Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
21 |
Material Type: Article
|
Evidence that digital game players neglect age classification systems when deciding which games to playPloS one, 2022-02, Vol.17 (2), p.e0263560-e0263560 [Peer Reviewed Journal]COPYRIGHT 2022 Public Library of Science ;2022 Hollett et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hollett et al 2022 Hollett et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263560 ;PMID: 35192661Full text available |
|
22 |
Material Type: Book
|
Digital Zombies, Undead Stories: Narrative Emergence and VideogamesISBN: 9781501363511 ;ISBN: 1501363514 ;ISBN: 1501363530 ;ISBN: 9781501363535 ;ISBN: 1501363549 ;ISBN: 9781501363542 ;EISBN: 1501363522 ;EISBN: 9781501363528 ;EISBN: 1501363530 ;EISBN: 9781501363535 ;DOI: 10.5040/9781501363511 ;OCLC: 1228044893Digital Resources/Online E-Resources |
|
23 |
Material Type: Article
|
A Longitudinal Study of the Association between Violent Video Game Play and Aggression among AdolescentsDevelopmental psychology, 2012-07, Vol.48 (4), p.1044 [Peer Reviewed Journal]ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/a0026046 ;PMID: 22040315Digital Resources/Online E-Resources |
|
24 |
Material Type: Article
|
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skillsPsychological bulletin, 2018-01, Vol.144 (1), p.77 [Peer Reviewed Journal](c) 2018 APA, all rights reserved). ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000130 ;PMID: 29172564Digital Resources/Online E-Resources |
|
25 |
Material Type: Book
|
War without Bodies: Framing Death from the Crimean to the Iraq War2022 Martin A. Danahay ;ISBN: 9781978819238 ;ISBN: 1978819234 ;ISBN: 197881920X ;ISBN: 9781978819207 ;EISBN: 9781978819238 ;EISBN: 1978819234 ;EISBN: 1978819218 ;EISBN: 9781978819214 ;DOI: 10.36019/9781978819238 ;OCLC: 1291279164 ;LCCallNum: P96.W35 D36 2022Full text available |
|
26 |
Material Type: Book
|
Game design deep dive.: (Soulslike)ISBN: 1032584394 ;ISBN: 9781032584393 ;EISBN: 1040020801 ;EISBN: 9781040020807 ;EISBN: 104002081X ;EISBN: 9781040020814Digital Resources/Online E-Resources |
|
27 |
Material Type: Book
|
The Translation of Realia and Irrealia in Game Localization: Culture-Specificity between Realism and Fictionality2022 Taylor & Francis ;ISBN: 1000438287 ;ISBN: 9781000438284 ;ISBN: 1032073543 ;ISBN: 0367432323 ;ISBN: 9780367432324 ;ISBN: 9781032073545 ;EISBN: 1000438422 ;EISBN: 9781000438420 ;EISBN: 1000438287 ;EISBN: 9781003001935 ;EISBN: 1003001939 ;EISBN: 9781000438284 ;DOI: 10.4324/9781003001935 ;OCLC: 1262371416Digital Resources/Online E-Resources |
|
28 |
Material Type: Article
|
The benefits of playing video gamesThe American psychologist, 2014-01, Vol.69 (1), p.66 [Peer Reviewed Journal]PsycINFO Database Record (c) 2014 APA, all rights reserved. ;EISSN: 1935-990X ;DOI: 10.1037/a0034857 ;PMID: 24295515Digital Resources/Online E-Resources |
|
29 |
Material Type: Article
|
Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and OutcomesDevelopmental psychology, 2020-07, Vol.56 (7), p.1385 [Peer Reviewed Journal]ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827Digital Resources/Online E-Resources |
|
30 |
Material Type: Book
|
Digital Character Creation for Video Games and Collectibles2023 Samuel King ;ISBN: 100088340X ;ISBN: 9781000883404 ;ISBN: 1032012897 ;ISBN: 9781032012896 ;ISBN: 9781032012872 ;ISBN: 1032012870 ;ISBN: 1000883469 ;ISBN: 9781000883466 ;EISBN: 1000883469 ;EISBN: 9781003178057 ;EISBN: 1003178057 ;EISBN: 9781000883466 ;EISBN: 100088340X ;EISBN: 9781000883404 ;DOI: 10.1201/9781003178057 ;OCLC: 1376932487Digital Resources/Online E-Resources |
