Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Article
|
Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate StudentsEducation sciences, 2022-01, Vol.12 (1), p.27 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci12010027Full text available |
|
2 |
Material Type: Article
|
Teaching Problem Solving Skills using an Educational Game in a Computer Programming CourseInformatics in education, 2019, Vol.18 (2), p.359-373 [Peer Reviewed Journal]Copyright Institute of Mathematics and Informatics 2019 ;ISSN: 1648-5831 ;EISSN: 2335-8971 ;DOI: 10.15388/infedu.2019.17Full text available |
|
3 |
Material Type: Article
|
Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature ReviewInformatics in education, 2020, Vol.19 (2), p.323-341 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1648-5831 ;EISSN: 2335-8971 ;DOI: 10.15388/infedu.2020.15Full text available |
|
4 |
Material Type: Article
|
The Productive Role of Cognitive Reappraisal in Regulating Affect during Game-Based LearningComputers in human behavior, 2019-11, Vol.100, p.358 [Peer Reviewed Journal]ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2019.03.002Digital Resources/Online E-Resources |
|
5 |
Material Type: Article
|
Investigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game “Rise of the Java Emperor”Informatics in education, 2021, Vol.20 (1), p.153-170 [Peer Reviewed Journal]Copyright Institute of Mathematics and Informatics 2021 ;ISSN: 1648-5831 ;EISSN: 2335-8971 ;DOI: 10.15388/infedu.2021.08Full text available |
|
6 |
Material Type: Article
|
A Serious Game for Mediated Education on Traffic Behavior and Safety AwarenessEducation sciences, 2021-03, Vol.11 (3), p.127 [Peer Reviewed Journal]2021. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci11030127Full text available |
|
7 |
Material Type: Article
|
Student Attitudes to Games-Based Skills Development: Learning from Video Games in Higher EducationComputers in human behavior, 2018-03, Vol.80, p.283 [Peer Reviewed Journal]ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2017.11.030Digital Resources/Online E-Resources |
|
8 |
Material Type: Article
|
Putting Fractions TogetherJournal of educational psychology, 2021-04, Vol.113 (3), p.556 [Peer Reviewed Journal]ISSN: 0022-0663 ;EISSN: 1939-2176 ;DOI: 10.1037/edu0000477Digital Resources/Online E-Resources |
|
9 |
Material Type: Article
|
More than Just a Game: Transforming Social Interaction and STEM Play with ParkopolisDevelopmental psychology, 2020-06, Vol.56 (6), p.1041 [Peer Reviewed Journal]ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000923Digital Resources/Online E-Resources |
|
10 |
Material Type: Article
|
The Use and Effects of Incentive Systems on Learning and Performance in Educational GamesComputers and education, 2021-05, Vol.165 [Peer Reviewed Journal]ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2021.104135Digital Resources/Online E-Resources |
|
11 |
Material Type: Article
|
Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each otherKnowledge management & e-learning, 2021-06, Vol.13 (2), p.142-160 [Peer Reviewed Journal]2021. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-7904 ;EISSN: 2073-7904 ;EISSN: 2309-5008 ;DOI: 10.34105/j.kmel.2021.13.008Full text available |
|
12 |
Material Type: Article
|
Co‑Creativity through Play and Game Design ThinkingElectronic Journal of E-Learning, 2019-09, Vol.17 (3), p.184-198 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.002Full text available |
|
13 |
Material Type: Article
|
Digital Games in Education: The Design of Games-Based Learning EnvironmentsJournal of research on technology in education, 2007-01, Vol.40 (1), p.23-38 [Peer Reviewed Journal]Copyright Taylor & Francis ;Copyright International Society for Technology in Education Fall 2007 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1539-1523 ;EISSN: 1945-0818 ;DOI: 10.1080/15391523.2007.10782494Full text available |
|
14 |
Material Type: Article
|
Game-based practice versus traditional practice in computer-based writing strategy training: effects on motivation and achievementEducational technology research and development, 2014-10, Vol.62 (5), p.481-505 [Peer Reviewed Journal]2014 Association for Educational Communications and Technology ;Association for Educational Communications and Technology 2014 ;COPYRIGHT 2014 Springer ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-014-9349-2Full text available |
|
15 |
Material Type: Article
|
Drivers and Barriers to Adopting Gamification: Teachers' PerspectivesElectronic journal of e-Learning, 2017-10, Vol.15 (5), p.434-443 [Peer Reviewed Journal]Copyright Academic Conferences International Limited Oct 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
|
16 |
Material Type: Article
|
The Gameplay Loop Methodology as a Tool for Educational Game DesignElectronic Journal of E-Learning, 2019-09, Vol.17 (3), p.207-221 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.004Full text available |
|
17 |
Material Type: Article
|
Examining Flow Antecedents in Game-Based Learning to Promote Self-Regulated Learning and AcceptanceElectronic journal of e-Learning, 2021-11, Vol.19 (6), p.531 [Peer Reviewed Journal]ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/ejel.19.6.2117Full text available |
|
18 |
Material Type: Article
|
Pervasive Games Ten Years Later: A Roundtable Discussion with Markus Montola, Jaakko Stenros, and Annika WaernAmerican journal of play, 2020, Vol.12 (3), p.259-269 [Peer Reviewed Journal]COPYRIGHT 2020 The Strong ;Copyright The Strong Spring 2020 ;ISSN: 1938-0399 ;ISSN: 1938-0402 ;EISSN: 1938-0402Full text available |
|
19 |
Material Type: Article
|
Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education StudentsEducation sciences, 2021-09, Vol.11 (9), p.527 [Peer Reviewed Journal]2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci11090527Full text available |
|
20 |
Material Type: Article
|
Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School StudentsJournal of new approaches in educational research, 2018-01, Vol.7 (1), p.31-39 [Peer Reviewed Journal]COPYRIGHT 2018 Universidad de Alicante ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2018.1.248Full text available |