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1
Students as Game Designers vs. ‘Just’ Players: Comparison of Two Different Approaches to Location-Based Games Implementation into School Curricula
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Students as Game Designers vs. ‘Just’ Players: Comparison of Two Different Approaches to Location-Based Games Implementation into School Curricula

Digital education review, 2016-06 (29), p.284-297 [Peer Reviewed Journal]

2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2016.29.284-297

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2
Using Gamification to Enhance Second Language Learning
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Using Gamification to Enhance Second Language Learning

Digital education review, 2015-06 (27), p.32-54 [Peer Reviewed Journal]

2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.32-54

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3
Strategies of Collaborative Work in the Classroom Through the Design of Video Games
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Strategies of Collaborative Work in the Classroom Through the Design of Video Games

Digital education review, 2015-06 (27), p.69-84 [Peer Reviewed Journal]

2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.69-84

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4
Meta-Literacy in Gameworlds / Metaalfabetització lúdica en videojocs / Metaalfabetización lúdica en videojuegos
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Meta-Literacy in Gameworlds / Metaalfabetització lúdica en videojocs / Metaalfabetización lúdica en videojuegos

Análisi (Bellaterra, Spain), 2016-12 (55), p.31 [Peer Reviewed Journal]

2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2936

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5
Team-based learning in business courses: The application of case studies and simulation games
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Article
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Team-based learning in business courses: The application of case studies and simulation games

Reire : revista d'innovació i recerca en educacio, 2018-07, Vol.11 (11 (2)), p.96 [Peer Reviewed Journal]

Copyright Revista d'Innovació I Recerca en Educació Jul 2018 ;ISSN: 2013-2255 ;EISSN: 2013-2255 ;DOI: 10.1344/reire2018.11.220552

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6
Approach to the Governance of Barcelona 1992: An Imbalance between Institutions
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Article
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Approach to the Governance of Barcelona 1992: An Imbalance between Institutions

Apunts. educació física i esports, 2019-10 (138), p.123-135 [Peer Reviewed Journal]

Copyright Institut d'Educació Física de Catalunya Oct-Dec 2019 ;ISSN: 0214-8757 ;DOI: 10.5672/apunts.2014-0983.cat.(2019/4).138.10

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7
Analysis and classification of childhood games of John Amades according to the internal logic and the gender of their players (1674-1947)
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Article
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Analysis and classification of childhood games of John Amades according to the internal logic and the gender of their players (1674-1947)

Reire : revista d'innovació i recerca en educacio, 2015-07, Vol.8 (2), p.18 [Peer Reviewed Journal]

Copyright Revista d'Innovació I Recerca en Educació Jul 2015 ;EISSN: 2013-2255 ;DOI: 10.1344/reire2015.8.2822

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8
Why Do Gamers Buy 'Virtual Assets'? An Insight in to the Psychology Behind Purchase Behaviour
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Article
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Why Do Gamers Buy 'Virtual Assets'? An Insight in to the Psychology Behind Purchase Behaviour

Digital education review, 2015-06 (27), p.85-104 [Peer Reviewed Journal]

2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.85-104

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9
Meta-Literacy in Gameworlds
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Article
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Meta-Literacy in Gameworlds

Análisi (Bellaterra, Spain), 2016-12 (55), p.31 [Peer Reviewed Journal]

ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2936

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10
Accelerometry in Basketball. Study of External Load during Practice
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Article
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Accelerometry in Basketball. Study of External Load during Practice

Apunts. educació física i esports, 2019-01 (135), p.100-117 [Peer Reviewed Journal]

Copyright Institut d'Educació Física de Catalunya Jan-Mar 2019 ;ISSN: 0214-8757 ;DOI: 10.5672/apunts.2014-0983.cat.(2019/1).135.07

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11
Yes, Life is quite strange (Guilt and time in Life is Strange) / Sí, la vida és molt rara. La culpa i el temps a Life is Strange / Sí, la vida es muy rara. La culpa y el tiempo en Life is Strange
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Article
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Yes, Life is quite strange (Guilt and time in Life is Strange) / Sí, la vida és molt rara. La culpa i el temps a Life is Strange / Sí, la vida es muy rara. La culpa y el tiempo en Life is Strange

