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1
Game immersion experience: its hierarchical structure and impact on game-based science learning
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Game immersion experience: its hierarchical structure and impact on game-based science learning

Journal of computer assisted learning, 2015-06, Vol.31 (3), p.232-253 [Peer Reviewed Journal]

2014 John Wiley & Sons Ltd ;ISSN: 0266-4909 ;EISSN: 1365-2729 ;DOI: 10.1111/jcal.12066

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2
JIGSAW AND EDUCATIONAL GAME: A FUN LEARNING TO ENHANCE READING SKILL
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JIGSAW AND EDUCATIONAL GAME: A FUN LEARNING TO ENHANCE READING SKILL

Jurnal bahasa lingua scientia (Online), 2021-06, Vol.13 (1), p.67-75 [Peer Reviewed Journal]

ISSN: 2086-1753 ;EISSN: 2549-4228 ;DOI: 10.21274/ls.2021.13.1.67-75

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3
Are We Having Fun Yet?
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Are We Having Fun Yet?

Canadian Children's Book news, 2023-04, Vol.46 (1), p.38-38

Copyright Canadian Children's Book Centre Spring 2023 ;ISSN: 1705-7809

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4
The Gamification of Learning: a Meta-analysis
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Article
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The Gamification of Learning: a Meta-analysis

Educational psychology review, 2020-03, Vol.32 (1), p.77-112 [Peer Reviewed Journal]

The Author(s) 2019 ;Educational Psychology Review is a copyright of Springer, (2019). All Rights Reserved. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1040-726X ;EISSN: 1573-336X ;DOI: 10.1007/s10648-019-09498-w

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5
Mapping learning and game mechanics for serious games analysis
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Article
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Mapping learning and game mechanics for serious games analysis

British journal of educational technology, 2015-03, Vol.46 (2), p.391-411 [Peer Reviewed Journal]

2014 British Educational Research Association ;ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.12113 ;CODEN: BJETAH

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6
Post-error slowing: Large scale study in an online learning environment for practising mathematics and language
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Post-error slowing: Large scale study in an online learning environment for practising mathematics and language

ISSN: 1363-755X ;EISSN: 1467-7687 ;DOI: 10.1111/desc.13174

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7
Post-error slowing: Large scale study in an online learning environment for practising mathematics and language
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Post-error slowing: Large scale study in an online learning environment for practising mathematics and language

ISSN: 1363-755X ;EISSN: 1467-7687 ;DOI: 10.1111/desc.13174

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8
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
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Article
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Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis

Review of educational research, 2016-03, Vol.86 (1), p.79-122 [Peer Reviewed Journal]

2015 The Author(s) ;ISSN: 0034-6543 ;EISSN: 1935-1046 ;DOI: 10.3102/0034654315582065

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9
Analysis of Android-Based Educational Game Media Development Needs for Social Studies Learning in Elementary Schools
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Article
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Analysis of Android-Based Educational Game Media Development Needs for Social Studies Learning in Elementary Schools

Jurnal Teknologi Pendidikan, 2022-04, Vol.24 (1) [Peer Reviewed Journal]

ISSN: 1411-2744 ;EISSN: 2620-3081 ;DOI: 10.21009/jtp.v24i1.22552

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10
PENDAMPINGAN PELATIHAN DALAM MENGIMPLEMENTASIKAN “GAME EDUKASI MENGENAL PENDIDIKAN KEWARGANEGARAAN” DI SMKN 1 MAKASSAR
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Article
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PENDAMPINGAN PELATIHAN DALAM MENGIMPLEMENTASIKAN “GAME EDUKASI MENGENAL PENDIDIKAN KEWARGANEGARAAN” DI SMKN 1 MAKASSAR

As-Sidanah, 2023-10, Vol.5 (2), p.417-440 [Peer Reviewed Journal]

ISSN: 2656-5161 ;EISSN: 2686-0643 ;DOI: 10.35316/assidanah.v5i2.417-440

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11
An Interview with Dr. Tori Mondelli
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Article
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An Interview with Dr. Tori Mondelli

Teaching history (Emporia, Kan.), 2023-09, Vol.48 (1), p.139 [Peer Reviewed Journal]

COPYRIGHT 2023 Emporia State University ;ISSN: 0730-1383 ;EISSN: 2766-6174 ;DOI: 10.33043/TH.48.1.139-144

