Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Students as Game Designers vs. ‘Just’ Players: Comparison of Two Different Approaches to Location-Based Games Implementation into School CurriculaDigital education review, 2016-06 (29), p.284-297 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2016.29.284-297Full text available |
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2 |
Material Type: Article
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Using Gamification to Enhance Second Language LearningDigital education review, 2015-06 (27), p.32-54 [Peer Reviewed Journal]2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.32-54Full text available |
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3 |
Material Type: Article
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Strategies of Collaborative Work in the Classroom Through the Design of Video GamesDigital education review, 2015-06 (27), p.69-84 [Peer Reviewed Journal]2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.69-84Full text available |
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4 |
Material Type: Article
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Meta-Literacy in Gameworlds / Metaalfabetització lúdica en videojocs / Metaalfabetización lúdica en videojuegosAnálisi (Bellaterra, Spain), 2016-12 (55), p.31 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2936Full text available |
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5 |
Material Type: Article
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Team-based learning in business courses: The application of case studies and simulation gamesReire : revista d'innovació i recerca en educacio, 2018-07, Vol.11 (11 (2)), p.96 [Peer Reviewed Journal]Copyright Revista d'Innovació I Recerca en Educació Jul 2018 ;ISSN: 2013-2255 ;EISSN: 2013-2255 ;DOI: 10.1344/reire2018.11.220552Full text available |
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6 |
Material Type: Article
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Approach to the Governance of Barcelona 1992: An Imbalance between InstitutionsApunts. educació física i esports, 2019-10 (138), p.123-135 [Peer Reviewed Journal]Copyright Institut d'Educació Física de Catalunya Oct-Dec 2019 ;ISSN: 0214-8757 ;DOI: 10.5672/apunts.2014-0983.cat.(2019/4).138.10Full text available |
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7 |
Material Type: Article
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Analysis and classification of childhood games of John Amades according to the internal logic and the gender of their players (1674-1947)Reire : revista d'innovació i recerca en educacio, 2015-07, Vol.8 (2), p.18 [Peer Reviewed Journal]Copyright Revista d'Innovació I Recerca en Educació Jul 2015 ;EISSN: 2013-2255 ;DOI: 10.1344/reire2015.8.2822Full text available |
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8 |
Material Type: Article
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Why Do Gamers Buy 'Virtual Assets'? An Insight in to the Psychology Behind Purchase BehaviourDigital education review, 2015-06 (27), p.85-104 [Peer Reviewed Journal]2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.85-104Full text available |
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9 |
Material Type: Article
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Meta-Literacy in GameworldsAnálisi (Bellaterra, Spain), 2016-12 (55), p.31 [Peer Reviewed Journal]ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2936Full text available |
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10 |
Material Type: Article
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Accelerometry in Basketball. Study of External Load during PracticeApunts. educació física i esports, 2019-01 (135), p.100-117 [Peer Reviewed Journal]Copyright Institut d'Educació Física de Catalunya Jan-Mar 2019 ;ISSN: 0214-8757 ;DOI: 10.5672/apunts.2014-0983.cat.(2019/1).135.07Full text available |
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11 |
Material Type: Article
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Yes, Life is quite strange (Guilt and time in Life is Strange) / Sí, la vida és molt rara. La culpa i el temps a Life is Strange / Sí, la vida es muy rara. La culpa y el tiempo en Life is StrangeAnálisi (Bellaterra, Spain), 2016-06 (54), p.1 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i54.2908Full text available |
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12 |
Material Type: Article
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Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games / Indie o mainstream? Tensions i matisos entre el que és alternatiu i mainstream en els indie games / ¿Indie o mainstream? Tensiones y matices entre lo alternativo y lo mainstream en los indie gamesAnálisi (Bellaterra, Spain), 2016-06 (54), p.15 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i54.2818Full text available |
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13 |
Material Type: Article
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Infoentretenimiento o coloquialidad? La información de videojuegos a través del periodismo especializado desde YouTubeAnálisi (Bellaterra, Spain), 2022, Vol.66, p.81-94 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3460Full text available |
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14 |
Material Type: Article
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Llegir, interpretar, traduir: el difícil equilibri entre el text original i el text metaQuaderns (Universitat Autònoma de Barcelona. Departament de Traducció i d'Interpretació), 2015-01 (22), p.2332015. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution-NonCommercial 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc/3.0/es/ ;ISSN: 1138-5790 ;EISSN: 2014-9735Full text available |
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15 |
Material Type: Article
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Anuncios en aplicaciones de juegos: análisis de la publicidad que reciben los menores cuando juegan utilizando el móvilAnálisi (Bellaterra, Spain), 2022-07 (Extra), p.95-112 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.5565/rev/analisi.3497Full text available |
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16 |
Material Type: Article
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From players to viewers: the construction of the media spectacle in the e-sports context / De jugadors a espectadors. La construcció de l’espectacle mediàtic en el context dels esports electrònics / De jugadores a espectadores. La construcción del espectáculo mediático en el contexto de los e-sportsAnálisi (Bellaterra, Spain), 2016-12 (55), p.1 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2893Full text available |
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17 |
Material Type: Article
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TV series and video games: the poetics of seriality in playful form / Sèries de TV i videojocs: la poètica de la serialitat en la forma lúdica / Series de tv y videojuegos: la poética de la serialidad en la forma lúdicaAnálisi (Bellaterra, Spain), 2016-12 (55), p.17 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2896Full text available |
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18 |
Material Type: Article
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Claves creativas de la iluminación en los videojuegos. Una propuesta metodológica para el entendimiento de la luz en los entornos tridimensionales lúdicosAdComunica, 2015-05 (9), p.19 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.3Full text available |
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19 |
Material Type: Article
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La vida empieza o acaba con el matrimonio?»: Amor, diseño de ética y libertad dirigida en CatherineAdComunica, 2015-05 (9), p.43 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.4Full text available |
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20 |
Material Type: Article
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La localización como factor clave en el proceso de desarrollo de un videojuegoAdComunica, 2015-05 (9), p.77 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.6Full text available |