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1 |
Material Type: Journal
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2 |
Material Type: Journal
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3 |
Material Type: Book
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Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification ConceptsISBN: 9781783305346 ;ISBN: 1783305347 ;EISBN: 9781783305353 ;EISBN: 1783305355 ;EISBN: 9781783305360 ;EISBN: 1783305363 ;OCLC: 1263868952Full text available |
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4 |
Material Type: Journal
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5 |
Material Type: Journal
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International Journal of Serious GamesDigital Resources/Online E-Resources |
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6 |
Material Type: Article
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Els alumnes volen aprendre amb videojocs? L’opinió dels usuaris del potencial educatiu d’aquest mitjàEducar (Bellaterra, Spain), 2017, Vol.53 (1)ISSN: 0211-819X ;EISSN: 2014-8801Full text available |
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7 |
Material Type: Article
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Nationaløkonomiske og -kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verdenNorsk medietidsskrift, 2021-11 [Peer Reviewed Journal]info:eu-repo/semantics/openAccess ;ISSN: 0804-8452 ;ISSN: 0805-9535 ;DOI: 10.18261/issn.0805-9535-2021-04-02Full text available |
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Material Type: Article
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Horitzons educatius dels videojocs. Propostes i reflexions de futurs mestres i educadors socialsEducar (Bellaterra, Spain), 2017, Vol.53 (1)ISSN: 0211-819X ;EISSN: 2014-8801Full text available |
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Material Type: Article
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Los videojuegos independientes en Wikipedia: análisis de las referencias utilizadas para representar juegos con posibilidades educativasTexto livre, 2023, Vol.16 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1983-3652 ;EISSN: 1983-3652 ;DOI: 10.1590/1983-3652.2023.42234Full text available |
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Material Type: Book
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Real Games: What's Legitimate and What's Not in Contemporary Videogames2019 Massachusetts Institute of Technology ;ISBN: 9780262042604 ;ISBN: 0262042606 ;EISBN: 9780262353625 ;EISBN: 0262353628 ;EISBN: 0262353636 ;EISBN: 9780262353632 ;DOI: 10.7551/mitpress/12109.001.0001 ;OCLC: 1099682829Full text available |
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Material Type: Article
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De la lucha al testimonio. Las representaciones audiovisuales e interactivas del cáncer en los videojuegosInterface - Comunicação, Saúde, Educação, 2019, Vol.23 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1807-5762 ;DOI: 10.1590/interface.180363Digital Resources/Online E-Resources |
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Material Type: Book
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Critical Play: Radical Game DesignISBN: 0262062682 ;ISBN: 9780262062688 ;EISBN: 0262258765 ;EISBN: 9780262258760 ;DOI: 10.7551/mitpress/7678.001.0001 ;OCLC: 460093349Full text available |
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Material Type: Article
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Son los videojuegos herramientas adecuadas para aprender a aprender?Revista colombiana de educación (Bogotá, Colombia : 1978), 2022-05, Vol.1 (85), p.1-239 [Peer Reviewed Journal]Copyright Universidad Pedagogica Nacional 2022 ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0120-3916 ;EISSN: 2323-0134 ;DOI: 10.17227/rce.num85-12500Full text available |
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Material Type: Book
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The Aesthetic of Play2015 Massachusetts Institute of Technology ;ISBN: 0262028514 ;ISBN: 9780262028516 ;ISBN: 9780262324205 ;ISBN: 0262324202 ;EISBN: 9780262324205 ;EISBN: 0262324202 ;EISBN: 0262324210 ;EISBN: 9780262324212 ;DOI: 10.7551/mitpress/9251.001.0001 ;OCLC: 905349559 ;LCCallNum: GV1201.37 .U77 2015ebFull text available |
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15 |
Material Type: Book
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design2008 Massachusetts Institute of Technology ;ISBN: 026203378X ;ISBN: 9780262033787 ;EISBN: 9780262270694 ;EISBN: 0262270692 ;EISBN: 0262292602 ;EISBN: 9780262292603 ;DOI: 10.7551/mitpress/7909.001.0001 ;OCLC: 273057677Full text available |
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16 |
Material Type: Book
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Intermedia Games—Games Inter Media: Video Games and IntermedialityISBN: 1501330527 ;ISBN: 9781501330520 ;ISBN: 1501368125 ;ISBN: 9781501368127 ;ISBN: 1501330500 ;ISBN: 9781501330506 ;ISBN: 1501330497 ;ISBN: 9781501330490 ;EISBN: 1501330519 ;EISBN: 9781501330513 ;EISBN: 1501330500 ;EISBN: 9781501330506 ;DOI: 10.5040/9781501330520 ;OCLC: 1077292162Full text available |
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Material Type: Article
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Los efectos positivos de jugar videojuegos y su aplicación en entornos no lúdicosCuadernos del Centro de Estudios en Diseño y Comunicación. Ensayos, 2022-09 (110), p.124-144This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1853-3523 ;ISSN: 1668-0227 ;DOI: 10.18682/cdc.vi110.4066Digital Resources/Online E-Resources |
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18 |
Material Type: Article
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Una propuesta de clasificación de juegos con propósito educativo para ingeniería de softwareIngeniare : Revista Chilena de Ingenieria, 2022-06, Vol.30 (2), p.239-254 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0718-3291 ;ISSN: 0718-3305 ;EISSN: 0718-3305Full text available |
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Material Type: Article
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GAMESHarvard law review, 2019-11, Vol.133 (1), p.428-430 [Peer Reviewed Journal]ISSN: 0017-811X ;EISSN: 2161-976XFull text available |
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20 |
Material Type: Article
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Skeiv representasjon i dataspill: progressiv utvikling og mediespesifikke muligheter og utfordringerNorsk medietidsskrift, 2021-11, Vol.28 (4), p.1-18 [Peer Reviewed Journal]info:eu-repo/semantics/openAccess ;ISSN: 0804-8452 ;EISSN: 0805-9535 ;DOI: 10.18261/issn.0805-9535-2021-04-04Full text available |