ;ISSN: 2451-9588 ;EISSN: 2451-9588 ;DOI: 10.1016/j.chbr.2024.100425

Full text available

6
Virtual reality as a method of cognitive training of processing speed, working memory, and sustained attention in persons with acquired brain injury: a protocol for a randomized controlled trial
Material Type:
Article
Add to My Research

Virtual reality as a method of cognitive training of processing speed, working memory, and sustained attention in persons with acquired brain injury: a protocol for a randomized controlled trial

Current controlled trials in cardiovascular medicine, 2024-05, Vol.25 (1), p.340-340 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 1745-6215 ;EISSN: 1745-6215 ;EISSN: 1468-6694 ;DOI: 10.1186/s13063-024-08178-7 ;PMID: 38778411

Full text available

7
Videogame training increases clinical well-being, attention and hippocampal-prefrontal functional connectivity in patients with schizophrenia
Material Type:
Article
Add to My Research

Videogame training increases clinical well-being, attention and hippocampal-prefrontal functional connectivity in patients with schizophrenia

Translational psychiatry, 2024-05, Vol.14 (1), p.218-218 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2158-3188 ;DOI: 10.1038/s41398-024-02945-5 ;PMID: 38806461

Full text available

8
Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design study
Material Type:
Article
Add to My Research

Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design study

BMC geriatrics, 2024-05, Vol.24 (1), p.410-410 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 1471-2318 ;EISSN: 1471-2318 ;DOI: 10.1186/s12877-024-05011-3 ;PMID: 38720259

Full text available

9
Enhancing ESG learning outcomes through gamification: An experimental study
Material Type:
Article
Add to My Research

Enhancing ESG learning outcomes through gamification: An experimental study

PloS one, 2024-05, Vol.19 (5), p.e0303259-e0303259 [Peer Reviewed Journal]

Copyright: © 2024 Fang Zhang. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 Fang Zhang 2024 Fang Zhang ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303259 ;PMID: 38748683

Full text available

10
Network analysis of additional clinical features of (Internet) gaming disorder
Material Type:
Article
Add to My Research

Network analysis of additional clinical features of (Internet) gaming disorder

International journal of methods in psychiatric research, 2024-06, Vol.33 (2), p.e2021-e2021 [Peer Reviewed Journal]

2024 The Authors. International Journal of Methods in Psychiatric Research published by John Wiley & Sons Ltd. ;ISSN: 1049-8931 ;EISSN: 1557-0657 ;DOI: 10.1002/mpr.2021 ;PMID: 38800951

Full text available

11
Validating Synthetic Data for Perception in Autonomous Airport Navigation Tasks
Material Type:
Article
Add to My Research

Validating Synthetic Data for Perception in Autonomous Airport Navigation Tasks

Aerospace, 2024-05, Vol.11 (5), p.383 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2226-4310 ;EISSN: 2226-4310 ;DOI: 10.3390/aerospace11050383

Full text available

12
La práctica de los eSports en estudiantes universitarios. Patrocinios y Streaming
Material Type:
Article
Add to My Research

La práctica de los eSports en estudiantes universitarios. Patrocinios y Streaming

Cuadernos de psicología del deporte, 2024-05, Vol.24 (2), p.231-241 [Peer Reviewed Journal]

2024. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1578-8423 ;EISSN: 1989-5879

Full text available

13
Appetitive conditioning with pornographic stimuli elicits stronger activation in reward regions than monetary and gaming-related stimuli
Material Type:
Article
Add to My Research

Appetitive conditioning with pornographic stimuli elicits stronger activation in reward regions than monetary and gaming-related stimuli

Human brain mapping, 2024-06, Vol.45 (8), p.e26711-e26711 [Peer Reviewed Journal]

2024 The Author(s). Human Brain Mapping published by Wiley Periodicals LLC. ;2024 The Author(s). published by Wiley Periodicals LLC. ;ISSN: 1065-9471 ;EISSN: 1097-0193 ;DOI: 10.1002/hbm.26711 ;PMID: 38798103

Full text available

14
Understanding Patient Perspectives on the Use of Gamification and Incentives in mHealth Apps to Improve Medication Adherence: Qualitative Study
Material Type:
Article
Add to My Research

Understanding Patient Perspectives on the Use of Gamification and Incentives in mHealth Apps to Improve Medication Adherence: Qualitative Study

JMIR mHealth and uHealth, 2024-05, Vol.12, p.e50851-e50851 [Peer Reviewed Journal]

Steven Tran, Lorraine Smith, Stephen Carter. Originally published in JMIR mHealth and uHealth (https://mhealth.jmir.org), 14.05.2024. ;2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Steven Tran, Lorraine Smith, Stephen Carter. Originally published in JMIR mHealth and uHealth (https://mhealth.jmir.org), 14.05.2024. 2024 ;EISSN: 2291-5222 ;DOI: 10.2196/50851 ;PMID: 38743461

