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1
Predicting Adolescents’ Self-Objectification from Sexualized Video Game and Instagram Use: A Longitudinal Study
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Predicting Adolescents’ Self-Objectification from Sexualized Video Game and Instagram Use: A Longitudinal Study

Sex roles, 2021-05, Vol.84 (9-10), p.584-598 [Peer Reviewed Journal]

The Author(s) 2020 ;The Author(s) 2020. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-020-01187-1

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2
Let’s Play Democracy, Exploratory Analysis of Political Video Games
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Let’s Play Democracy, Exploratory Analysis of Political Video Games

Societies (Basel, Switzerland), 2023-01, Vol.13 (2), p.28 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2075-4698 ;EISSN: 2075-4698 ;DOI: 10.3390/soc13020028

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3
“That’s PEGI, the American system!”: perceptions of video game age ratings among families in Norway
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“That’s PEGI, the American system!”: perceptions of video game age ratings among families in Norway

Media, culture & society, 2023-09 [Peer Reviewed Journal]

info:eu-repo/semantics/openAccess ;ISSN: 0163-4437 ;EISSN: 1460-3675 ;DOI: 10.1177/01634437231155340

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4
Video Games, Crime and Next-Gen Deviance : Reorienting the Debate
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Book
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Video Games, Crime and Next-Gen Deviance : Reorienting the Debate

https://creativecommons.org/licenses/by/4.0/legalcode ;ISBN: 1838674497 ;ISBN: 9781838674496 ;EISBN: 1838674497 ;EISBN: 9781838674496 ;DOI: 10.1108/9781838674472

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5
The Effects of Technological Advancement and Violent Content in Video Games on Players' Feelings of Presence, Involvement, Physiological Arousal, and Aggression
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Article
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The Effects of Technological Advancement and Violent Content in Video Games on Players' Feelings of Presence, Involvement, Physiological Arousal, and Aggression

Journal of communication, 2007-09, Vol.57 (3), p.532-555 [Peer Reviewed Journal]

2008 INIST-CNRS ;Copyright Blackwell Publishing Ltd. Sep 2007 ;ISSN: 0021-9916 ;EISSN: 1460-2466 ;DOI: 10.1111/j.1460-2466.2007.00356.x ;CODEN: JCMNAA

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6
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
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What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture

Sex roles, 2017-04, Vol.76 (7-8), p.421-435 [Peer Reviewed Journal]

Springer Science+Business Media New York 2017 ;Sex Roles is a copyright of Springer, 2017. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-016-0678-y ;CODEN: SROLDH

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7
Social Evaluations of Stereotypic Images in Video Games: Unfair, Legitimate, or “Just Entertainment”?
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Article
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Social Evaluations of Stereotypic Images in Video Games: Unfair, Legitimate, or “Just Entertainment”?

Youth & society, 2007-06, Vol.38 (4), p.395-419 [Peer Reviewed Journal]

ISSN: 0044-118X ;EISSN: 1552-8499 ;DOI: 10.1177/0044118X06295988 ;PMID: 25722501 ;CODEN: YSOCAQ

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8
Video Game Violence and the Female Game Player: Self- and Opponent Gender Effects on Presence and Aggressive Thoughts
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Video Game Violence and the Female Game Player: Self- and Opponent Gender Effects on Presence and Aggressive Thoughts

Human communication research, 2006-07, Vol.32 (3), p.351-372 [Peer Reviewed Journal]

2008 INIST-CNRS ;Copyright Blackwell Publishing Jul 2006 ;ISSN: 0360-3989 ;EISSN: 1468-2958 ;DOI: 10.1111/j.1468-2958.2006.00279.x ;CODEN: HCORDD

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9
Games and Bereavement : How Video Games Represent Attachment, Loss and Grief
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Book
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Games and Bereavement : How Video Games Represent Attachment, Loss and Grief

https://creativecommons.org/licenses/by/4.0/legalcode ;ISBN: 9783839444153 ;ISBN: 3839444152 ;ISBN: 3837644154 ;ISBN: 9783837644159 ;EISBN: 9783839444153 ;EISBN: 3839444152 ;DOI: 10.14361/9783839444153 ;OCLC: OCN: 1100532598 ;OCLC: 1100532598

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10
Game After: A Cultural Study of Video Game Afterlife
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Book
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Game After: A Cultural Study of Video Game Afterlife

