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Results 1 - 20 of 12,899  for All Library Resources

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Refined by: language: Spanish remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Videojuegos (Video Games): Una Historia Gráfica (a Graphic History)
Material Type:
Book
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Videojuegos (Video Games): Una Historia Gráfica (a Graphic History)

EISBN: 9781728480459 ;EISBN: 1728480450 ;OCLC: 1351751783

Digital Resources/Online E-Resources

2
The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents
Material Type:
Article
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The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents

Adicciones (Palma de Mallorca), 2014-01, Vol.26 (4), p.303-311 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.31 ;PMID: 25578001

Full text available

3
Loot boxes use as a new form of gambling within video games
Material Type:
Article
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Loot boxes use as a new form of gambling within video games

Adicciones (Palma de Mallorca), 2023-12, Vol.35 (4), p.407-420 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.1636 ;PMID: 34882238

Full text available

4
Information and Communications Technologies (ICT): Problematic use of Internet, video games, mobile phones, instant messaging and social networks using MULTICAGE-TIC
Material Type:
Article
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Information and Communications Technologies (ICT): Problematic use of Internet, video games, mobile phones, instant messaging and social networks using MULTICAGE-TIC

Adicciones (Palma de Mallorca), 2018-01, Vol.30 (1), p.19-32 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.806 ;PMID: 28492951

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5
Educational Possibilities of Video Games in the Primary Education Stage According to Teachers in Training. A Case Study
Material Type:
Article
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Educational Possibilities of Video Games in the Primary Education Stage According to Teachers in Training. A Case Study

Journal of new approaches in educational research, 2019-01, Vol.8 (1), p.42-49 [Peer Reviewed Journal]

COPYRIGHT 2019 Universidad de Alicante ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2019.1.330

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6
Conceptual framework for designing video games for children with type 1 diabetes
Material Type:
Article
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Conceptual framework for designing video games for children with type 1 diabetes

Revista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223

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7
Motivation of stroke victims in self-rehabilitation at home through video games
Material Type:
Article
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Motivation of stroke victims in self-rehabilitation at home through video games

Trayectorias humanas trascontinentales, 2021-11 (11) [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;EISSN: 2557-0633 ;DOI: 10.25965/trahs.3926

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8
Video games as a method of training basic laparoscopic skills
Material Type:
Article
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Video games as a method of training basic laparoscopic skills

Medwave, 2018-11, Vol.18 (7), p.e7345-e7345

ISSN: 0717-6384 ;EISSN: 0717-6384 ;DOI: 10.5867/medwave.2018.07.7344 ;PMID: 30507895

Full text available

9
The association of Self-concept with Substance Abuse and Problematic Use of Video Games in University Students: A Structural Equation Model
Material Type:
Article
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The association of Self-concept with Substance Abuse and Problematic Use of Video Games in University Students: A Structural Equation Model

Adicciones (Palma de Mallorca), 2018-07, Vol.30 (3), p.179-188 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.872 ;PMID: 28492955

Full text available

10
Efficacy of interventions with video games consoles in stroke patients: a systematic review
Material Type:
Article
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Efficacy of interventions with video games consoles in stroke patients: a systematic review

Revista de neurologiá, 2018-01, Vol.66 (2), p.49-58 [Peer Reviewed Journal]

EISSN: 1576-6578 ;DOI: 10.33588/rn.6602.2017405 ;PMID: 29323401

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11
Commercial video games in the rehabilitation of patients with sub-acute stroke: a pilot study
Material Type:
Article
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Commercial video games in the rehabilitation of patients with sub-acute stroke: a pilot study

Revista de neurologiá, 2017-10, Vol.65 (8), p.337-347 [Peer Reviewed Journal]

EISSN: 1576-6578 ;DOI: 10.33588/rn.6508.2017212 ;PMID: 28990643

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12
The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review
Material Type:
Article
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The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review

Journal of new approaches in educational research, 2016-07, Vol.5 (2), p.115-122 [Peer Reviewed Journal]

COPYRIGHT 2016 Universidad de Alicante ;Copyright NAER - Journal of New Approaches in Education Research 2016 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2016.7.164

Full text available

13
The video games that entertain children: offer and demand analysis of video games among the young audience
Material Type:
Article
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The video games that entertain children: offer and demand analysis of video games among the young audience