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12
Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course
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Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course

Informatics in education, 2019, Vol.18 (2), p.359-373 [Peer Reviewed Journal]

Copyright Institute of Mathematics and Informatics 2019 ;ISSN: 1648-5831 ;EISSN: 2335-8971 ;DOI: 10.15388/infedu.2019.17

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13
“Alone in Space” - Escape Room Game for VR
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Article
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“Alone in Space” - Escape Room Game for VR

International journal of interactive mobile technologies, 2022-09, Vol.16 (17), p.20-36 [Peer Reviewed Journal]

ISSN: 1865-7923 ;EISSN: 1865-7923 ;DOI: 10.3991/ijim.v16i17.32571

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14
Identification of Reading Difficulties by a Digital Game-Based Assessment Technology
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Article
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Identification of Reading Difficulties by a Digital Game-Based Assessment Technology

Journal of educational computing research, 2020-09, Vol.58 (5), p.1003-1028 [Peer Reviewed Journal]

The Author(s) 2020 ;ISSN: 0735-6331 ;EISSN: 1541-4140 ;DOI: 10.1177/0735633120905309

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15
Gamification in Education: A Systematic Mapping Study
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Article
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Gamification in Education: A Systematic Mapping Study

Educational technology & society, 2015-07, Vol.18 (3), p.75-88 [Peer Reviewed Journal]

Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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16
Secondary School Students’ Cognitive Structures Regarding Educational Games
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Article
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Secondary School Students’ Cognitive Structures Regarding Educational Games

Science Education International, 2023-03, Vol.34 (1), p.15-24

EISSN: 2077-2327 ;DOI: 10.33828/sei.v34.i1.2

Digital Resources/Online E-Resources

17
Digital Game-Based Learning of Information Literacy: Effects of Gameplay Modes on University Students' Learning Performance, Motivation, Self-Efficacy and Flow Experiences
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Article
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Digital Game-Based Learning of Information Literacy: Effects of Gameplay Modes on University Students' Learning Performance, Motivation, Self-Efficacy and Flow Experiences

Australasian Journal of Educational Technology, 2021-01, Vol.37 (2), p.152-170 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1449-5554 ;ISSN: 1449-3098 ;EISSN: 1449-5554 ;DOI: 10.14742/ajet.6682

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18
Gamification: a systematic review of design frameworks
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Article
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Gamification: a systematic review of design frameworks

Journal of computing in higher education, 2017-12, Vol.29 (3), p.516-548 [Peer Reviewed Journal]

Springer Science+Business Media New York 2017 ;Journal of Computing in Higher Education is a copyright of Springer, (2017). All Rights Reserved. ;info:eu-repo/semantics/embargoedAccess ;ISSN: 1042-1726 ;EISSN: 1867-1233 ;DOI: 10.1007/s12528-017-9150-4

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19
An Interprofessional Escape Room Experience to Improve Knowledge and Collaboration Among Health Professions Students
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Article
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An Interprofessional Escape Room Experience to Improve Knowledge and Collaboration Among Health Professions Students

American journal of pharmaceutical education, 2022-11, Vol.86 (9), p.ajpe8823-1030, Article ajpe8823 [Peer Reviewed Journal]

2022 American Association of Colleges of Pharmacy ;2022 American Association of Colleges of Pharmacy. ;COPYRIGHT 2022 American Association of Colleges of Pharmacy ;Copyright American Association of Colleges of Pharmacy 2022 ;2022 American Association of Colleges of Pharmacy 2022 ;ISSN: 0002-9459 ;EISSN: 1553-6467 ;DOI: 10.5688/ajpe8823 ;PMID: 34911703

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20
The effect of educational games according to the stages of the complete kinetic sequence to develop some physical abilities and the achievement of junior long jump players
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Article
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The effect of educational games according to the stages of the complete kinetic sequence to develop some physical abilities and the achievement of junior long jump players

Mağallaẗ al-rāfidayn li-l-ʻulūm al-riyāḍiyyaẗ, 2022-08, Vol.25 (78 syppl), p.18-28 [Peer Reviewed Journal]

ISSN: 2664-2514 ;ISSN: 1993-9345 ;EISSN: 2664-2514 ;DOI: 10.33899/rjss.2022.175447

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