Full text available

15
"POP/STARS”: The personas of K/DA, transmedia marketing, and Riot Games Music
Material Type:
Article
Add to My Research

"POP/STARS”: The personas of K/DA, transmedia marketing, and Riot Games Music

Persona Studies, 2024-01, Vol.10 (1), p.42-55 [Peer Reviewed Journal]

ISSN: 2205-5258 ;EISSN: 2205-5258

Full text available

16
Playing online videogames-more than just entertainment? A qualitative study of virtual social participation in persons with spinal cord injury
Material Type:
Article
Add to My Research

Playing online videogames-more than just entertainment? A qualitative study of virtual social participation in persons with spinal cord injury

Frontiers in rehabilitation sciences, 2024, Vol.5, p.1395678-1395678 [Peer Reviewed Journal]

2024 Nilsen, Johansen, Løvstad and Linnestad. ;2024 Nilsen, Johansen, Løvstad and Linnestad. 2024 Nilsen, Johansen, Løvstad and Linnestad ;ISSN: 2673-6861 ;EISSN: 2673-6861 ;DOI: 10.3389/fresc.2024.1395678 ;PMID: 38818410

Full text available

17
Integration of music-based game approaches with wearable devices for hand neurorehabilitation: a narrative review
Material Type:
Article
Add to My Research

Integration of music-based game approaches with wearable devices for hand neurorehabilitation: a narrative review

Journal of neuroengineering and rehabilitation, 2024-05, Vol.21 (1), p.89-89 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;The Author(s) 2024 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-024-01379-w ;PMID: 38811987

Full text available

18
A Postcolonial Psychoanalytic Study of Indigenous Futurism in Ambelin Kwaymullina's The Interrogation of Ashala Wolf and Marianne De Pierres' Nylon Angel
Material Type:
Article
Add to My Research

A Postcolonial Psychoanalytic Study of Indigenous Futurism in Ambelin Kwaymullina's The Interrogation of Ashala Wolf and Marianne De Pierres' Nylon Angel

Theory and practice in language studies, 2024-04, Vol.14 (4), p.1231-1236 [Peer Reviewed Journal]

COPYRIGHT 2024 Academy Publication Co., LTD ;Copyright Academy Publication Co., Ltd. Apr 2024 ;ISSN: 1799-2591 ;EISSN: 2053-0692 ;DOI: 10.17507/tpls.1404.30

Full text available

19
Effectiveness of Immersive Virtual Reality Based Hand Rehabilitation Games for Improving Hand Motor Functions in Subacute Stroke Patients
Material Type:
Article
Add to My Research

Effectiveness of Immersive Virtual Reality Based Hand Rehabilitation Games for Improving Hand Motor Functions in Subacute Stroke Patients

IEEE transactions on neural systems and rehabilitation engineering, 2024, Vol.32, p.1-1 [Peer Reviewed Journal]

ISSN: 1534-4320 ;EISSN: 1558-0210 ;DOI: 10.1109/TNSRE.2024.3405852 ;CODEN: ITNSB3

Digital Resources/Online E-Resources

20
The impact of the world's first regulatory, multi-setting intervention on sedentary behaviour among children and adolescents (ENERGISE): a natural experiment evaluation
Material Type:
Article
Add to My Research

The impact of the world's first regulatory, multi-setting intervention on sedentary behaviour among children and adolescents (ENERGISE): a natural experiment evaluation

The international journal of behavioral nutrition and physical activity, 2024-05, Vol.21 (1), p.53-53 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;The Author(s) 2024 ;ISSN: 1479-5868 ;EISSN: 1479-5868 ;DOI: 10.1186/s12966-024-01591-w ;PMID: 38735934

Full text available

Results 1 - 20 of 24,993  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Show only

  1. Peer-reviewed Journals (43)

Refine My Results

Creation Date 

From To
  1. Before 1982  (143)
  2. 1982 To 1991  (160)
  3. 1992 To 2001  (115)
  4. 2002 To 2012  (63)
  5. After 2012  (24,513)
  6. More options open sub menu

Language 

  1. Japanese  (14,790)
  2. English  (9,783)
  3. Chinese  (5,374)
  4. French  (1,254)
  5. Korean  (629)
  6. German  (584)
  7. Italian  (347)
  8. Spanish  (82)
  9. Portuguese  (56)
  10. Hungarian  (25)
  11. Polish  (13)
  12. Hebrew  (12)
  13. Swedish  (10)
  14. Finnish  (6)
  15. Czech  (5)
  16. Danish  (4)
  17. Slovak  (3)
  18. Dutch  (3)
  19. Bulgarian  (3)
  20. More options open sub menu

Searching Remote Databases, Please Wait