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Results 1 - 20 of 2,369  for All Library Resources

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1
Video Games & the Novel
Material Type:
Article
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Video Games & the Novel

Daedalus (Cambridge, Mass.), 2021-01, Vol.150 (1), p.178-187 [Peer Reviewed Journal]

2021 by the American Academy of Arts & Sciences ;Copyright MIT Press Winter 2021 ;ISSN: 0011-5266 ;EISSN: 1548-6192 ;DOI: 10.1162/daed_a_01841

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2
PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDUCATION? PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDUCATION?
Material Type:
Article
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PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDUCATION? PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDUCATION?

Digital culture & education, 2021-09, Vol.13 (2), p.94-110

EISSN: 1836-8301

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3
Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School
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Article
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Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School

Educational technology & society, 2015-07, Vol.18 (3), p.114-128 [Peer Reviewed Journal]

Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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4
Sex, Lies, and Video Games: Ever, Jane
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Article
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Sex, Lies, and Video Games: Ever, Jane

Persuasions : the Jane Austen journal online, 2020-04, Vol.40 (2)

2020. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at http://jasna.org/terms-of-use/ . ;EISSN: 1559-7520

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5
Section Header—Video Games and Play
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Article
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Section Header—Video Games and Play

Nordlit, 2019-11 (42) [Peer Reviewed Journal]

ISSN: 0809-1668 ;EISSN: 1503-2086

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6
Practising Arithmetic Using Educational Video Games with an Interpersonal Computer
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Article
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Practising Arithmetic Using Educational Video Games with an Interpersonal Computer

Educational technology & society, 2014-07, Vol.17 (3), p.343-358 [Peer Reviewed Journal]

Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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7
The Broodmother as Monstrous-Feminine—Abject Maternity in Video Games
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Article
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The Broodmother as Monstrous-Feminine—Abject Maternity in Video Games

Nordlit, 2019-11 (42) [Peer Reviewed Journal]

ISSN: 0809-1668 ;EISSN: 1503-2086 ;DOI: 10.7557/13.5014

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8
Effect of Computer-Based Video Games on Children: An Experimental Study
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Article
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Effect of Computer-Based Video Games on Children: An Experimental Study

Educational technology & society, 2009-04, Vol.12 (2), p.1-10 [Peer Reviewed Journal]

Copyright 2009 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2009 International Forum of Educational Technology & Society ;2009. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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9
Playing with Playthroughs: Distance Visualization and Narrative Form in Video Games
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Article
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Playing with Playthroughs: Distance Visualization and Narrative Form in Video Games

Digital humanities quarterly, 2020-01, Vol.14 (3) [Peer Reviewed Journal]

2020. This work is published under http://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1938-4122

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10
THE TRANSFORMATION FROM PHYSICAL WARGAMES TO GRAND STRATEGY VIDEO GAMES, AND THE OPPORTUNITIES FOR DEEP AND EFFICIENT HISTORICAL WARGAMING EXPERIENCES
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Article
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THE TRANSFORMATION FROM PHYSICAL WARGAMES TO GRAND STRATEGY VIDEO GAMES, AND THE OPPORTUNITIES FOR DEEP AND EFFICIENT HISTORICAL WARGAMING EXPERIENCES

Digital culture & education, 2021-09, Vol.13 (1)

EISSN: 1836-8301

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11
Playing War: Military Video Games after 9/11 by Matthew Payne (review)
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Article
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Playing War: Military Video Games after 9/11 by Matthew Payne (review)

Canadian review of comparative literature, 2018, Vol.45 (3), p.512-515 [Peer Reviewed Journal]

Copyright © Canadian Comparative Literature Association / Association Canadienne de Littérature Comp ;ISSN: 0319-051X ;EISSN: 1913-9659 ;DOI: 10.1353/crc.2018.0050

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12
Are Games Effective Learning Tools? A Review of Educational Games
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Article
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Are Games Effective Learning Tools? A Review of Educational Games

Educational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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13
Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015)
Material Type:
Article
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Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015)

Nordlit, 2019-11 (42) [Peer Reviewed Journal]

info:eu-repo/semantics/openAccess ;ISSN: 0809-1668 ;ISSN: 1503-2086 ;EISSN: 1503-2086 ;DOI: 10.7557/13.5016

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14
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research
Material Type:
Article
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Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research

Educational technology & society, 2016-04, Vol.19 (2), p.355-366 [Peer Reviewed Journal]

Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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15
Multimodal, Interactive Storytelling: Critical Reading of Video Games
Material Type:
Article
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Multimodal, Interactive Storytelling: Critical Reading of Video Games

The ALAN review, 2016-06, Vol.43 (3) [Peer Reviewed Journal]

ISSN: 0882-2840 ;EISSN: 1547-741X ;DOI: 10.21061/alan.v43i3.a.7

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16
The Kinesthetic Index: Video Games and the Body of Motion Capture
Material Type:
Article
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The Kinesthetic Index: Video Games and the Body of Motion Capture

Invisible culture, 2019-04 (30) [Peer Reviewed Journal]

Copyright In Visible Culture Spring 2019 ;ISSN: 1097-3710 ;EISSN: 1097-3710

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17
The Online Ecology of Literacy and Language Practices of a Gamer
Material Type:
Article
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The Online Ecology of Literacy and Language Practices of a Gamer

Educational Technology & Society, 2018-07, Vol.21 (3), p.199-212 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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18
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning
Material Type:
Article
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Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning

Educational Technology & Society, 2018-10, Vol.21 (4), p.259-276 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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19
Open-Ended Tasks Promote Creativity in Minecraft
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Article
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Open-Ended Tasks Promote Creativity in Minecraft

Educational Technology & Society, 2022-04, Vol.25 (2), p.105-116 [Peer Reviewed Journal]

COPYRIGHT 2022 International Forum of Educational Technology & Society ;2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202204_25(2).0008

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20
Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis
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Article
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Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis

Educational Technology & Society, 2023-01, Vol.26 (1), p.45-61 [Peer Reviewed Journal]

COPYRIGHT 2023 International Forum of Educational Technology & Society ;2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202301_26(1).0004

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