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Results 1 - 20 of 2,922,941  for All Library Resources

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1
Material Type:
Journal
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Games

ISSN2073-4336

Digital Resources/Online E-Resources

2
Material Type:
Journal
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Dynamic Games and Applications

ISSN2153-0785

Digital Resources/Online E-Resources

3
Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts
Material Type:
Book
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Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts

ISBN: 9781783305346 ;ISBN: 1783305347 ;EISBN: 9781783305353 ;EISBN: 1783305355 ;EISBN: 9781783305360 ;EISBN: 1783305363 ;OCLC: 1263868952

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4
Material Type:
Journal
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Games and economic behavior

ISSN0899-8256

Digital Resources/Online E-Resources

5
Material Type:
Journal
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International Journal of Serious Games

Digital Resources/Online E-Resources

6
Els alumnes volen aprendre amb videojocs? L’opinió dels usuaris del potencial educatiu d’aquest mitjà
Material Type:
Article
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Els alumnes volen aprendre amb videojocs? L’opinió dels usuaris del potencial educatiu d’aquest mitjà

Educar (Bellaterra, Spain), 2017, Vol.53 (1)

ISSN: 0211-819X ;EISSN: 2014-8801

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7
Nationaløkonomiske og -kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verden
Material Type:
Article
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Nationaløkonomiske og -kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verden

Norsk medietidsskrift, 2021-11 [Peer Reviewed Journal]

info:eu-repo/semantics/openAccess ;ISSN: 0804-8452 ;ISSN: 0805-9535 ;DOI: 10.18261/issn.0805-9535-2021-04-02

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8
Horitzons educatius dels videojocs. Propostes i reflexions de futurs mestres i educadors socials
Material Type:
Article
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Horitzons educatius dels videojocs. Propostes i reflexions de futurs mestres i educadors socials

Educar (Bellaterra, Spain), 2017, Vol.53 (1)

ISSN: 0211-819X ;EISSN: 2014-8801

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9
Los videojuegos independientes en Wikipedia: análisis de las referencias utilizadas para representar juegos con posibilidades educativas
Material Type:
Article
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Los videojuegos independientes en Wikipedia: análisis de las referencias utilizadas para representar juegos con posibilidades educativas

Texto livre, 2023, Vol.16 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1983-3652 ;EISSN: 1983-3652 ;DOI: 10.1590/1983-3652.2023.42234

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10
Real Games: What's Legitimate and What's Not in Contemporary Videogames
Material Type:
Book
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Real Games: What's Legitimate and What's Not in Contemporary Videogames

2019 Massachusetts Institute of Technology ;ISBN: 9780262042604 ;ISBN: 0262042606 ;EISBN: 9780262353625 ;EISBN: 0262353628 ;EISBN: 0262353636 ;EISBN: 9780262353632 ;DOI: 10.7551/mitpress/12109.001.0001 ;OCLC: 1099682829

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11
De la lucha al testimonio. Las representaciones audiovisuales e interactivas del cáncer en los videojuegos
Material Type:
Article
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De la lucha al testimonio. Las representaciones audiovisuales e interactivas del cáncer en los videojuegos

Interface - Comunicação, Saúde, Educação, 2019, Vol.23 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1807-5762 ;DOI: 10.1590/interface.180363

Digital Resources/Online E-Resources

12
Critical Play: Radical Game Design
Material Type:
Book
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Critical Play: Radical Game Design

ISBN: 0262062682 ;ISBN: 9780262062688 ;EISBN: 0262258765 ;EISBN: 9780262258760 ;DOI: 10.7551/mitpress/7678.001.0001 ;OCLC: 460093349

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13
Son los videojuegos herramientas adecuadas para aprender a aprender?
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Article
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Son los videojuegos herramientas adecuadas para aprender a aprender?

Revista colombiana de educación (Bogotá, Colombia : 1978), 2022-05, Vol.1 (85), p.1-239 [Peer Reviewed Journal]

Copyright Universidad Pedagogica Nacional 2022 ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0120-3916 ;EISSN: 2323-0134 ;DOI: 10.17227/rce.num85-12500

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14
The Aesthetic of Play
Material Type:
Book
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The Aesthetic of Play

2015 Massachusetts Institute of Technology ;ISBN: 0262028514 ;ISBN: 9780262028516 ;ISBN: 9780262324205 ;ISBN: 0262324202 ;EISBN: 9780262324205 ;EISBN: 0262324202 ;EISBN: 0262324210 ;EISBN: 9780262324212 ;DOI: 10.7551/mitpress/9251.001.0001 ;OCLC: 905349559 ;LCCallNum: GV1201.37 .U77 2015eb

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15
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
Material Type:
Book
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

2008 Massachusetts Institute of Technology ;ISBN: 026203378X ;ISBN: 9780262033787 ;EISBN: 9780262270694 ;EISBN: 0262270692 ;EISBN: 0262292602 ;EISBN: 9780262292603 ;DOI: 10.7551/mitpress/7909.001.0001 ;OCLC: 273057677

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16
Intermedia Games—Games Inter Media: Video Games and Intermediality
Material Type:
Book
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Intermedia GamesGames Inter Media: Video Games and Intermediality

ISBN: 1501330527 ;ISBN: 9781501330520 ;ISBN: 1501368125 ;ISBN: 9781501368127 ;ISBN: 1501330500 ;ISBN: 9781501330506 ;ISBN: 1501330497 ;ISBN: 9781501330490 ;EISBN: 1501330519 ;EISBN: 9781501330513 ;EISBN: 1501330500 ;EISBN: 9781501330506 ;DOI: 10.5040/9781501330520 ;OCLC: 1077292162

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17
Los efectos positivos de jugar videojuegos y su aplicación en entornos no lúdicos
Material Type:
Article
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Los efectos positivos de jugar videojuegos y su aplicación en entornos no lúdicos

Cuadernos del Centro de Estudios en Diseño y Comunicación. Ensayos, 2022-09 (110), p.124-144

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1853-3523 ;ISSN: 1668-0227 ;DOI: 10.18682/cdc.vi110.4066

Digital Resources/Online E-Resources

18
Una propuesta de clasificación de juegos con propósito educativo para ingeniería de software
Material Type:
Article
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Una propuesta de clasificación de juegos con propósito educativo para ingeniería de software

Ingeniare : Revista Chilena de Ingenieria, 2022-06, Vol.30 (2), p.239-254 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0718-3291 ;ISSN: 0718-3305 ;EISSN: 0718-3305

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19
GAMES
Material Type:
Article
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GAMES

Harvard law review, 2019-11, Vol.133 (1), p.428-430 [Peer Reviewed Journal]

ISSN: 0017-811X ;EISSN: 2161-976X

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20
Skeiv representasjon i dataspill: progressiv utvikling og mediespesifikke muligheter og utfordringer
Material Type:
Article
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Skeiv representasjon i dataspill: progressiv utvikling og mediespesifikke muligheter og utfordringer

Norsk medietidsskrift, 2021-11, Vol.28 (4), p.1-18 [Peer Reviewed Journal]

info:eu-repo/semantics/openAccess ;ISSN: 0804-8452 ;EISSN: 0805-9535 ;DOI: 10.18261/issn.0805-9535-2021-04-04

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