2014 Massachusetts Institute of Technology ;ISBN: 9780262019989 ;ISBN: 0262019981 ;EISBN: 0262320177 ;EISBN: 9780262320177 ;DOI: 10.7551/mitpress/9289.001.0001 ;OCLC: 869281813 ;LCCallNum: GV1469.34.S63G85 2014

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11
Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis
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Article
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Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis

Sex roles, 2010-06, Vol.62 (11-12), p.721-733 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2009 ;2015 INIST-CNRS ;Springer Science+Business Media, LLC 2010 ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-009-9637-1 ;CODEN: SROLDH

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12
Video games, emotion and the six senses
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Article
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Video games, emotion and the six senses

Media, culture & society, 2008-11, Vol.30 (6), p.907-915 [Peer Reviewed Journal]

Copyright Sage Publications Ltd. Nov 2008 ;ISSN: 0163-4437 ;EISSN: 1460-3675 ;DOI: 10.1177/0163443708096810 ;CODEN: MCSOEC

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13
Video Game Playing and Beliefs about Masculinity Among Male and Female Emerging Adults
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Article
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Video Game Playing and Beliefs about Masculinity Among Male and Female Emerging Adults

Sex roles, 2019-03, Vol.80 (5-6), p.310-324 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Sex Roles is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-018-0934-4

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14
“Videogames Saved My Life”: Everyday Resistance and Ludic Recovery among US Military Veterans
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Article
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“Videogames Saved My Life”: Everyday Resistance and Ludic Recovery among US Military Veterans

International political sociology, 2021-12, Vol.15 (4), p.482-503 [Peer Reviewed Journal]

The Author(s) (2021). Published by Oxford University Press on behalf of the International Studies Association. 2021 ;COPYRIGHT 2021 Oxford University Press ;The Author(s) (2021). Published by Oxford University Press on behalf of the International Studies Association. ;ISSN: 1749-5679 ;EISSN: 1749-5687 ;DOI: 10.1093/ips/olab018

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15
Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers
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Article
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Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers

Journal of gambling studies, 2023-06, Vol.39 (2), p.645-668 [Peer Reviewed Journal]

The Author(s) 2022 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-022-10148-0

Digital Resources/Online E-Resources

16
Female Video Game Players and the Protective Effect of Feminist Identity Against Internalized Misogyny
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Article
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Female Video Game Players and the Protective Effect of Feminist Identity Against Internalized Misogyny

Sex roles, 2020-03, Vol.82 (5-6), p.266-276 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2019 ;Sex Roles is a copyright of Springer, (2019). All Rights Reserved. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-019-01055-7

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17
Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars
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Article
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Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars

Sex roles, 2018-12, Vol.79 (11-12), p.683-698 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Sex Roles is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-018-0905-9

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18
Parental Influences on Pathological Symptoms of Video-Gaming Among Children and Adolescents: A Prospective Study
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Parental Influences on Pathological Symptoms of Video-Gaming Among Children and Adolescents: A Prospective Study

Journal of child and family studies, 2015-05, Vol.24 (5), p.1429-1441 [Peer Reviewed Journal]

Springer Science+Business Media New York 2014 ;Springer Science+Business Media New York 2015 ;ISSN: 1062-1024 ;EISSN: 1573-2843 ;DOI: 10.1007/s10826-014-9949-9 ;CODEN: JCFSES

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19
It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games
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Article
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It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games

Journal of communication, 2010-03, Vol.60 (1), p.94-119 [Peer Reviewed Journal]

2010 International Communication Association ;2015 INIST-CNRS ;Copyright Blackwell Publishing Ltd. Mar 2010 ;ISSN: 0021-9916 ;ISSN: 1460-2466 ;EISSN: 1460-2466 ;DOI: 10.1111/j.1460-2466.2009.01459.x ;CODEN: JCMNAA

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20
Female Characters from Adult-Only Video Games Elicit a Sexually Objectifying Gaze in Both Men and Women
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Article
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Female Characters from Adult-Only Video Games Elicit a Sexually Objectifying Gaze in Both Men and Women

Sex roles, 2020-07, Vol.83 (1-2), p.29-42 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2019 ;Springer Science+Business Media, LLC, part of Springer Nature 2019. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-019-01096-y

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