Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Article
|
Video Games & the NovelDaedalus (Cambridge, Mass.), 2021-01, Vol.150 (1), p.178-187 [Peer Reviewed Journal]2021 by the American Academy of Arts & Sciences ;Copyright MIT Press Winter 2021 ;ISSN: 0011-5266 ;EISSN: 1548-6192 ;DOI: 10.1162/daed_a_01841Full text available |
|
2 |
Material Type: Article
|
PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDUCATION? PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDUCATION?Digital culture & education, 2021-09, Vol.13 (2), p.94-110EISSN: 1836-8301Full text available |
|
3 |
Material Type: Article
|
Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle SchoolEducational technology & society, 2015-07, Vol.18 (3), p.114-128 [Peer Reviewed Journal]Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
|
4 |
Material Type: Article
|
Sex, Lies, and Video Games: Ever, JanePersuasions : the Jane Austen journal online, 2020-04, Vol.40 (2)2020. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at http://jasna.org/terms-of-use/ . ;EISSN: 1559-7520Full text available |
|
5 |
Material Type: Article
|
Section Header—Video Games and PlayNordlit, 2019-11 (42) [Peer Reviewed Journal]ISSN: 0809-1668 ;EISSN: 1503-2086Full text available |
|
6 |
Material Type: Article
|
Practising Arithmetic Using Educational Video Games with an Interpersonal ComputerEducational technology & society, 2014-07, Vol.17 (3), p.343-358 [Peer Reviewed Journal]Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
|
7 |
Material Type: Article
|
The Broodmother as Monstrous-Feminine—Abject Maternity in Video GamesNordlit, 2019-11 (42) [Peer Reviewed Journal]ISSN: 0809-1668 ;EISSN: 1503-2086 ;DOI: 10.7557/13.5014Full text available |
|
8 |
Material Type: Article
|
Effect of Computer-Based Video Games on Children: An Experimental StudyEducational technology & society, 2009-04, Vol.12 (2), p.1-10 [Peer Reviewed Journal]Copyright 2009 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2009 International Forum of Educational Technology & Society ;2009. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
|
9 |
Material Type: Article
|
Playing with Playthroughs: Distance Visualization and Narrative Form in Video GamesDigital humanities quarterly, 2020-01, Vol.14 (3) [Peer Reviewed Journal]2020. This work is published under http://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1938-4122Full text available |
|
10 |
Material Type: Article
|
THE TRANSFORMATION FROM PHYSICAL WARGAMES TO GRAND STRATEGY VIDEO GAMES, AND THE OPPORTUNITIES FOR DEEP AND EFFICIENT HISTORICAL WARGAMING EXPERIENCESDigital culture & education, 2021-09, Vol.13 (1)EISSN: 1836-8301Full text available |
|
11 |
Material Type: Article
|
Playing War: Military Video Games after 9/11 by Matthew Payne (review)Canadian review of comparative literature, 2018, Vol.45 (3), p.512-515 [Peer Reviewed Journal]Copyright © Canadian Comparative Literature Association / Association Canadienne de Littérature Comp ;ISSN: 0319-051X ;EISSN: 1913-9659 ;DOI: 10.1353/crc.2018.0050Full text available |
|
12 |
Material Type: Article
|
Are Games Effective Learning Tools? A Review of Educational GamesEducational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
|
13 |
Material Type: Article
|
Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015)Nordlit, 2019-11 (42) [Peer Reviewed Journal]info:eu-repo/semantics/openAccess ;ISSN: 0809-1668 ;ISSN: 1503-2086 ;EISSN: 1503-2086 ;DOI: 10.7557/13.5016Full text available |
|
14 |
Material Type: Article
|
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and ResearchEducational technology & society, 2016-04, Vol.19 (2), p.355-366 [Peer Reviewed Journal]Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
|
15 |
Material Type: Article
|
Multimodal, Interactive Storytelling: Critical Reading of Video GamesThe ALAN review, 2016-06, Vol.43 (3) [Peer Reviewed Journal]ISSN: 0882-2840 ;EISSN: 1547-741X ;DOI: 10.21061/alan.v43i3.a.7Full text available |
|
16 |
Material Type: Article
|
The Kinesthetic Index: Video Games and the Body of Motion CaptureInvisible culture, 2019-04 (30) [Peer Reviewed Journal]Copyright In Visible Culture Spring 2019 ;ISSN: 1097-3710 ;EISSN: 1097-3710Full text available |
|
17 |
Material Type: Article
|
The Online Ecology of Literacy and Language Practices of a GamerEducational Technology & Society, 2018-07, Vol.21 (3), p.199-212 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
|
18 |
Material Type: Article
|
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based LearningEducational Technology & Society, 2018-10, Vol.21 (4), p.259-276 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
|
19 |
Material Type: Article
|
Open-Ended Tasks Promote Creativity in MinecraftEducational Technology & Society, 2022-04, Vol.25 (2), p.105-116 [Peer Reviewed Journal]COPYRIGHT 2022 International Forum of Educational Technology & Society ;2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202204_25(2).0008Full text available |
|
20 |
Material Type: Article
|
Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network AnalysisEducational Technology & Society, 2023-01, Vol.26 (1), p.45-61 [Peer Reviewed Journal]COPYRIGHT 2023 International Forum of Educational Technology & Society ;2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202301_26(1).0004Full text available |