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1
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey
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The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey

Journal of medical Internet research, 2015-04, Vol.17 (4), p.e88-e88 [Peer Reviewed Journal]

COPYRIGHT 2015 Journal of Medical Internet Research ;2015. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Orsolya Király, Róbert Urbán, Mark D Griffiths, Csilla Ágoston, Katalin Nagygyörgy, Gyöngyi Kökönyei, Zsolt Demetrovics. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.04.2015. 2015 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.3515 ;PMID: 25855558

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2
Adolescent Internet gaming addiction and personality characteristics by game genre
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Adolescent Internet gaming addiction and personality characteristics by game genre

PloS one, 2022-02, Vol.17 (2), p.e0263645-e0263645 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Kim et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Kim et al 2022 Kim et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263645 ;PMID: 35143558

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3
The effect of online violent video games on levels of aggression
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The effect of online violent video games on levels of aggression

PloS one, 2014-11, Vol.9 (11), p.e111790-e111790 [Peer Reviewed Journal]

COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Hollingdale, Greitemeyer. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Hollingdale, Greitemeyer 2014 Hollingdale, Greitemeyer ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0111790 ;PMID: 25391143

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4
Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review
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Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review

International journal of environmental research and public health, 2018-04, Vol.15 (4), p.668 [Peer Reviewed Journal]

Copyright MDPI AG 2018 ;2018 by the authors. 2018 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph15040668 ;PMID: 29614059

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5
Churn prediction of mobile and online casual games using play log data
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Churn prediction of mobile and online casual games using play log data

PloS one, 2017-07, Vol.12 (7), p.e0180735-e0180735 [Peer Reviewed Journal]

COPYRIGHT 2017 Public Library of Science ;COPYRIGHT 2017 Public Library of Science ;2017 Kim et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Kim et al 2017 Kim et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0180735 ;PMID: 28678880

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6
The interplay between mental health and dosage for gaming disorder risk: a brief report
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The interplay between mental health and dosage for gaming disorder risk: a brief report

Scientific reports, 2024-01, Vol.14 (1), p.1257-1257, Article 1257 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-51568-9 ;PMID: 38218991

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7
Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services
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Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services

Journal of behavioral addictions, 2019-09, Vol.8 (3), p.564-573 [Peer Reviewed Journal]

COPYRIGHT 2019 Akademiai Kiado ;2019 The Author(s) 2019 Akadémiai Kiadó, Budapest ;ISSN: 2062-5871 ;EISSN: 2063-5303 ;DOI: 10.1556/2006.8.2019.34 ;PMID: 31328955

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8
The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers
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The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers

Comprehensive psychiatry, 2019-10, Vol.94, p.152117-152117, Article 152117 [Peer Reviewed Journal]

2019 The Authors ;Copyright © 2019 The Authors. Published by Elsevier Inc. All rights reserved. ;2019. The Authors ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2019.152117 ;PMID: 31422185

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9
Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing tool
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Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing tool

PloS one, 2019-07, Vol.14 (7), p.e0220407-e0220407 [Peer Reviewed Journal]

COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 McDaniel, Forsyth. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 McDaniel, Forsyth 2019 McDaniel, Forsyth ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0220407 ;PMID: 31344096

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10
The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test
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The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test

PloS one, 2014-10, Vol.9 (10), p.e110137-e110137 [Peer Reviewed Journal]

COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Pontes et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Pontes et al 2014 Pontes et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0110137 ;PMID: 25313515

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11
Generalised Versus Specific Internet Use-Related Addiction Problems: A Mixed Methods Study on Internet, Gaming, and Social Networking Behaviours
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Article
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Generalised Versus Specific Internet Use-Related Addiction Problems: A Mixed Methods Study on Internet, Gaming, and Social Networking Behaviours

International journal of environmental research and public health, 2018-12, Vol.15 (12), p.2913 [Peer Reviewed Journal]

2018 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 by the author. 2018 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph15122913 ;PMID: 30572652

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12
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
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Article
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What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews

Journal of medical Internet research, 2019-09, Vol.21 (9), p.e13833-e13833 [Peer Reviewed Journal]

Nuša Faric, Henry WW Potts, Adrian Hon, Lee Smith, Katie Newby, Andrew Steptoe, Abi Fisher. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.09.2019. ;Nuša Faric, Henry WW Potts, Adrian Hon, Lee Smith, Katie Newby, Andrew Steptoe, Abi Fisher. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.09.2019. 2019 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/13833 ;PMID: 31538951

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13
Neural Basis of Video Gaming: A Systematic Review
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Article
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Neural Basis of Video Gaming: A Systematic Review

Frontiers in human neuroscience, 2017-05, Vol.11, p.248-248 [Peer Reviewed Journal]

COPYRIGHT 2017 Frontiers Research Foundation ;2017. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;cc-by http://creativecommons.org/licenses/by-sa/3.0/es/ ;Copyright © 2017 Palaus, Marron, Viejo-Sobera and Redolar-Ripoll. 2017 Palaus, Marron, Viejo-Sobera and Redolar-Ripoll ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2017.00248 ;PMID: 28588464

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14
Internet Gaming Disorder: Evidence for a Risk and Resilience Approach
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Article
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Internet Gaming Disorder: Evidence for a Risk and Resilience Approach

International journal of environmental research and public health, 2022-05, Vol.19 (9), p.5587 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19095587 ;PMID: 35564981

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15
Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population
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Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population

BMC psychiatry, 2011-08, Vol.11 (1), p.144-144 [Peer Reviewed Journal]

COPYRIGHT 2011 BioMed Central Ltd. ;2011 Achab et al; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Distributed under a Creative Commons Attribution 4.0 International License ;Copyright ©2011 Achab et al; licensee BioMed Central Ltd. 2011 Achab et al; licensee BioMed Central Ltd. ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/1471-244X-11-144 ;PMID: 21871089

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16
Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among students
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Article
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Three measures of internet use, social media use and video game playing as predictors of insomnia during the pandemic among students

Scientific reports, 2024-02, Vol.14 (1), p.3290-3290 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-53351-2 ;PMID: 38332170

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17
Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations
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Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations

International journal of environmental research and public health, 2023-02, Vol.20 (5), p.3920 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph20053920 ;PMID: 36900931

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18
The development of the Problematic Online Gaming Questionnaire (POGQ)
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The development of the Problematic Online Gaming Questionnaire (POGQ)

PloS one, 2012-05, Vol.7 (5), p.e36417-e36417 [Peer Reviewed Journal]

COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Demetrovics et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Demetrovics et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0036417 ;PMID: 22590541

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19
A Systematic Review of Literature on User Behavior in Video Game Live Streaming
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Article
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A Systematic Review of Literature on User Behavior in Video Game Live Streaming

International journal of environmental research and public health, 2020-05, Vol.17 (9), p.3328 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17093328 ;PMID: 32403265

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20
Does self-selection affect samples' representativeness in online surveys? An investigation in online video game research
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Does self-selection affect samples' representativeness in online surveys? An investigation in online video game research

Journal of medical Internet research, 2014-07, Vol.16 (7), p.e164-e164 [Peer Reviewed Journal]

COPYRIGHT 2014 Journal of Medical Internet Research ;2014. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Yasser Khazaal, Mathias van Singer, Anne Chatton, Sophia Achab, Daniele Zullino, Stephane Rothen, Riaz Khan, Joel Billieux, Gabriel Thorens. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.07.2014. 2014 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.2759 ;PMID: 25001007

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