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1
Conceptual framework for designing video games for children with type 1 diabetes
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Conceptual framework for designing video games for children with type 1 diabetes

Revista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223

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2
Video Game Interaction Related to Increased Present Attention in College Students
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Video Game Interaction Related to Increased Present Attention in College Students

Paidéia cadernos de Psicologia e Educação, 2022, Vol.32, p.e3202 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0103-863X ;ISSN: 1982-4327 ;EISSN: 1982-4327 ;DOI: 10.1590/1982-4327e3202

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3
Predictors of Video Game Console Aggression
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Predictors of Video Game Console Aggression

Revista Argentina de ciencias del comportamiento, 2016-01, Vol.8 (1), p.61-70

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1852-4206 ;EISSN: 1852-4206

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4
Videojuegos y preadolescencia. Uso, hábitos e implicaciones socioeducativas en función del género
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Videojuegos y preadolescencia. Uso, hábitos e implicaciones socioeducativas en función del género

Revista colombiana de educación (Bogotá, Colombia : 1978), 2022-01, Vol.1 (84), p.1 [Peer Reviewed Journal]

Copyright Universidad Pedagogica Nacional 2022 ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0120-3916 ;EISSN: 2323-0134 ;DOI: 10.17227/rce.num84-12701

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5
El uso de videojuegos serios en ciencias para la salud
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El uso de videojuegos serios en ciencias para la salud

Revista Salud Uninorte, 2021-09, Vol.37 (3), p.779-802 [Peer Reviewed Journal]

COPYRIGHT 2021 Fundacion Universidad del Norte ;2021. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://rcientificas.uninorte.edu.co/index.php/salud/about . ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0120-5552 ;ISSN: 2011-7531 ;EISSN: 2011-7531 ;DOI: 10.14482/sun.37.3.615.851

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6
Electronic games in child and adolescent health care: an integrative review
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Electronic games in child and adolescent health care: an integrative review

Acta paulista de enfermagem, 2019-07, Vol.32 (4), p.464-469 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0103-2100 ;EISSN: 1982-0194 ;DOI: 10.1590/1982-0194201900063

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7
El uso responsable de videojuegos: ¿una cuestión familiar o escolar?
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El uso responsable de videojuegos: ¿una cuestión familiar o escolar?

Revista colombiana de educación (Bogotá, Colombia : 1978), 2022-01, Vol.1 (84), p.1 [Peer Reviewed Journal]

Copyright Universidad Pedagogica Nacional 2022 ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0120-3916 ;EISSN: 2323-0134 ;DOI: 10.17227/rce.num84-11981

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8
Aspectos sociocognitivos asociados al uso de videojuegos colaborativos y violentos
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Aspectos sociocognitivos asociados al uso de videojuegos colaborativos y violentos

Palabra-Clave, 2020-01, Vol.23 (2), p.1-23 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0122-8285 ;ISSN: 2027-534X ;EISSN: 2027-534X ;DOI: 10.5294/pacla.2020.23.2.4

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9
Clima motivacional hacia el deporte y su relación con hábitos de ocio digital sedentario en estudiantes universitarios
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Article
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Clima motivacional hacia el deporte y su relación con hábitos de ocio digital sedentario en estudiantes universitarios

Saúde e sociedade, 2017-01, Vol.26 (1), p.29-39 [Peer Reviewed Journal]

Copyright Universidade de Sao Paulo, Faculdade de Saude Publica Jan/Mar 2017 ;2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0104-1290 ;ISSN: 1984-0470 ;EISSN: 1984-0470 ;DOI: 10.1590/S0104-12902017166561

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10
Contribuciones y efectos de los videojuegos en la atención a la diversidad
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Article
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Contribuciones y efectos de los videojuegos en la atención a la diversidad

Revista colombiana de educación (Bogotá, Colombia : 1978), 2022-01, Vol.1 (84), p.1 [Peer Reviewed Journal]

Copyright Universidad Pedagogica Nacional 2022 ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0120-3916 ;EISSN: 2323-0134 ;DOI: 10.17227/rce.num84-12742

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11
Deshumanización y legitimación de los conflictos armados en los videojuegos bélicos
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Article
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Deshumanización y legitimación de los conflictos armados en los videojuegos bélicos