Análisi (Bellaterra, Spain), 2016-06 (54), p.1 [Peer Reviewed Journal]

2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i54.2908

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12
Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games / Indie o mainstream? Tensions i matisos entre el que és alternatiu i mainstream en els indie games / ¿Indie o mainstream? Tensiones y matices entre lo alternativo y lo mainstream en los indie games
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Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games / Indie o mainstream? Tensions i matisos entre el que és alternatiu i mainstream en els indie games / ¿Indie o mainstream? Tensiones y matices entre lo alternativo y lo mainstream en los indie games

Análisi (Bellaterra, Spain), 2016-06 (54), p.15 [Peer Reviewed Journal]

2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i54.2818

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13
Infoentretenimiento o coloquialidad? La información de videojuegos a través del periodismo especializado desde YouTube
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Article
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Infoentretenimiento o coloquialidad? La información de videojuegos a través del periodismo especializado desde YouTube

Análisi (Bellaterra, Spain), 2022, Vol.66, p.81-94 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3460

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14
Llegir, interpretar, traduir: el difícil equilibri entre el text original i el text meta
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Article
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Llegir, interpretar, traduir: el difícil equilibri entre el text original i el text meta

Quaderns (Universitat Autònoma de Barcelona. Departament de Traducció i d'Interpretació), 2015-01 (22), p.233

2015. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution-NonCommercial 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc/3.0/es/ ;ISSN: 1138-5790 ;EISSN: 2014-9735

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15
Anuncios en aplicaciones de juegos: análisis de la publicidad que reciben los menores cuando juegan utilizando el móvil
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Article
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Anuncios en aplicaciones de juegos: análisis de la publicidad que reciben los menores cuando juegan utilizando el móvil

Análisi (Bellaterra, Spain), 2022-07 (Extra), p.95-112 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3497

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16
From players to viewers: the construction of the media spectacle in the e-sports context / De jugadors a espectadors. La construcció de l’espectacle mediàtic en el context dels esports electrònics / De jugadores a espectadores. La construcción del espectáculo mediático en el contexto de los e-sports
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Article
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From players to viewers: the construction of the media spectacle in the e-sports context / De jugadors a espectadors. La construcció de l’espectacle mediàtic en el context dels esports electrònics / De jugadores a espectadores. La construcción del espectáculo mediático en el contexto de los e-sports

Análisi (Bellaterra, Spain), 2016-12 (55), p.1 [Peer Reviewed Journal]

2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2893

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17
TV series and video games: the poetics of seriality in playful form / Sèries de TV i videojocs: la poètica de la serialitat en la forma lúdica / Series de tv y videojuegos: la poética de la serialidad en la forma lúdica
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Article
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TV series and video games: the poetics of seriality in playful form / Sèries de TV i videojocs: la poètica de la serialitat en la forma lúdica / Series de tv y videojuegos: la poética de la serialidad en la forma lúdica

Análisi (Bellaterra, Spain), 2016-12 (55), p.17 [Peer Reviewed Journal]

2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2896

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18
Claves creativas de la iluminación en los videojuegos. Una propuesta metodológica para el entendimiento de la luz en los entornos tridimensionales lúdicos
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Article
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Claves creativas de la iluminación en los videojuegos. Una propuesta metodológica para el entendimiento de la luz en los entornos tridimensionales lúdicos

AdComunica, 2015-05 (9), p.19 [Peer Reviewed Journal]

2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.3

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19
La vida empieza o acaba con el matrimonio?»: Amor, diseño de ética y libertad dirigida en Catherine
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Article
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La vida empieza o acaba con el matrimonio?»: Amor, diseño de ética y libertad dirigida en Catherine

AdComunica, 2015-05 (9), p.43 [Peer Reviewed Journal]

2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.4

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20
La localización como factor clave en el proceso de desarrollo de un videojuego
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La localización como factor clave en el proceso de desarrollo de un videojuego

AdComunica, 2015-05 (9), p.77 [Peer Reviewed Journal]

2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.6

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