Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Book
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The Art of Failure: An Essay on the Pain of Playing Video GamesISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221Full text available |
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2 |
Material Type: Article
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Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing toolPloS one, 2019-07, Vol.14 (7), p.e0220407-e0220407 [Peer Reviewed Journal]COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 McDaniel, Forsyth. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 McDaniel, Forsyth 2019 McDaniel, Forsyth ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0220407 ;PMID: 31344096Full text available |
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3 |
Material Type: Article
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Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genresFrontiers in psychology, 2013, Vol.4, p.941-941 [Peer Reviewed Journal]Copyright © 2013 Latham, Patston and Tippett. 2013 ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2013.00941 ;PMID: 24379796Full text available |
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4 |
Material Type: Article
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Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-BeingGames and culture, 2022-01, Vol.17 (1), p.122-139 [Peer Reviewed Journal]The Author(s) 2021 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120211017036Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
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6 |
Material Type: Article
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Video Game Effects—Confirmed, Suspected, and Speculative: A Review of the EvidenceSimulation & gaming, 2009-06, Vol.40 (3), p.377-403 [Peer Reviewed Journal]Copyright SAGE PUBLICATIONS, INC. Jun 2009 ;ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108327539Full text available |
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7 |
Material Type: Article
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence VictimsPloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057Full text available |
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8 |
Material Type: Article
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Video games, terrorism, and ISIS's Jihad 3.0Terrorism and political violence, 2018-07, Vol.30 (4), p.740-760 [Peer Reviewed Journal]2018 Published by Taylor & Francis 2018 ;ISSN: 0954-6553 ;EISSN: 1556-1836 ;DOI: 10.1080/09546553.2016.1207633Digital Resources/Online E-Resources |
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9 |
Material Type: Article
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Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?Criminal justice and behavior, 2008-03, Vol.35 (3), p.311-332 [Peer Reviewed Journal]ISSN: 0093-8548 ;EISSN: 1552-3594 ;DOI: 10.1177/0093854807311719 ;CODEN: CJBHABFull text available |
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10 |
Material Type: Article
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Video Games & the NovelDaedalus (Cambridge, Mass.), 2021-01, Vol.150 (1), p.178-187 [Peer Reviewed Journal]2021 by the American Academy of Arts & Sciences ;Copyright MIT Press Winter 2021 ;ISSN: 0011-5266 ;EISSN: 1548-6192 ;DOI: 10.1162/daed_a_01841Full text available |
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11 |
Material Type: Article
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Pathological Video-Game Use Among Youth Ages 8 to 18: A National StudyPsychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSETFull text available |
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12 |
Material Type: Article
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“Community” in Video Game CommunitiesGames and culture, 2023-12, Vol.18 (8), p.1004-1022 [Peer Reviewed Journal]The Author(s) 2023 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120221150058Digital Resources/Online E-Resources |
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13 |
Material Type: Book
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Atari to Zelda: Japan's Videogames in Global ContextsISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798Full text available |
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14 |
Material Type: Article
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This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposureJournal of experimental social psychology, 2011-09 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0022-1031 ;EISSN: 1096-0465 ;DOI: 10.1016/j.jesp.2011.03.027Digital Resources/Online E-Resources |
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15 |
Material Type: Article
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The Multiple Dimensions of Video Game EffectsChild development perspectives, 2011-06, Vol.5 (2), p.75-81 [Peer Reviewed Journal]2011 The Author. Child Development Perspectives © 2011 The Society for Research in Child Development ;ISSN: 1750-8592 ;EISSN: 1750-8606 ;DOI: 10.1111/j.1750-8606.2011.00159.xFull text available |
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16 |
Material Type: Book
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Intermedia Games—Games Inter Media: Video Games and IntermedialityISBN: 1501330527 ;ISBN: 9781501330520 ;ISBN: 1501368125 ;ISBN: 9781501368127 ;ISBN: 1501330500 ;ISBN: 9781501330506 ;ISBN: 1501330497 ;ISBN: 9781501330490 ;EISBN: 1501330519 ;EISBN: 9781501330513 ;EISBN: 1501330500 ;EISBN: 9781501330506 ;DOI: 10.5040/9781501330520 ;OCLC: 1077292162Full text available |
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17 |
Material Type: Article
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The Motivating Role of Violence in Video GamesPersonality & social psychology bulletin, 2009-02, Vol.35 (2), p.243-259 [Peer Reviewed Journal]Copyright SAGE PUBLICATIONS, INC. Feb 2009 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167208327216 ;PMID: 19141627Full text available |
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18 |
Material Type: Article
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The Video Game Experience as "True" Identification: A Theory of Enjoyable Alterations of Players' Self-PerceptionCommunication theory, 2009-11, Vol.19 (4), p.351-373 [Peer Reviewed Journal]2009 International Communication Association ;Copyright Blackwell Publishing Ltd. Nov 2009 ;ISSN: 1050-3293 ;EISSN: 1468-2885 ;DOI: 10.1111/j.1468-2885.2009.01347.x ;CODEN: CNTHEVFull text available |
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19 |
Material Type: Article
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Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit SymptomsJournal of youth and adolescence, 2014, Vol.43 (1), p.127-136 [Peer Reviewed Journal]Springer Science+Business Media New York 2013 ;Springer Science+Business Media New York 2014 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-013-9986-5 ;PMID: 23975351 ;CODEN: JYADA6Full text available |
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20 |
Material Type: Article
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INDIRECT NETWORK EFFECTS AND THE PRODUCT CYCLE: VIDEO GAMES IN THE U.S., 1994-2002The Journal of industrial economics, 2005-12, Vol.53 (4), p.515-542 [Peer Reviewed Journal]Copyright 2005 Blackwell Publishing Ltd ;Copyright Blackwell Publishing Dec 2005 ;ISSN: 0022-1821 ;EISSN: 1467-6451 ;DOI: 10.1111/j.1467-6451.2005.00268.x ;CODEN: JIEOAFFull text available |