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1
Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students
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Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students

Education sciences, 2022-01, Vol.12 (1), p.27 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci12010027

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2
Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course
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Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course

Informatics in education, 2019, Vol.18 (2), p.359-373 [Peer Reviewed Journal]

Copyright Institute of Mathematics and Informatics 2019 ;ISSN: 1648-5831 ;EISSN: 2335-8971 ;DOI: 10.15388/infedu.2019.17

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3
Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature Review
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Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature Review

Informatics in education, 2020, Vol.19 (2), p.323-341 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1648-5831 ;EISSN: 2335-8971 ;DOI: 10.15388/infedu.2020.15

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4
The Productive Role of Cognitive Reappraisal in Regulating Affect during Game-Based Learning
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The Productive Role of Cognitive Reappraisal in Regulating Affect during Game-Based Learning

Computers in human behavior, 2019-11, Vol.100, p.358 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2019.03.002

Digital Resources/Online E-Resources

5
Investigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game “Rise of the Java Emperor”
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Article
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Investigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game “Rise of the Java Emperor”

Informatics in education, 2021, Vol.20 (1), p.153-170 [Peer Reviewed Journal]

Copyright Institute of Mathematics and Informatics 2021 ;ISSN: 1648-5831 ;EISSN: 2335-8971 ;DOI: 10.15388/infedu.2021.08

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6
A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness
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Article
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A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness

Education sciences, 2021-03, Vol.11 (3), p.127 [Peer Reviewed Journal]

2021. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci11030127

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7
Student Attitudes to Games-Based Skills Development: Learning from Video Games in Higher Education
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Article
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Student Attitudes to Games-Based Skills Development: Learning from Video Games in Higher Education

Computers in human behavior, 2018-03, Vol.80, p.283 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2017.11.030

Digital Resources/Online E-Resources

8
Putting Fractions Together
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Article
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Putting Fractions Together

Journal of educational psychology, 2021-04, Vol.113 (3), p.556 [Peer Reviewed Journal]

ISSN: 0022-0663 ;EISSN: 1939-2176 ;DOI: 10.1037/edu0000477

Digital Resources/Online E-Resources

9
More than Just a Game: Transforming Social Interaction and STEM Play with Parkopolis
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Article
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More than Just a Game: Transforming Social Interaction and STEM Play with Parkopolis

Developmental psychology, 2020-06, Vol.56 (6), p.1041 [Peer Reviewed Journal]

ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000923

Digital Resources/Online E-Resources

10
The Use and Effects of Incentive Systems on Learning and Performance in Educational Games
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Article
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The Use and Effects of Incentive Systems on Learning and Performance in Educational Games

Computers and education, 2021-05, Vol.165 [Peer Reviewed Journal]

ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2021.104135

Digital Resources/Online E-Resources

11
Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each other
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Article
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Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each other

Knowledge management & e-learning, 2021-06, Vol.13 (2), p.142-160 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-7904 ;EISSN: 2073-7904 ;EISSN: 2309-5008 ;DOI: 10.34105/j.kmel.2021.13.008

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12
Co‑Creativity through Play and Game Design Thinking
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Article
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Co‑Creativity through Play and Game Design Thinking

Electronic Journal of E-Learning, 2019-09, Vol.17 (3), p.184-198 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.002

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13
Digital Games in Education: The Design of Games-Based Learning Environments
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Article
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Digital Games in Education: The Design of Games-Based Learning Environments

Journal of research on technology in education, 2007-01, Vol.40 (1), p.23-38 [Peer Reviewed Journal]

Copyright Taylor & Francis ;Copyright International Society for Technology in Education Fall 2007 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1539-1523 ;EISSN: 1945-0818 ;DOI: 10.1080/15391523.2007.10782494

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14
Game-based practice versus traditional practice in computer-based writing strategy training: effects on motivation and achievement
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Article
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Game-based practice versus traditional practice in computer-based writing strategy training: effects on motivation and achievement

Educational technology research and development, 2014-10, Vol.62 (5), p.481-505 [Peer Reviewed Journal]

2014 Association for Educational Communications and Technology ;Association for Educational Communications and Technology 2014 ;COPYRIGHT 2014 Springer ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-014-9349-2

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15
Drivers and Barriers to Adopting Gamification: Teachers' Perspectives
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Article
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Drivers and Barriers to Adopting Gamification: Teachers' Perspectives

Electronic journal of e-Learning, 2017-10, Vol.15 (5), p.434-443 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Oct 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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16
The Gameplay Loop Methodology as a Tool for Educational Game Design
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Article
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The Gameplay Loop Methodology as a Tool for Educational Game Design

Electronic Journal of E-Learning, 2019-09, Vol.17 (3), p.207-221 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/JEL.17.3.004

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17
Examining Flow Antecedents in Game-Based Learning to Promote Self-Regulated Learning and Acceptance
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Article
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Examining Flow Antecedents in Game-Based Learning to Promote Self-Regulated Learning and Acceptance

Electronic journal of e-Learning, 2021-11, Vol.19 (6), p.531 [Peer Reviewed Journal]

ISSN: 1479-4403 ;EISSN: 1479-4403 ;DOI: 10.34190/ejel.19.6.2117

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18
Pervasive Games Ten Years Later: A Roundtable Discussion with Markus Montola, Jaakko Stenros, and Annika Waern
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Article
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Pervasive Games Ten Years Later: A Roundtable Discussion with Markus Montola, Jaakko Stenros, and Annika Waern

American journal of play, 2020, Vol.12 (3), p.259-269 [Peer Reviewed Journal]

COPYRIGHT 2020 The Strong ;Copyright The Strong Spring 2020 ;ISSN: 1938-0399 ;ISSN: 1938-0402 ;EISSN: 1938-0402

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19
Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students
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Article
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Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students

Education sciences, 2021-09, Vol.11 (9), p.527 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci11090527

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20
Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students
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Article
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Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students

Journal of new approaches in educational research, 2018-01, Vol.7 (1), p.31-39 [Peer Reviewed Journal]

COPYRIGHT 2018 Universidad de Alicante ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2018.1.248

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