|
31 |
Material Type: Article
|
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
|
32 |
Material Type: Book
|
The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay2020 Taylor & Francis ;ISBN: 9781351716529 ;ISBN: 1351716522 ;ISBN: 9781138895461 ;ISBN: 1138895466 ;ISBN: 1032177705 ;ISBN: 9781032177700 ;EISBN: 1351716522 ;EISBN: 9781351716505 ;EISBN: 9781351716512 ;EISBN: 9781315179490 ;EISBN: 1351716506 ;EISBN: 9781351716529 ;EISBN: 1351716514 ;EISBN: 1315179490 ;DOI: 10.4324/9781315179490 ;OCLC: 1110485620Digital Resources/Online E-Resources |
|
33 |
Material Type: Article
|
The American Psychological Association Task Force assessment of violent video games: Science in the service of public interestThe American psychologist, 2017-02, Vol.72 (2), p.126 [Peer Reviewed Journal](c) 2017 APA, all rights reserved). ;EISSN: 1935-990X ;DOI: 10.1037/a0040413 ;PMID: 28221065Digital Resources/Online E-Resources |
|
34 |
Material Type: Article
|
Pathological Video-Game Use Among Youth Ages 8 to 18: A National StudyPsychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSETFull text available |
|
35 |
Material Type: Book
|
Building a Game Pitch: How to Bottle Lightning2024 Arran Topalian ;ISBN: 9781032217079 ;ISBN: 1032217014 ;ISBN: 9781032217017 ;ISBN: 1032217073 ;EISBN: 9781003269632 ;EISBN: 1003807275 ;EISBN: 9781003807278 ;EISBN: 1003807240 ;EISBN: 9781003807247 ;EISBN: 100326963X ;DOI: 10.1201/9781003269632 ;OCLC: 1407318301Digital Resources/Online E-Resources |
|
36 |
Material Type: Book
|
Real Games: What's Legitimate and What's Not in Contemporary Videogames2019 Massachusetts Institute of Technology ;ISBN: 9780262042604 ;ISBN: 0262042606 ;EISBN: 9780262353625 ;EISBN: 0262353628 ;EISBN: 0262353636 ;EISBN: 9780262353632 ;DOI: 10.7551/mitpress/12109.001.0001 ;OCLC: 1099682829Full text available |
|
37 |
Material Type: Book
|
Why It's OK to Be a GamerISBN: 1032312130 ;ISBN: 9781032312132 ;ISBN: 9781032312156 ;ISBN: 1032312157 ;EISBN: 9781040012291 ;EISBN: 1040012299 ;EISBN: 1040012302 ;EISBN: 9781040012307 ;DOI: 10.4324/9781003308638 ;OCLC: 1425790631Digital Resources/Online E-Resources |
|
38 |
Material Type: Article
|
EEG in game user analysis: A framework for expertise classification during gameplayPloS one, 2021-06, Vol.16 (6), p.e0246913-e0246913 [Peer Reviewed Journal]COPYRIGHT 2021 Public Library of Science ;2021 Hafeez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Hafeez et al 2021 Hafeez et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0246913 ;PMID: 34143774Full text available |
|
39 |
Material Type: Article
|
Video gaming and gender differences in digital and printed reading performance among 15-year-olds students in 26 countriesJournal of adolescence (London, England.), 2016-04, Vol.48, p.45 [Peer Reviewed Journal]Copyright © 2016 The Foundation for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved. ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2016.01.004 ;PMID: 26874783Digital Resources/Online E-Resources |
|
40 |
Material Type: Book
|
Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual MarginsISBN: 9781317521808 ;ISBN: 1317521803 ;ISBN: 9780323296496 ;ISBN: 0323296491 ;ISBN: 1138143324 ;ISBN: 9781138143326 ;ISBN: 9781317521792 ;ISBN: 131752179X ;EISBN: 9781317521808 ;EISBN: 9781315721378 ;EISBN: 1315721376 ;EISBN: 1317521803 ;EISBN: 9781317521792 ;EISBN: 131752179X ;EISBN: 9780323296496 ;EISBN: 0323296491 ;EISBN: 9780323296250 ;EISBN: 0323296254 ;DOI: 10.4324/9781315721378 ;OCLC: 875098394 ;OCLC: 892240112Full text available |