Palabra-Clave, 2020, Vol.23 (1), p.1-27 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0122-8285 ;ISSN: 2027-534X ;EISSN: 2027-534X ;DOI: 10.5294/pacla.2019.23.1.4

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12
REPRESENTACIONES DE LA ANTIGUA CULTURA HELENISTICA EN LOS VIDEOJUEGOS CIVILIZATION
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Article
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REPRESENTACIONES DE LA ANTIGUA CULTURA HELENISTICA EN LOS VIDEOJUEGOS CIVILIZATION

Bizantion Nea Hellas, 2020 (39), p.185-205 [Peer Reviewed Journal]

COPYRIGHT 2020 Universidad de Chile, Facultad de Filosofia y Humanidades ;2020. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://byzantion.uchile.cl/index.php/RBNH/politicas ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0716-2138 ;ISSN: 0718-8471 ;EISSN: 0718-8471 ;DOI: 10.4067/S0718-84712020000100185

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13
A design process for balanced educational video games with collaborative activities
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Article
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A design process for balanced educational video games with collaborative activities

Dyna (Medellín, Colombia), 2015-10, Vol.82 (193), p.223-232 [Peer Reviewed Journal]

Copyright Universidad Nacional de Colombia 2015 ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0012-7353 ;EISSN: 2346-2183 ;DOI: 10.15446/dyna.v82n193.53498

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14
Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market
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Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market

Journal of technology management & innovation, 2009-12, Vol.4 (4), p.69-81 [Peer Reviewed Journal]

2009. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0718-2724 ;EISSN: 0718-2724 ;DOI: 10.4067/S0718-27242009000400006

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15
Technology Innovation: Electronic Game in the Brazilian Higher Education
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Article
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Technology Innovation: Electronic Game in the Brazilian Higher Education

Journal of technology management & innovation, 2012-10, Vol.7 (3), p.32-43 [Peer Reviewed Journal]

2012. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0718-2724 ;EISSN: 0718-2724 ;DOI: 10.4067/S0718-27242012000300004

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16
Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de Lucasarts
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Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de Lucasarts

Brumal : Revista de Investigación sobre lo Fantástico = research journal on the fantastic, 2018-01, Vol.6 (1), p.163 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2014-7910 ;DOI: 10.5565/rev/brumal.468

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17
Los videojuegos independientes en Wikipedia: análisis de las referencias utilizadas para representar juegos con posibilidades educativas
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Article
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Los videojuegos independientes en Wikipedia: análisis de las referencias utilizadas para representar juegos con posibilidades educativas

Texto livre, 2023, Vol.16 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1983-3652 ;EISSN: 1983-3652 ;DOI: 10.1590/1983-3652.2023.42234

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18
ES DEPORTE EL eSPORT? EXPLORANDO LOS LÍMITES PRÁXICOS DEL VIDEOJUEGO COMPETITIVO
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ES DEPORTE EL eSPORT? EXPLORANDO LOS LÍMITES PRÁXICOS DEL VIDEOJUEGO COMPETITIVO

Límite, 2021-01, Vol.15

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0718-5065 ;EISSN: 0718-5065 ;DOI: 10.4067/s0718-50652020000100216

Digital Resources/Online E-Resources

19
Actividad física, dieta mediterránea, capacidad aeróbica y clima motivacional hacia el deporte en escolares de la provincia de Granada: un modelo de ecuaciones estructurales
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Actividad física, dieta mediterránea, capacidad aeróbica y clima motivacional hacia el deporte en escolares de la provincia de Granada: un modelo de ecuaciones estructurales

Nutrición hospitalaria : organo oficial de la Sociedad Española de Nutrición Parenteral y Enteral, 2018-08, Vol.35 (4), p.774-781

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0212-1611 ;ISSN: 1699-5198 ;EISSN: 1699-5198 ;DOI: 10.20960/nh.1511

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20
P024/S1-P24 DESENVOLVENDO UM SERIOUS GAME PARA PROMOÇÃO DA ALIMENTAÇÃO SAUDÁVEL ENTRE ADOLESCENTES
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P024/S1-P24 DESENVOLVENDO UM SERIOUS GAME PARA PROMOÇÃO DA ALIMENTAÇÃO SAUDÁVEL ENTRE ADOLESCENTES

Archivos latinoamericanos de nutrición, 2023-10, Vol.73 [Peer Reviewed Journal]

2023. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0004-0622 ;EISSN: 2309-5806

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