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Material Type: Article
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Conceptual framework for designing video games for children with type 1 diabetesRevista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223Full text available |
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Material Type: Article
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Video Game Interaction Related to Increased Present Attention in College StudentsPaidéia cadernos de Psicologia e Educação, 2022, Vol.32, p.e3202 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0103-863X ;ISSN: 1982-4327 ;EISSN: 1982-4327 ;DOI: 10.1590/1982-4327e3202Full text available |
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Predictors of Video Game Console AggressionRevista Argentina de ciencias del comportamiento, 2016-01, Vol.8 (1), p.61-70This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1852-4206 ;EISSN: 1852-4206Full text available |
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Material Type: Article
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Videojuegos y preadolescencia. Uso, hábitos e implicaciones socioeducativas en función del géneroRevista colombiana de educación (Bogotá, Colombia : 1978), 2022-01, Vol.1 (84), p.1 [Peer Reviewed Journal]Copyright Universidad Pedagogica Nacional 2022 ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0120-3916 ;EISSN: 2323-0134 ;DOI: 10.17227/rce.num84-12701Full text available |
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Material Type: Article
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El uso de videojuegos serios en ciencias para la saludRevista Salud Uninorte, 2021-09, Vol.37 (3), p.779-802 [Peer Reviewed Journal]COPYRIGHT 2021 Fundacion Universidad del Norte ;2021. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://rcientificas.uninorte.edu.co/index.php/salud/about . ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0120-5552 ;ISSN: 2011-7531 ;EISSN: 2011-7531 ;DOI: 10.14482/sun.37.3.615.851Full text available |
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Material Type: Article
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Electronic games in child and adolescent health care: an integrative reviewActa paulista de enfermagem, 2019-07, Vol.32 (4), p.464-469 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0103-2100 ;EISSN: 1982-0194 ;DOI: 10.1590/1982-0194201900063Full text available |
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7 |
Material Type: Article
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El uso responsable de videojuegos: ¿una cuestión familiar o escolar?Revista colombiana de educación (Bogotá, Colombia : 1978), 2022-01, Vol.1 (84), p.1 [Peer Reviewed Journal]Copyright Universidad Pedagogica Nacional 2022 ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0120-3916 ;EISSN: 2323-0134 ;DOI: 10.17227/rce.num84-11981Full text available |
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Material Type: Article
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Aspectos sociocognitivos asociados al uso de videojuegos colaborativos y violentosPalabra-Clave, 2020-01, Vol.23 (2), p.1-23 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0122-8285 ;ISSN: 2027-534X ;EISSN: 2027-534X ;DOI: 10.5294/pacla.2020.23.2.4Full text available |
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Material Type: Article
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Clima motivacional hacia el deporte y su relación con hábitos de ocio digital sedentario en estudiantes universitariosSaúde e sociedade, 2017-01, Vol.26 (1), p.29-39 [Peer Reviewed Journal]Copyright Universidade de Sao Paulo, Faculdade de Saude Publica Jan/Mar 2017 ;2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0104-1290 ;ISSN: 1984-0470 ;EISSN: 1984-0470 ;DOI: 10.1590/S0104-12902017166561Full text available |
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Material Type: Article
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Contribuciones y efectos de los videojuegos en la atención a la diversidadRevista colombiana de educación (Bogotá, Colombia : 1978), 2022-01, Vol.1 (84), p.1 [Peer Reviewed Journal]Copyright Universidad Pedagogica Nacional 2022 ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0120-3916 ;EISSN: 2323-0134 ;DOI: 10.17227/rce.num84-12742Full text available |
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Material Type: Article
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Deshumanización y legitimación de los conflictos armados en los videojuegos bélicosPalabra-Clave, 2020, Vol.23 (1), p.1-27 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0122-8285 ;ISSN: 2027-534X ;EISSN: 2027-534X ;DOI: 10.5294/pacla.2019.23.1.4Full text available |
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12 |
Material Type: Article
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REPRESENTACIONES DE LA ANTIGUA CULTURA HELENISTICA EN LOS VIDEOJUEGOS CIVILIZATIONBizantion Nea Hellas, 2020 (39), p.185-205 [Peer Reviewed Journal]COPYRIGHT 2020 Universidad de Chile, Facultad de Filosofia y Humanidades ;2020. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://byzantion.uchile.cl/index.php/RBNH/politicas ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0716-2138 ;ISSN: 0718-8471 ;EISSN: 0718-8471 ;DOI: 10.4067/S0718-84712020000100185Full text available |
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Material Type: Article
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A design process for balanced educational video games with collaborative activitiesDyna (Medellín, Colombia), 2015-10, Vol.82 (193), p.223-232 [Peer Reviewed Journal]Copyright Universidad Nacional de Colombia 2015 ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0012-7353 ;EISSN: 2346-2183 ;DOI: 10.15446/dyna.v82n193.53498Full text available |
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Material Type: Article
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Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console MarketJournal of technology management & innovation, 2009-12, Vol.4 (4), p.69-81 [Peer Reviewed Journal]2009. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0718-2724 ;EISSN: 0718-2724 ;DOI: 10.4067/S0718-27242009000400006Full text available |
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Material Type: Article
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Technology Innovation: Electronic Game in the Brazilian Higher EducationJournal of technology management & innovation, 2012-10, Vol.7 (3), p.32-43 [Peer Reviewed Journal]2012. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0718-2724 ;EISSN: 0718-2724 ;DOI: 10.4067/S0718-27242012000300004Full text available |
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Material Type: Article
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Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de LucasartsBrumal : Revista de Investigación sobre lo Fantástico = research journal on the fantastic, 2018-01, Vol.6 (1), p.163 [Peer Reviewed Journal]2018. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2014-7910 ;DOI: 10.5565/rev/brumal.468Full text available |
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17 |
Material Type: Article
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Los videojuegos independientes en Wikipedia: análisis de las referencias utilizadas para representar juegos con posibilidades educativasTexto livre, 2023, Vol.16 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1983-3652 ;EISSN: 1983-3652 ;DOI: 10.1590/1983-3652.2023.42234Full text available |
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Material Type: Article
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ES DEPORTE EL eSPORT? EXPLORANDO LOS LÍMITES PRÁXICOS DEL VIDEOJUEGO COMPETITIVOLímite, 2021-01, Vol.15This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0718-5065 ;EISSN: 0718-5065 ;DOI: 10.4067/s0718-50652020000100216Digital Resources/Online E-Resources |
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Material Type: Article
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Actividad física, dieta mediterránea, capacidad aeróbica y clima motivacional hacia el deporte en escolares de la provincia de Granada: un modelo de ecuaciones estructuralesNutrición hospitalaria : organo oficial de la Sociedad Española de Nutrición Parenteral y Enteral, 2018-08, Vol.35 (4), p.774-781This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0212-1611 ;ISSN: 1699-5198 ;EISSN: 1699-5198 ;DOI: 10.20960/nh.1511Full text available |
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Material Type: Article
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P024/S1-P24 DESENVOLVENDO UM SERIOUS GAME PARA PROMOÇÃO DA ALIMENTAÇÃO SAUDÁVEL ENTRE ADOLESCENTESArchivos latinoamericanos de nutrición, 2023-10, Vol.73 [Peer Reviewed Journal]2023. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0004-0622 ;EISSN: 2309-5806Full text available |