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Results 1 - 20 of 96  for All Library Resources

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1
Tiempo de sueño, televisión / videojuegos y consumo de bocadillos en niños en edad preescolar: un estudio transversal (Sleep time, tv/video games and snack consumption in preschool children – a cross-sectional study)
Material Type:
Article
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Tiempo de sueño, televisión / videojuegos y consumo de bocadillos en niños en edad preescolar: un estudio transversal (Sleep time, tv/video games and snack consumption in preschool children – a cross-sectional study)

Retos (Madrid), 2022-01, Vol.46, p.581 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v46.91165

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2
Revisión Sistemática: Influencia de los videojuegos serios en el rendimiento escolar
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Article
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Revisión Sistemática: Influencia de los videojuegos serios en el rendimiento escolar

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.582-593 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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3
Revisión Sistemática: Influencia de los videojuegos educativos en el rendimiento académico entre los años 2013-2023
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Article
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Revisión Sistemática: Influencia de los videojuegos educativos en el rendimiento académico entre los años 2013-2023

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.516-526 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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4
Revisión Sistemática: Influencia de los videojuegos educativos en el proceso de aprendizaje
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Article
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Revisión Sistemática: Influencia de los videojuegos educativos en el proceso de aprendizaje

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2022-11 (E54), p.367-377 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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5
Influencia de los Videojuegos en el Aprendizaje: Una Revisión Sistemática de la Literatura
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Article
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Influencia de los Videojuegos en el Aprendizaje: Una Revisión Sistemática de la Literatura

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.353-365 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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6
Production of a digital game as a mobilizer of initial teacher training
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Production of a digital game as a mobilizer of initial teacher training

Alteridad (Cuenca, Ecuador), 2024-01, Vol.19 (1), p.33-44

Copyright Universidad Politécnica Salesiana del Ecuador Jan-Jul 2024 ;ISSN: 1390-325X ;EISSN: 1390-8642 ;DOI: 10.17163/alt.v19n1.2024.03

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7
Cómo usan el teléfono móvil y los videojuegos los atletas adolescentes de alto rendimiento?
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Article
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Cómo usan el teléfono móvil y los videojuegos los atletas adolescentes de alto rendimiento?

Cuadernos de psicología del deporte, 2023-09, Vol.23 (3), p.134-148 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1578-8423 ;EISSN: 1989-5879

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8
Tecnologías en Educación Inclusiva para Niños con Trastorno del Espectro Autista: Experiencias de uso en economías en desarrollo
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Article
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Tecnologías en Educación Inclusiva para Niños con Trastorno del Espectro Autista: Experiencias de uso en economías en desarrollo

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2022-05 (E50), p.63-89 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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9
Consumo habitual de videojuegos y rendimiento académico en escolares de primaria
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Article
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Consumo habitual de videojuegos y rendimiento académico en escolares de primaria

Education in the knowledge society, 2022-09, Vol.23, p.e27557 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2444-8729 ;EISSN: 2444-8729 ;DOI: 10.14201/eks.27557

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10
Metodología didáctica en entrenamiento profesional de e-sport. Una experiencia internacional en Brawl Stars (Didactic methodology in professional e-sport training. An international experience in Brawl Stars)
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Article
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Metodología didáctica en entrenamiento profesional de e-sport. Una experiencia internacional en Brawl Stars (Didactic methodology in professional e-sport training. An international experience in Brawl Stars)

Retos (Madrid), 2021-01, Vol.41, p.247 [Peer Reviewed Journal]

2021. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v0i41.83225

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11
Herramientas de motivación que persuaden a los peruanos a comprar el videojuego Cyberpunk 2077
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Article
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Herramientas de motivación que persuaden a los peruanos a comprar el videojuego Cyberpunk 2077

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2021-11 (E46), p.531-544 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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12
Influencia de los Videojuegos en la Educación: Una revisión sistemática de la literatura
Material Type:
Article
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Influencia de los Videojuegos en la Educación: Una revisión sistemática de la literatura

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.378-391 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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13
El uso de videojuegos en el confinamiento y su incidencia psicológica y social en las personas
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Article
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El uso de videojuegos en el confinamiento y su incidencia psicológica y social en las personas

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2021-07 (E43), p.633-646 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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14
"La habitación de «Emi»". Un videojuego de escape para la divulgación científica y la transformación de las desigualdades de género en las STEM
Material Type:
Article
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"La habitación de «Emi»". Un videojuego de escape para la divulgación científica y la transformación de las desigualdades de género en las STEM

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2021-07 (E43), p.227-237 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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15
Impacto del COVID-19 en las motivaciones de uso en video jugadores mexicanos: comparación de dos estudios transversales (Impact of COVID-19 on usage motivations in Mexican video gamers: comparison of two cross-sectional studies)
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Article
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Impacto del COVID-19 en las motivaciones de uso en video jugadores mexicanos: comparación de dos estudios transversales (Impact of COVID-19 on usage motivations in Mexican video gamers: comparison of two cross-sectional studies)

Retos (Madrid), 2022-01, Vol.46 (46), p.209-217 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v46.91869

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16
Influencia de los Videojuegos en la Educación: Una Revisión Sistemática de la Literatura
Material Type:
Article
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Influencia de los Videojuegos en la Educación: Una Revisión Sistemática de la Literatura

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.341-352 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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17
Influencia de los Videojuegos en el Turismo: Una Revisión Sistemática de la literatura
Material Type:
Article
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Influencia de los Videojuegos en el Turismo: Una Revisión Sistemática de la literatura

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.404-415 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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18
Influencia de los Videojuegos en las Habilidades Sociales: Una revisión sistemática de la literatura
Material Type:
Article
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Influencia de los Videojuegos en las Habilidades Sociales: Una revisión sistemática de la literatura

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.329-340 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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19
El uso de videojuegos serios en ciencias para la salud
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Article
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El uso de videojuegos serios en ciencias para la salud

Revista Salud Uninorte, 2021-09, Vol.37 (3), p.779-802 [Peer Reviewed Journal]

COPYRIGHT 2021 Fundacion Universidad del Norte ;2021. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://rcientificas.uninorte.edu.co/index.php/salud/about . ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0120-5552 ;ISSN: 2011-7531 ;EISSN: 2011-7531 ;DOI: 10.14482/sun.37.3.615.851

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20
CONSUMO Y OCIO DE LA GENERACIÓN Z EN LA ESFERA DIGITAL
Material Type:
Article
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CONSUMO Y OCIO DE LA GENERACIÓN Z EN LA ESFERA DIGITAL

Prisma social, 2021-07 (34), p.88-105 [Peer Reviewed Journal]

2021. This article is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the License). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1989-3469 ;EISSN: 1989-3469

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