Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescentsAdicciones (Palma de Mallorca), 2014-01, Vol.26 (4), p.303-311 [Peer Reviewed Journal]ISSN: 0214-4840 ;DOI: 10.20882/adicciones.31 ;PMID: 25578001Full text available |
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Material Type: Article
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Educational Possibilities of Video Games in the Primary Education Stage According to Teachers in Training. A Case StudyJournal of new approaches in educational research, 2019-01, Vol.8 (1), p.42-49 [Peer Reviewed Journal]COPYRIGHT 2019 Universidad de Alicante ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2019.1.330Full text available |
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3 |
Material Type: Article
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The video games that entertain children: offer and demand analysis of video games among the young audienceAnálisi (Bellaterra, Spain), 2016-12 (55), p.48 [Peer Reviewed Journal]ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2892Full text available |
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Material Type: Article
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Video game cable in urethral meatus with ball retained in bladder. First case in the world.Archivos españoles de urología, 2020-04, Vol.73 (3), p.242-247 [Peer Reviewed Journal]ISSN: 0004-0614 ;EISSN: 1576-8260 ;PMID: 32240116Full text available |
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5 |
Material Type: Article
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Loot boxes use as a new form of gambling within video gamesAdicciones (Palma de Mallorca), 2023-12, Vol.35 (4), p.407-420 [Peer Reviewed Journal]ISSN: 0214-4840 ;DOI: 10.20882/adicciones.1636 ;PMID: 34882238Full text available |
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6 |
Material Type: Article
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Towards the Use of Video Games for Learning: A Survey about Video Games Preferences of Engineering StudentsJournal of Computer Science & Technology, 2014-04, Vol.14 (1), p.25-31 [Peer Reviewed Journal]COPYRIGHT 2014 Graduate Network of Argentine Universities with Computer Science Schools (RedUNCI) ;2014. This work is licensed under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1666-6046 ;EISSN: 1666-6038Full text available |
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7 |
Material Type: Article
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Activismo lúdico y desconexión moral en videojuegos políticos: Un modelo de análisis a través de Fursan Al-Aqsa/[ENG] Playful activism and Moral Disengagement in Political Video Games: An analysis model through Fursan Al-AqsaEstudios sobre el mensaje periodístico, 2024-01, Vol.30 (1), p.97 [Peer Reviewed Journal]COPYRIGHT 2024 Universidad Complutense de Madrid ;ISSN: 1134-1629 ;DOI: 10.5209/esmp.91561Full text available |
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8 |
Material Type: Article
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Emotion recognition techniques using physiological signals and video games--Systematic review--/Tecnicas de reconocimiento emocional utilizando senales fisiologicas y videojuegos--revision sistematica--/Tecnicas de reconhecimento emocional utilizando sinais fisiologicos e videogames--revisao sistematicaRevista FI-UPTC, 2017-09, Vol.26 (46)COPYRIGHT 2017 Universidad Pedagogica y Tecnologica de Colombia. Facultad de Ingenieria. ;ISSN: 0121-1129Full text available |
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9 |
Material Type: Article
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Conceptual framework for designing video games for children with type 1 diabetesRevista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223Full text available |
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10 |
Material Type: Article
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The use of videogames as digital leisure among people with autism spectrum disorderSiglo cero, 2021-09, Vol.52 (3), p.101-117ISSN: 0210-1696 ;EISSN: 2530-0350 ;DOI: 10.14201/scero2021523101117Full text available |
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11 |
Material Type: Article
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The association of Self-concept with Substance Abuse and Problematic Use of Video Games in University Students: A Structural Equation ModelAdicciones (Palma de Mallorca), 2018-07, Vol.30 (3), p.179-188 [Peer Reviewed Journal]ISSN: 0214-4840 ;DOI: 10.20882/adicciones.872 ;PMID: 28492955Full text available |
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12 |
Material Type: Article
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Problem video game playing is related to emotional distress in adolescentsAdicciones (Palma de Mallorca), 2017-06, Vol.29 (3), p.180-185 [Peer Reviewed Journal]ISSN: 0214-4840 ;DOI: 10.20882/adicciones.745 ;PMID: 27749970Full text available |
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13 |
Material Type: Article
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Reseña/Review (Muriel, Daniel y Crawford,Garry, "Video Games as culture. Considering the Role and Importance of Video Games in Contemporary Society", London: Routledge, ISBN: 9781138655119, págs. 194, 2018)Revista teknokultura, 2019-03, Vol.16 (1), p.147-149 [Peer Reviewed Journal]LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1549-2230 ;EISSN: 1549-2230 ;DOI: 10.5209/TEKN.63638Full text available |
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14 |
Material Type: Article
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Maladaptive Use of ICT in Adolescence: Profiles, Supervision and Technological StressComunicar (Huelva, Spain), 2020, Vol.28 (64), p.27 [Peer Reviewed Journal]ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-03Full text available |
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15 |
Material Type: Article
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Learning curve and motor retention of a video game in young and older adults (Curva de aprendizaje y retención motriz de un juego de video en adultos jóvenes y adultos mayores)Retos, 2015-01, Vol.27 (27), p.218-221 [Peer Reviewed Journal]2015. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v0i27.34382Full text available |
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16 |
Material Type: Article
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Muriel, Daniel y Garry Crawford. Video Games As Culture. Considering the Role and Importance of Video Games in Contemporary Society. Routledge. 2018. 194 págsCaracteres (Salamanca), 2018, Vol.7 (2), p.169-176 [Peer Reviewed Journal]LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-4496 ;EISSN: 2254-4496Full text available |
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17 |
Material Type: Article
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The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic ReviewJournal of new approaches in educational research, 2016-07, Vol.5 (2), p.115-122 [Peer Reviewed Journal]COPYRIGHT 2016 Universidad de Alicante ;Copyright NAER - Journal of New Approaches in Education Research 2016 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2016.7.164Full text available |
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18 |
Material Type: Article
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Predictors of Video Game Console AggressionRevista Argentina de ciencias del comportamiento, 2016-01, Vol.8 (1), p.61-70This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1852-4206 ;EISSN: 1852-4206Full text available |
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19 |
Material Type: Article
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eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea/La influencia de los jugadores de videojuegos online en las estrategias publicitarias de las marcas. Comparativa entre Espana y CoreaComunicar (Huelva, Spain), 2019-01, Vol.27 (58), p.105 [Peer Reviewed Journal]COPYRIGHT 2019 Grupo Comunicar ;ISSN: 1134-3478 ;DOI: 10.3916/C58-2019-10Full text available |
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20 |
Material Type: Book
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One up: creativity, competition, and the global business of video gamesISBN: 0231197527 ;ISBN: 9780231197526 ;EISBN: 9780231552219 ;EISBN: 0231552211Full text available |