Análisi (Bellaterra, Spain), 2016-12 (55), p.48 [Peer Reviewed Journal]

ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2892

Full text available

14
University students and video games: Perceptions, use, and preferences according to gender
Material Type:
Article
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University students and video games: Perceptions, use, and preferences according to gender

Education policy analysis archives, 2020-04, Vol.28 [Peer Reviewed Journal]

EISSN: 1068-2341 ;DOI: 10.14507/epaa.28.4181

Full text available

15
Efecto del uso de videojuegos activos en el nivel de actividad física del adulto joven. Revisión exploratoria (Effect of the use of active video games on the young adult physical activity level. Scooping review): Revisión exploratoria
Material Type:
Article
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Efecto del uso de videojuegos activos en el nivel de actividad física del adulto joven. Revisión exploratoria (Effect of the use of active video games on the young adult physical activity level. Scooping review): Revisión exploratoria

Retos, 2022-06, Vol.45, p.888-896 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v45i0.90421

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16
Educational potentialities and limits of active video games: a research based on interviews with Physical Education teachers
Material Type:
Article
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Educational potentialities and limits of active video games: a research based on interviews with Physical Education teachers

Cultura, ciencia y deporte, 2020-03, Vol.15 (43), p.43-52

ISSN: 1696-5043 ;EISSN: 1989-7413 ;DOI: 10.12800/ccd.v15i43.1398

Full text available

17
SATReLO: A Tool To Support Language Therapies For Children With Hearing Disabilities Using Video Games/SATReLO: una herramienta para apoyar las terapias del lenguaje en nines con discapacidad auditiva
Material Type:
Article
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SATReLO: A Tool To Support Language Therapies For Children With Hearing Disabilities Using Video Games/SATReLO: una herramienta para apoyar las terapias del lenguaje en nines con discapacidad auditiva

Revista Facultad de Ingeniería, 2021-04 (99), p.99 [Peer Reviewed Journal]

COPYRIGHT 2021 Universidad de Antioquia, Facultad de Ingenieria ;ISSN: 0120-6230 ;EISSN: 2422-2844 ;DOI: 10.17533/udea.redin.20200586

Full text available

18
Use of commercial video games to improve postural balance in patients with multiple sclerosis: A systematic review and meta-analysis of randomised controlled clinical trials
Material Type:
Article
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Use of commercial video games to improve postural balance in patients with multiple sclerosis: A systematic review and meta-analysis of randomised controlled clinical trials

Neurología (Barcelona, English ed. ), 2018-03 [Peer Reviewed Journal]

Copyright © 2018 Sociedad Española de Neurología. Publicado por Elsevier España, S.L.U. All rights reserved. ;EISSN: 2173-5808 ;DOI: 10.1016/j.nrl.2017.12.001 ;PMID: 29525396

Full text available

19
Emotion recognition techniques using physiological signals and video games--Systematic review--/Tecnicas de reconocimiento emocional utilizando senales fisiologicas y videojuegos--revision sistematica--/Tecnicas de reconhecimento emocional utilizando sinais fisiologicos e videogames--revisao sistematica
Material Type:
Article
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Emotion recognition techniques using physiological signals and video games--Systematic review--/Tecnicas de reconocimiento emocional utilizando senales fisiologicas y videojuegos--revision sistematica--/Tecnicas de reconhecimento emocional utilizando sinais fisiologicos e videogames--revisao sistematica

Revista FI-UPTC, 2017-09, Vol.26 (46)

COPYRIGHT 2017 Universidad Pedagogica y Tecnologica de Colombia. Facultad de Ingenieria. ;ISSN: 0121-1129

Full text available

20
Activismo lúdico y desconexión moral en videojuegos políticos: Un modelo de análisis a través de Fursan Al-Aqsa/[ENG] Playful activism and Moral Disengagement in Political Video Games: An analysis model through Fursan Al-Aqsa
Material Type:
Article
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Activismo lúdico y desconexión moral en videojuegos políticos: Un modelo de análisis a través de Fursan Al-Aqsa/[ENG] Playful activism and Moral Disengagement in Political Video Games: An analysis model through Fursan Al-Aqsa

Estudios sobre el mensaje periodístico, 2024-01, Vol.30 (1), p.97 [Peer Reviewed Journal]

COPYRIGHT 2024 Universidad Complutense de Madrid ;ISSN: 1134-1629 ;DOI: 10.5209/esmp.91561

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